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Not what you want on board one of a teams match...


ajm218

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I would bid 5 now. Obviously 3 the round before is better if it shows this hand...

of course the opps won't let you sit for 3NT. And while in a minority here with 3 unavailable I prefer the X so I can keep the 3 call a weaker hand. Over 4 I call 5 more as insurance than to make which is very rare at these colors.

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I cannot imagine bidding 3 on the previous round with 9 tricks in hand. 3 if it shows this hand (which makes sense), double otherwise.

 

I bid 5 now.

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Dunno about 5 here... at other colors I'd agree but we are unfavorable. It seems like:

 

(1) If partner has nothing much, then we go for -500 instead of -420

(2) If partner has one trick, then we go for -200, but 4 was down

(3) If partner has two tricks we'd make 5, but this seems unlikely

 

It's true that not every trick partner produces in 5 is a trick against 4 and vice versa. But there seem to be more cards that produce a trick against 4 and not in 5 than vice versa (like a slow heart trick, or the club queen).

 

Bidding 5 seems to lose pretty much every time it doesn't make, and given the bidding making 5 appears quite unlikely. At minimum we could double again, giving partner the opportunity to leave it in (and correcting a black-suit bid from partner to 5).

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Adam did you consider those sneaky opponents at favorable vulnerability might be stealing from you? He can bid 4 on almost any hand he wants to with 6+ hearts. Also anything partner has in spades is over the "strong" hand, and that's where any of partner's values are most likely to be. In short I think you underestimate the odds we will make. KJx of spades is play.

 

Also, again loving that favorable vulnerability, they will sacrifice in 5 a lot too.

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I generated 20 hands where opener has 6+ and 10-15 hcp, responder has 3+ and 5-9 hcp. Here are the results for the various contracts. In some cases a double-dummy result differs from what seemed likely/possible at the table (i.e. a great lead was needed or some double dummy play in a suit).

 

(1) 4=, 5-2

(2) 4+1, 5-2

(3) 4-1, 5-2

(4) 4-1, 5-1

(5) 4=, 5-2 but 5-1 possible

(6) 4=, 5-2

(7) 4-1, 5-1

(8) 4-1, 5-2 but 5-1 possible

(9) 4+1, 5-2

(10) 4-1, 5-2 on trump lead, but 5-1 likely

(11) 4=, 5-1

(12) 4=, 5-1, but 5= likely

(13) 4-1, 5-2, but 5-1 possible

(14) 4-2, 5-1

(15) 4-1, 5-1

(16) 4=, 5-2

(17) 4-1, 5-2

(18) 4= but 4-1 possible; 5= on best play

(19) 4-1, 5=

(20) 4-1, 5=

 

Assuming opponents always double 5 and that we always obtain the best likely results for our sides (i.e. opponents don't make any spectacular leads or plays) I've got lose 9 for bidding 5, or lose 0.45 IMPS/board. Of course, it's occasionally possible that opponents would compete over 5 or fail to double, but that potentially also reduces some of the wins (i.e. opponents find good sac on 18-20, as well as maybe overcompeting some of the others). In addition, this is assuming opener always bids 4 with six of them and never without; in fact opener will sometimes bid 4 with only five, usually when holding max values (these are very bad cases for the 5 bid)... and opener might not always bid 4 with six when his hand is quite bad (reducing some of our best cases).

 

Inconclusive really, but I still don't think bidding is a "wtp"...

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I don't understand the concept of going hungry simply because the restaurant is out of your favorite dish.

 

Over 2, you want to be in 3NT if partner has the heart Ace. However, you don't have 3 available to ask for the heart Ace, because that's Michaels. So, you consider the second-best option of bidding 3. However, 3 is seen as not ideal because partner will not know to bid 3NT with the heart Ace.

 

So?

 

So, you pass because you cannot figure out how to get to 3NT if partner has the heart Ace? Seems bizarre. I'd rather play in 3 making an overtrick, knowing that 3NT could have made, than defend 2, which is not scoring a game bonus either.

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I generated 20 hands where opener has 6+ and 10-15 hcp, responder has 3+ and 5-9 hcp. Here are the results for the various contracts. In some cases a double-dummy result differs from what seemed likely/possible at the table (i.e. a great lead was needed or some double dummy play in a suit).

 

(1) 4=, 5-2

(2) 4+1, 5-2

(3) 4-1, 5-2

(4) 4-1, 5-1

(5) 4=, 5-2 but 5-1 possible

(6) 4=, 5-2

(7) 4-1, 5-1

(8) 4-1, 5-2 but 5-1 possible

(9) 4+1, 5-2

(10) 4-1, 5-2 on trump lead, but 5-1 likely

(11) 4=, 5-1

(12) 4=, 5-1, but 5= likely

(13) 4-1, 5-2, but 5-1 possible

(14) 4-2, 5-1

(15) 4-1, 5-1

(16) 4=, 5-2

(17) 4-1, 5-2

(18) 4= but 4-1 possible; 5= on best play

(19) 4-1, 5=

(20) 4-1, 5=

 

Assuming opponents always double 5 and that we always obtain the best likely results for our sides (i.e. opponents don't make any spectacular leads or plays) I've got lose 9 for bidding 5, or lose 0.45 IMPS/board. Of course, it's occasionally possible that opponents would compete over 5 or fail to double, but that potentially also reduces some of the wins (i.e. opponents find good sac on 18-20, as well as maybe overcompeting some of the others). In addition, this is assuming opener always bids 4 with six of them and never without; in fact opener will sometimes bid 4 with only five, usually when holding max values (these are very bad cases for the 5 bid)... and opener might not always bid 4 with six when his hand is quite bad (reducing some of our best cases).

 

Inconclusive really, but I still don't think bidding is a "wtp"...

Why are opener's lightest hands our best cases? If you are saying we rarely make 5 then our best cases are opener's heavier hands so that at least they were making and might push to 5 to still try and make.

 

Anyway I don't find your results plausible. I think this clearly lends itself badly to a sim given the wide range of hands people will have for 4, and the chances they bid one more as a save, or to make, or because they don't know who makes what. And what is this always doubling 5, if opener has 10-15 with 6+ hearts then he is closer to never doubling 5, especially if he thinks he has pushed us up. And I just plain don't believe 5 will make that rarely in practice.

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I bid 5 at the table and didn't think too much of it but it got ticked on the way out, p put down:

 

[hv=s=s98xxhxxxdxcjxxxx]133|100|[/hv]

 

3 off when trumps were 5-0 onside and opps defended properly and didn't let me elope with my small trumps... sigh

 

I had doubts about 5 afterwards but most good people i asked agreed with what i had done, interesting split on 3 though - some thought western, some michaels. Doesn't look like there is a standard expert agreement for it...

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While I agree this hand does not lend itself to a sim, I'd suggest that my parameters have 5 making a lot more than it will in practice. After all, I removed all the hands where opener has 5 and max values (5 will almost never make then, since partner has little to nothing). I have opener bidding 4 with some semi-balanced minimum hands including six hearts that might not bid 4 in practice (5 will be better when opener has a flattish minimum than otherwise, usually). I've given responder 5-9 hcp, but it's not clear this is the right single raise range, and I suspect that people opening on 10-15 are more likely to play semi-constructive raises (or at least not make a limit raise on a flat 10-count) than the rest of the field. Again, this assumption reduces RHO's values, both increasing partner's and making spade finesses more likely to be on, and making 5 more likely to make. I've also included responder hands with four trumps (but not five) which might qualify for a preemptive raise -- these hands (where opponents have a huge heart fit and responder is minimum) also tend to increase our chances of making 5.

 

Really the tough part of simulating is determining when opponents will compete to 5 over 5 and when they will pass 5 out rather than doubling. Surely they will get this wrong sometimes and right others. I'm not even convinced that bidding 5 is wrong against "real" opponents (although I'm quite convinced it's wrong against double-dummy opponents). But saying "5 wtp" seems extreme.

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I generated 20 hands where opener has 6+ and 10-15 hcp, responder has 3+ and 5-9 hcp. Here are the results for the various contracts. In some cases a double-dummy result differs from what seemed likely/possible at the table (i.e. a great lead was needed or some double dummy play in a suit).

 

(1) 4=, 5-2

(2) 4+1, 5-2

(3) 4-1, 5-2

(4) 4-1, 5-1

(5) 4=, 5-2 but 5-1 possible

(6) 4=, 5-2

(7) 4-1, 5-1

(8) 4-1, 5-2 but 5-1 possible

(9) 4+1, 5-2

(10) 4-1, 5-2 on trump lead, but 5-1 likely

(11) 4=, 5-1

(12) 4=, 5-1, but 5= likely

(13) 4-1, 5-2, but 5-1 possible

(14) 4-2, 5-1

(15) 4-1, 5-1

(16) 4=, 5-2

(17) 4-1, 5-2

(18) 4= but 4-1 possible; 5= on best play

(19) 4-1, 5=

(20) 4-1, 5=

 

Assuming opponents always double 5 and that we always obtain the best likely results for our sides (i.e. opponents don't make any spectacular leads or plays) I've got lose 9 for bidding 5, or lose 0.45 IMPS/board. Of course, it's occasionally possible that opponents would compete over 5 or fail to double, but that potentially also reduces some of the wins (i.e. opponents find good sac on 18-20, as well as maybe overcompeting some of the others). In addition, this is assuming opener always bids 4 with six of them and never without; in fact opener will sometimes bid 4 with only five, usually when holding max values (these are very bad cases for the 5 bid)... and opener might not always bid 4 with six when his hand is quite bad (reducing some of our best cases).

 

Inconclusive really, but I still don't think bidding is a "wtp"...

How did you IMP this (we are vul, they are not)? I thought your criteria were that 5D is always doubled and 4H is never doubled. I have:

 

1) lose 2

2) lose 2

3) lose 11

4) lose 6

5) lose 2 (win 6 if we are being generous)

6) lose 2

7) lose 6

8) lose 11 (lose 6 if we are being generous)

9) lose 2

10) lose 6

11) win 6

12) win 15

13) lose 11 (lose 6 if we are being generous)

14) lose 12

15) lose 11

16) lose 2

17) lose 11

18) win 15

19) win 12

20) win 12

 

Net: Lose 37 IMPs, or -1.85 IMPs/bd (Lose 19 IMPs, or -0.95 IMPs/bd if we are being generous)

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Just want to add that I didn't feel strongly about bidding 5D or passing after reading the OP and still don't really.

 

1) I think awm's criteria that they will always double 5D is very unrealistic.

2) I trust awm's analysis of the simulations and his numbers do not seem particularly hard to believe to me.

3) I think the opponents will seldom bid 5H over 5D (Adam, did you simulate any hands where you found this to be likely or even reasonable?), their decision will mostly be to double or pass.

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I don't know what to say about shrugging aside such strong sim results. In 20 deals, 4 is down 11 (!!) times, and 5 only makes two of those times. In total minus at least an IMP per board, per Roger's analysis. This is so overwhelming that even if reality would help 5 a little (which is not at all clear considering awm's points) it still will be a loser IMO.

 

Try dealing a larger sample, but allow opener to have 5 hearts and a max, which is very reasonable. There is no rule that says ops don't have their bid just because the colors favor them. I bet 5 does even worse.

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I would always bid 5 here, if only because it seems too weird to have 9 tricks with diamonds as trumps, and never say the word diamond.

 

I don't think the simulation is at all reliable, and I think it would be very difficult to simulate.

 

But just for fun I did the IMPs too:

 

 

(12) 4=, 5-1, but 5= likely

(14) 4-2, 5-1

(15) 4-1, 5-1

(18) 4= but 4-1 possible; 5= on best play

(19) 4-1, 5=

(20) 4-1, 5=

 

Assuming opponents always double 5 and that we always obtain the best likely results for our sides (i.e. opponents don't make any spectacular leads or plays) I've got lose 9 for bidding 5, or lose 0.45 IMPS/board.

 

Inconclusive really, but I still don't think bidding is a "wtp"...

How did you IMP this (we are vul, they are not)? I thought your criteria were that 5D is always doubled and 4H is never doubled. I have:

 

12) win 15

14) lose 12

15) lose 11

18) win 15

19) win 12

20) win 12

 

Net: Lose 37 IMPs, or -1.85 IMPs/bd (Lose 19 IMPs, or -0.95 IMPs/bd if we are being generous)

 

Roger, I get

 

12) win 14

14) lose 7

15) lose 6

18) win 14

19) win 11

20) win 11

 

for a total of -31 when 5 is doubled every time it goes down.

 

If 5 is never doubled, we would score +49 IMPS over the same 20 boards by bidding 5.

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