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multi in a strong club system


Fluffy

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in fact that's the whole point on a strong club system IMO is finding the slams with the big balanced hands.

No, the whole point of a strong club system is to be able to describe the 10-15 counts more accurately, since rebids that would have shown 16+ in a standard system become available for distributional hands.

 

Strong-club players tend to lose on the strong hands because opps jam their auctions. Of course there are gains also, when opps get too aggressive or when opps do not interfere, but I think most strong-club players would say that on average they lose on the 16+ hands and gain on the 10-15 hands.

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in fact that's the whole point on a strong club system IMO is finding the slams with the big balanced hands.

No, the whole point of a strong club system is to be able to describe the 10-15 counts more accurately, since rebids that would have shown 16+ in a standard system become available for distributional hands.

 

Strong-club players tend to lose on the strong hands because opps jam their auctions. Of course there are gains also, when opps get too aggressive or when opps do not interfere, but I think most strong-club players would say that on average they lose on the 16+ hands and gain on the 10-15 hands.

I believe that the natural 2 and the nebulous 1 opener are the clearcut losers in a forcing club system.

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in fact that's the whole point on a strong club system IMO is finding the slams with the big balanced hands.

No, the whole point of a strong club system is to be able to describe the 10-15 counts more accurately, since rebids that would have shown 16+ in a standard system become available for distributional hands.

 

Strong-club players tend to lose on the strong hands because opps jam their auctions. Of course there are gains also, when opps get too aggressive or when opps do not interfere, but I think most strong-club players would say that on average they lose on the 16+ hands and gain on the 10-15 hands.

I believe that the natural 2 and the nebulous 1 opener are the clearcut losers in a forcing club system.

Strong Club != Precision...

 

For example, in MOSCITO the 2 open promises 6+ Clubs (typically denies a 4 card major)

 

The 1 promises an unbalanced hand with 4+ Diamonds (typically denies a 4 card major)

 

Admittedly, we're "forced" to play 4 card majors, but some of us like 4 card majors...

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