aguahombre Posted July 30, 2009 Report Share Posted July 30, 2009 The opponents use an opening 2NT to show the minors. My goal is to learn a good defense, not to propose one to poke holes in which. Questions: Does their/our vulnerability matter? If so, how should the methods change? What should direct bids or a double show or start? Assuming the auction will get back to you, what should pass followed by a later callshow? What are 4th Chair actions after a pass and a bid? Have these question been asked and answered in another string? Etc. Quote Link to comment Share on other sites More sharing options...
P_Marlowe Posted July 30, 2009 Report Share Posted July 30, 2009 Hi, A possibility is to use a similar defence as against a multi 2D, combined with unusual vs. unusual. We play X is either 12-14 bal. or +18, if you have 15-17 bal., you have to pass first,that is basically the 2D multi part (Dixon double) 3C - good hand with hearts3D - good hand with spades3H - 10-143S - 10-14 Not sure how good it works in practice, since we dont encounter 2NT for theminors too often, but we have an agreement, which reuses certain agreements,so at least accidents due to memory lapses are low. With kind regardsMarlowe Quote Link to comment Share on other sites More sharing options...
Cascade Posted July 30, 2009 Report Share Posted July 30, 2009 Hi, A possibility is to use a similar defence as against a multi 2D, combined with unusual vs. unusual. We play X is either 12-14 bal. or +18, if you have 15-17 bal., you have to pass first,that is basically the 2D multi part (Dixon double) 3C - good hand with hearts3D - good hand with spades3H - 10-143S - 10-14 Not sure how good it works in practice, since we dont encounter 2NT for theminors too often, but we have an agreement, which reuses certain agreements,so at least accidents due to memory lapses are low. With kind regardsMarlowe Over 2NT I wouldn't like to force to the three-level with balanced 12 counts. So this part would need to be modified. Granted they will often bid 3minor but when they can XX we know we are in big trouble. Quote Link to comment Share on other sites More sharing options...
skjaeran Posted July 30, 2009 Report Share Posted July 30, 2009 Usually plays:x=strong balanced3m=t/o with longer/stronger corresponding M3M=natural4m=55+M, 4♣ stronger than 4♦ Quote Link to comment Share on other sites More sharing options...
aguahombre Posted July 30, 2009 Author Report Share Posted July 30, 2009 Usually plays:x=strong balanced3m=t/o with longer/stronger corresponding M3M=natural4m=55+M, 4♣ stronger than 4♦Sounds good. How about some suggestions for 4th chair after a minor has been selected? Also, I understand that pass originally and then coming back in must have some meaning, although dangerous because the opps might not have a real fit. Quote Link to comment Share on other sites More sharing options...
gwnn Posted July 31, 2009 Report Share Posted July 31, 2009 I don't know about that. What if it comes back 5♣-p-p-? Quote Link to comment Share on other sites More sharing options...
the hog Posted July 31, 2009 Report Share Posted July 31, 2009 I play:3C = 5+H and 4S3D = 5+S and 4H3M = s/s4C = 5/5 strong. Now 4D asks4D = 5/5 not as good as 4C Quote Link to comment Share on other sites More sharing options...
dake50 Posted August 1, 2009 Report Share Posted August 1, 2009 Meta-agree slam tries are ON. Just best guess M-game. 2NT preempt MAY scramble us into 4M, never into bad 6M. I like X->C-A,KQ fragment; 3C ->D-frag; 3D ->H and 3H ->S with cue m-short next if 3M accepted. Mild slam interest if partner cooperates.This frees 4m/4M for clear slam tries: immediate 4m m-single/void and slammy H. 4M slammy with C-control, missing D-control.Slammy S starts 3S hoping m-cue. 5-5MM xfers one bids 2nd. Quote Link to comment Share on other sites More sharing options...
guido Posted August 4, 2009 Report Share Posted August 4, 2009 The approach I have used in several partnerships: X: bal/semi-bal. dual range. (something like 12-15 hcp or 19+ hcp)pass then double: bal/semi-bal (something like 16-18)3C: majors with better/longer Hearts3D: majors with better/longer Spades3H/3S: natural3N: to play (e.g., Kx-AKQJxxx--Kx-Ax)4m: void with majors4M: natural After (2N) - P - (3C):3D: majors3M/3N/4M: naturalX: strong NTish 4m: void with majors After (2N) - P - (3D)as above except double is majors After (2N) - P - (3M/3N/4M)X: penalty (anti-psyche)others as expected After (2N) - P - 4mX: t/o Note: The above is, I think, reasonable, if not ideal. However, it is part of our meta-agreements on handling the opponents' two-suiter calls. We prefer to know how we handle all such calls rather than design methods for each specific curcumstance. Quote Link to comment Share on other sites More sharing options...
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