jillybean Posted November 18, 2009 Report Share Posted November 18, 2009 2/1 , how do you play these sequences and please also explain the "why" :) 1. 1♣:1♥ 2♣:2♦ 2. 1♣:1♥ 2♣:3♦ 3. 1♣:1♥ 2♣:4♦ tyia Quote Link to comment Share on other sites More sharing options...
Jlall Posted November 18, 2009 Report Share Posted November 18, 2009 I would play 2D as an artificial forcing bid. I would play 3D as 5-5 invitational. I would play 4D as a splinter. Not sure how standard any of this is though. Quote Link to comment Share on other sites More sharing options...
inquiry Posted November 18, 2009 Report Share Posted November 18, 2009 I would play 2D as an artificial forcing bid. I would play 3D as 5-5 invitational. I would play 4D as a splinter. Not sure how standard any of this is though. ditto.... since I play it this way, it surely must NOT be standard. :) Quote Link to comment Share on other sites More sharing options...
Phil Posted November 18, 2009 Report Share Posted November 18, 2009 Just went through these with Sathya. 1. 1♣:1♥ 2♣:2♦ 2. 1♣:1♥ 2♣:3♦ 3. 1♣:1♥ 2♣:4♦ 1. Inv + checkback. Forcing on opener. Responder can pass. 2 . Walsh jump - 4 hearts, 6-7 diamonds, less than 9 points. 3. Probably kickback if you play it. Splinter is more universal. Quote Link to comment Share on other sites More sharing options...
karlson Posted November 18, 2009 Report Share Posted November 18, 2009 One of these sequences where there is little agreement. With the partners with whom I've talked about it: 1) Checkback, forcing to at least 3♣. 2♥ would be NF.2) 5-5 game forcing (2♦...3♦ less shapely)3) I would guess splinter, never discussed it. Quote Link to comment Share on other sites More sharing options...
mike777 Posted November 18, 2009 Report Share Posted November 18, 2009 2/1 , how do you play these sequences and please also explain the why :) 1. 1♣:1♥ 2♣:2♦ 2. 1♣:1♥ 2♣:3♦ 3. 1♣:1♥ 2♣:4♦ tyia 1) game force, artificial.2) invite, long d natural3) splinter That means with a weak hand I pass very often or rebid 2h with 6, weak. Yes, that means weak can be quite a wide range, I live with it. That means with other invite hands I must rebid 2nt or 3c, I live with it. Quote Link to comment Share on other sites More sharing options...
peachy Posted November 18, 2009 Report Share Posted November 18, 2009 2C is a wide range bid although not forcing, but it is passed nearly never.With like-minded partner: 1C-1H-2C-2D = forcing. This I believe is universally true whatever the system.1C-1H-2C-3D = 4 hearts 6 diamonds, to play unless opener overrules with significant extras. If this is not the agreement, then it is 4-5 hearts, 5 diamonds, and invit1C-1H-2C-4D = splinter with clubs as trump. Some play it as RKC for clubs I suppose. Quote Link to comment Share on other sites More sharing options...
P_Marlowe Posted November 18, 2009 Report Share Posted November 18, 2009 #1 3rd suit forcing, kind of NMF#2 inv. 5-5, the inv. strength is a consequence of #2, strong 2-suiter go via 3rd suit forcing and than bidding the suit#3 splinter for clubs, again basically a consequence of #1 and #2 It is also not an auto splinter, since a strong 1-suiter would also go via 3rd suit, and fter that rebidding ones own suit showes the strong 1-suiter With kind regardsMarlowe Quote Link to comment Share on other sites More sharing options...
mich-b Posted November 18, 2009 Report Share Posted November 18, 2009 1. 1♣:1♥ 2♣:2♦ 2. 1♣:1♥ 2♣:3♦ 3. 1♣:1♥ 2♣:4♦1. Forcing , semi-natural (I would prefer 2♠ with a GF hand with a ♠ stopper, but no ♦ stopper). 2. 5-5 GF We think it is better that 2♦ then 3♦ show the inv 5-5, and direct 3♦ show the GF 5-5. One reason is that with the inv hand , if opener after 2♦ rebids 2♥, or 3♣ we may judge to pass and play there. 3. Splinter, ♣ fit. Quote Link to comment Share on other sites More sharing options...
gwnn Posted November 18, 2009 Report Share Posted November 18, 2009 GF artificial.GF with 5-5. Maybe inv is better but it's easier to remember that all jumps from responder are GF.Splinter. I disagree very strongly with peachy, 2m is not so wide ranging and you will pass it often. The default action from all 4-8 counts is to pass it (unless your major is long/strong). In contrast 1x-1y; 2z is much more wide ranging and you will try to pass it infrequently. Quote Link to comment Share on other sites More sharing options...
P_Marlowe Posted November 18, 2009 Report Share Posted November 18, 2009 GF artificial.GF with 5-5. Maybe inv is better but it's easier to remember that all jumps from responder are GF.Splinter. I disagree very strongly with peachy, 2m is not so wide ranging and you will pass it often. The default action from all 4-8 counts is to pass it (unless your major is long/strong). In contrast 1x-1y; 2z is much more wide ranging and you will try to pass it infrequently. We play FSF as inv.+. FSF and 3rd suit have lots in common, so it makes sense toplay 3rd suit as GF, if you also happen to play FSF as GF.Similar, if you play a jump in the 4th suit as GF, than ... Maybe GF is better, but the inv. thing is easier to remember, ...at least for us. With kind regardsMarlowe Quote Link to comment Share on other sites More sharing options...
gnasher Posted November 18, 2009 Report Share Posted November 18, 2009 Without any specific agreement, I'd assume2♦ natural(ish) forcing for one round3♦ splinter4♦ void I normally play2♦ artificial enquiry with natural continuations3♦ game-forcing 5-54♦ splinter Quote Link to comment Share on other sites More sharing options...
Codo Posted November 18, 2009 Report Share Posted November 18, 2009 1. new minor forcing 2. GF 5/5 (or invitational and GF hand with 2♦/3♦) 3 Voidwood with clubs. Quote Link to comment Share on other sites More sharing options...
Free Posted November 18, 2009 Report Share Posted November 18, 2009 I would play 2D as an artificial forcing bid. I would play 3D as 5-5 invitational. I would play 4D as a splinter. Not sure how standard any of this is though. That's exactly how I play it as well, although 2♦ is just 3+♦ (not completely artificial). Quote Link to comment Share on other sites More sharing options...
helene_t Posted November 18, 2009 Report Share Posted November 18, 2009 1: NMF, forcing for one round. Easier to play it as GF though or "forcing on opener", as Phil plays it. 2: GF, 5-5, if 2♦ is only a one round force. If you play 2♦ as GF or "forcing on opener", so 2♦ followed by 3♦ would be forcing, you should play this as invitational. With Shogi I play it as a splinter. 3: Some kind of splinter. I think I would like to play it as exclusion keycards. Quote Link to comment Share on other sites More sharing options...
kgr Posted November 18, 2009 Report Share Posted November 18, 2009 2♦= GF artificial3♦= splinter 4♦= void Quote Link to comment Share on other sites More sharing options...
ArtK78 Posted November 18, 2009 Report Share Posted November 18, 2009 After the auction: 1♣ - 1♥ or 1♠2♣ - ? I play the following: 2♦ is extended new minor forcing. It is artificial, and while it is not technically a game force, the auction rarely ends below game. 3♦ is natural and invitational. 4♣ is minorwood. 4♦ is a splinter, but it has never come up. After the auction: 1♦ - 1♥ or 1♠2♦ - ? 3♣ is extended new minor forcing. As above, it is not technically a game force, but the auction rarely ends below game. 4♣ is a splinter (to make a natural game forcing club bid, one bids 3♣ first). 4♦ is minorwood. Quote Link to comment Share on other sites More sharing options...
jdonn Posted November 18, 2009 Report Share Posted November 18, 2009 I am not a fan of 3♦ 5-5 invitational since it's a small range and since 3♣ could be our best contract. I would choose to play it as 5-5 game forcing and the slow route invitational, or if the slow route must be game forcing then I make it a splinter. Quote Link to comment Share on other sites More sharing options...
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