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HCP in sims


dake50

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Having seen DD-sims to get at the 'best' honor evaluator - not 4321! Why is the shown evaluation A =3.87; K =3.14; Q =1.53; J =0.62 (just for talking purposes) not used? Processing time? Cannot imagine even 0.3% for using decimal values.

 

Why 'garbage' in trying to get not garbage out? Surely the accuracy is questionable so only gross results are trustful. Concretely, when 16 of 1NT 15-17 should accept an invite. Sims using 4321 have to be inaccureate so how fine can anything suggested by that sim be advised? 3%? 1.4%? Or only >10%?

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The answer is 42

 

On a more serious note: Any decent dealing software permits your to tweak your bidding style in whatever way that you want. In general, changing the values of the HCP index doesn't have any significant impact on processing time.

 

Here's a practical example: a few monthes back Fred and Uday integrated "Dealer" into the BBO client (much appreciated, that)

 

Dealer uses "HCP" to apply a traditional

 

Ace = 4

King = 3

Queen = 2

Jack = 1

 

point count.

 

Many folks prefer a point count that places more value on Aces and Kings and discounts "quacks". For example, the 4 Aces Point Count valued

 

Ace = 3

King = 2

Queen = 1

Jack = .5

 

You can uses the "altcount" and "c13" commands to create your own point count system. "altcount" defines your index. "c13" invokes this index.

 

The following script creates a

 

Ace = 3

King = 2

Queen = 1

Jack = .5

Ten = .2

 

point count scale. It will then generate deals such that North always holds exactly 10.7 "points".

 

 

######### Definition - Opening Points

 

# 11 is the index for c13

# This function allows the user to define valuations for calculating

# HCP

# Most hand evaluation is performed using a modified version of

# the 4 Aces Point Count.(Ace = 3, King = 2, ...)

# All values are multiplied by 100 to avoid fractions

 

altcount 11 300 200 100 50 20

 

############## Condition

 

c13(north) ==1070

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