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repeat partners in individual


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I don't know whether this is a software question or a directors' competence question, but had to start somewhere...

 

Playing in a 33-table individual event... one board per round... ten round untimed event, so instead of waiting around for everyone to finish each board, players are moved to the next round once they are ready... I almost always get repeat partners over the course of the event, and frequently it's even in consecutive rounds.

 

Shouldn't the software prevent this? Or is the director making table assignments manually? Or did the director not select an "avoid repeat partner" option?

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Table assignments are a function of the software, not the TD.

Perhaps clocked indys have a fewer repeat partners but then the TD will get complaints that the game is too slow. If you would rather wait between rounds than have repeat partners, play in clocked indys.

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Table assignments are a function of the software, not the TD.

Perhaps clocked indys have a fewer repeat partners but then the TD will get complaints that the game is too slow. If you would rather wait between rounds than have repeat partners, play in clocked indys.

Why does it have to be one or the other? Wouldn't it be reasonable to suggest that the software be improved to attempt to disallow repeat partners?

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  • 3 weeks later...

If you are a very fast player who is always done in a jiffy, slow down for a hand or two and let some of the other tables catch up. It's a bit more difficult if you are a slow player or at a table with very slow players to try to speed up bidding or play to catch up to the other tables. My understanding is that in an unclocked tourney the players move when there are other players also ready to move. If some are consistently faster (or slower) than the rest of the group, especially if the tourney is small or moderate in size, they will end up playing each other again. Not having to wait for the slow players is the appeal of unclocked tourneys for many, trying to wobble this would defeat the whole point.

 

If you really are bothered with it then clocked tourneys are likely to be a happier match for you.

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There are 2 types of indy movements

 

Clocked: each round takes the same amt of time. No playbacks, unless forced (by, say, 3 tables, 30 boards, 1 board per round )

 

Unclocked: emphasis is on reducing the delay between rounds. Playbacks allowed, even welcome, if it achieves this goal.

 

 

There is a balance: the more the software tries to reduce playbacks, the slower the movement rates to be.

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Still, all have to wait for the slowest players, now playing the other slowest players to get the results. This means the tourney finishes even later. :blink:

 

It would be better if the software kept a running average for each pair or player and used this info to match people initially, and then to act to prevent repeat partners and opponents, consistent with a small delay if necessary.

 

Then the whole tourney would end sooner. :D

 

Tourneys would also be fairer - you wouldn't always get duplicate pairing.

 

This could also be used for clocked tournaments to avoid running out the clock.

 

For difficult hands, ie, where everyone pushes the limit, better to extend a minute or two for everyone. :)

 

tOM

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