zenko Posted August 3, 2010 Report Share Posted August 3, 2010 I am trying to get there by process of elimination, using "enemy" tag for players that I have no interest playing with or against. For me it would be very useful to have two separate "avoid" tags, one for people with no manners and the other one for those who just can't play, but I guess that's too much to ask. Quote Link to comment Share on other sites More sharing options...
gwnn Posted August 3, 2010 Report Share Posted August 3, 2010 You have about 100 characters in the 'player notes' section, even if you don't like capital letters or other symbols, that is still about 3.14E141, which is quite a bit more than you'd realistically need. Quote Link to comment Share on other sites More sharing options...
helene_t Posted August 3, 2010 Report Share Posted August 3, 2010 I am trying to get there by process of elimination, using "enemy" tag for players that I have no interest playing with or against. For me it would be very useful to have two separate "avoid" tags, one for people with no manners and the other one for those who just can't play, but I guess that's too much to ask. In the new version of the web client you can make your own player categories. But the elimination process is too slow I am afraid, say there are 5000 players with whom you wouldn't want to play, and you need to reduce the odds of picking an unwanted p by 80%, then you would need to mark 4000 players as enemies. I think getting some 50 friends is less laborious and also more fun than getting 4000 enemies. Quote Link to comment Share on other sites More sharing options...
zenko Posted August 3, 2010 Report Share Posted August 3, 2010 I am trying to get there by process of elimination, using "enemy" tag for players that I have no interest playing with or against. For me it would be very useful to have two separate "avoid" tags, one for people with no manners and the other one for those who just can't play, but I guess that's too much to ask. In the new version of the web client you can make your own player categories. But the elimination process is too slow I am afraid, say there are 5000 players with whom you wouldn't want to play, and you need to reduce the odds of picking an unwanted p by 80%, then you would need to mark 4000 players as enemies. I think getting some 50 friends is less laborious and also more fun than getting 4000 enemies. It is a slow method, no question about that, but I like to give them benefit of doubt, probably unwisely I start with assumption that they know what are they doing, until they prove me wrong. Luckily, usually it takes no more than few hands (or few comments) to asses that. Quote Link to comment Share on other sites More sharing options...
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