OleBerg Posted June 30, 2009 Report Share Posted June 30, 2009 Thank you for your replies. Still, to satisfy my curiosity; A link to the relevant rules? Quote Link to comment Share on other sites More sharing options...
JanM Posted June 30, 2009 Report Share Posted June 30, 2009 From the ACBL General Convention Chart, under Carding (the Mid Chart and Super Chart refer to the GCC): Dual-message carding strategies are not approved except on each defender’s first discard. Except for the first discard only right-side-up or upside-down card ordering strategies are approved. Encrypted signals are not approved. In addition, a pair may be prohibited from playing any method (such as suit preference systems at trick one), when they are deemed to be playing it in a manner which is not compatible with the maintenance of proper tempo (much like dual message signals). This decision may be appealed to the tournament committee. Quote Link to comment Share on other sites More sharing options...
jdonn Posted June 30, 2009 Report Share Posted June 30, 2009 I know for a fact I'm in a small minority (one?), but I dispute that a card that discourages the suit being led as well as encouraging another particular suit is a dual message, or at least that it should be considered one. If partner leads a spade, "I don't want you to play a spade" is redundant if your card also says "I want you to play a heart". That's one message, I want you to play a heart. Say clubs are trumps and partner leads the ace of spades. Say I want to play low is encouraging, high is discouraging with even meaning I want the higher outside suit and odd meaning I want the lower outside suit. I see one message, which is your card tells partner what suit you want led. Some cards say spades, some say hearts, some say diamonds. What's the difference between "I want a diamond" and "I want a diamond plus I don't want a spade"? To me a dual message would be more like showing count and attitude at the same time. "I have a high spade" and "I have an odd number of spades" is obviously two different messages. Quote Link to comment Share on other sites More sharing options...
Mbodell Posted July 1, 2009 Report Share Posted July 1, 2009 I know for a fact I'm in a small minority (one?), but I dispute that a card that discourages the suit being led as well as encouraging another particular suit is a dual message, or at least that it should be considered one. If partner leads a spade, "I don't want you to play a spade" is redundant if your card also says "I want you to play a heart". That's one message, I want you to play a heart. Say clubs are trumps and partner leads the ace of spades. Say I want to play low is encouraging, high is discouraging with even meaning I want the higher outside suit and odd meaning I want the lower outside suit. I see one message, which is your card tells partner what suit you want led. Some cards say spades, some say hearts, some say diamonds. What's the difference between "I want a diamond" and "I want a diamond plus I don't want a spade"? To me a dual message would be more like showing count and attitude at the same time. "I have a high spade" and "I have an odd number of spades" is obviously two different messages. Isn't the "problem" such that it is one that people found that dual message signals created problems when you don't want a spade but you aren't sure what else you want. Now an in tempo high spot might say "I want a heart" but a slow high spot might say "I don't want spades but I'm not sure what I want". I took that as the "justification" for the dual use message bits. I mean what about a discarding scheme where my discards give count in the suit I'm discarding. And, as a general style agreement, I tend to discard suits I don't like. Is that a dual-message system? Who knows. Quote Link to comment Share on other sites More sharing options...
ArtK78 Posted July 1, 2009 Report Share Posted July 1, 2009 Actually, the problem is one of tempo. When players were playing dual meaning carding at various times during the hand (instead of just at their first discard), it was very often the case that they did not have a card that fit the message that they wanted to convey. This caused breaks in tempo, and the reason for the breaks in tempo was clear to the player's partner. So, on account of the methods, UI was being conveyed. I saw this occur on a number of occasions. It is my understanding that the ACBL's solution to this problem was to prohibit use of these methods at any time other than at the player's first discard. Quote Link to comment Share on other sites More sharing options...
helene_t Posted July 1, 2009 Report Share Posted July 1, 2009 Isn't the "problem" such that it is one that people found that dual message signals created problems when you don't want a spade but you aren't sure what else you want. Now an in tempo high spot might say "I want a heart" but a slow high spot might say "I don't want spades but I'm not sure what I want". True but by the same argument, playing standard attitude, a slow low card might mean "I want to encourage but I can't afford a high card" or "I don't like your suit but if I encourage you might switch to something that is worse". If a pair play methods which they are not able to apply in a consistent tempo, then they have a problem with their tempo. Then one might speculate if for that particular pair the tempo problem could be reduced by switching to different methods, but I think it's wrong to prohibit everyone from playing said methods. BTW agree with Josh, but maybe "dual message" is jargon for "more than two alternative messages". Quote Link to comment Share on other sites More sharing options...
gnasher Posted July 1, 2009 Report Share Posted July 1, 2009 I've always thought that the ACBL's solution to this problem is excessive, unfair and vaguely offensive. All methods, both in the bidding and in the play, sometimes lead to situations where you have to think about what to bid or play, and the act of thinking conveys UI. I don't understand why dual-message carding is treated differently from any other method. There are already rules to deal with breaks in tempo and the resulting UI. If playing a particular method causes you to receive UI, your actions are constrained by the Laws. If you receive UI and don't do what the Laws say you should do, your score gets adjusted. By banning the methods entirely, the ACBL appears to be saying not only "We don't trust you obey the rules", but also "The only people we don't trust are the people who want to play dual-message carding." Quote Link to comment Share on other sites More sharing options...
cherdanno Posted July 1, 2009 Report Share Posted July 1, 2009 I know for a fact I'm in a small minority (one?), but I dispute that a card that discourages the suit being led as well as encouraging another particular suit is a dual message, or at least that it should be considered one. If partner leads a spade, "I don't want you to play a spade" is redundant if your card also says "I want you to play a heart". That's one message, I want you to play a heart. Say clubs are trumps and partner leads the ace of spades. Say I want to play low is encouraging, high is discouraging with even meaning I want the higher outside suit and odd meaning I want the lower outside suit. I see one message, which is your card tells partner what suit you want led. Some cards say spades, some say hearts, some say diamonds. What's the difference between "I want a diamond" and "I want a diamond plus I don't want a spade"? To me a dual message would be more like showing count and attitude at the same time. "I have a high spade" and "I have an odd number of spades" is obviously two different messages. Well, you may be semantically right, but this is clearly not what the ACBL meant. I think it is pretty clear they wanted to outlaw o/e signals. Obviously whoever wrote that segment of the GCC was either not aware it would apply to the common "suit preference by 3rd hand at trick one when he has shown a long suit"-agreement (explained by echo above). I.e. either they were not aware it would apply in that situations, or wasn't aware that agreement exists and is quite common. Quote Link to comment Share on other sites More sharing options...
xcurt Posted July 2, 2009 Report Share Posted July 2, 2009 I know for a fact I'm in a small minority (one?), but I dispute that a card that discourages the suit being led as well as encouraging another particular suit is a dual message, or at least that it should be considered one. If partner leads a spade, "I don't want you to play a spade" is redundant if your card also says "I want you to play a heart". That's one message, I want you to play a heart. Say clubs are trumps and partner leads the ace of spades. Say I want to play low is encouraging, high is discouraging with even meaning I want the higher outside suit and odd meaning I want the lower outside suit. I see one message, which is your card tells partner what suit you want led. Some cards say spades, some say hearts, some say diamonds. What's the difference between "I want a diamond" and "I want a diamond plus I don't want a spade"? To me a dual message would be more like showing count and attitude at the same time. "I have a high spade" and "I have an odd number of spades" is obviously two different messages. Well, you may be semantically right, but this is clearly not what the ACBL meant. I think it is pretty clear they wanted to outlaw o/e signals. Obviously whoever wrote that segment of the GCC was either not aware it would apply to the common "suit preference by 3rd hand at trick one when he has shown a long suit"-agreement (explained by echo above). I.e. either they were not aware it would apply in that situations, or wasn't aware that agreement exists and is quite common. They wanted to outlaw signals that create tempo problems. Third hand having a long suit is unlikely to create such a situation, everyone at the table has perfect knowledge that the signaller has many playable spots to choose from. One thing is certain, whoever drafted the GCC did a lousy job, there are numerous situations where the language is very murky. Quote Link to comment Share on other sites More sharing options...
CSGibson Posted July 2, 2009 Report Share Posted July 2, 2009 ... One thing is certain, whoever drafted the GCC did a lousy job, there are numerous situations where the language is very murky. Murkiness is sometimes a good thing; it allows for flexibility to do the right thing. (I'm not saying that's how it's being used here, just a general observation) Quote Link to comment Share on other sites More sharing options...
OleBerg Posted July 2, 2009 Report Share Posted July 2, 2009 ... One thing is certain, whoever drafted the GCC did a lousy job, there are numerous situations where the language is very murky. Murkiness is sometimes a good thing; it allows for flexibility to do the right thing. (I'm not saying that's how it's being used here, just a general observation)Murkiness is sometimes a bad thing; it allows for flexibility to do the wrong thing. (I'm not saying that's how it's being used here, just a general observation) Quote Link to comment Share on other sites More sharing options...
MFA Posted July 2, 2009 Report Share Posted July 2, 2009 I've always thought that the ACBL's solution to this problem is excessive, unfair and vaguely offensive. All methods, both in the bidding and in the play, sometimes lead to situations where you have to think about what to bid or play, and the act of thinking conveys UI. I don't understand why dual-message carding is treated differently from any other method. There are already rules to deal with breaks in tempo and the resulting UI. If playing a particular method causes you to receive UI, your actions are constrained by the Laws. If you receive UI and don't do what the Laws say you should do, your score gets adjusted. By banning the methods entirely, the ACBL appears to be saying not only "We don't trust you obey the rules", but also "The only people we don't trust are the people who want to play dual-message carding."I agree 100% with gnasher, although I'd have had a hard time coming up with reasonably diplomatic words about such stupid rules. The example in the OP demonstrates how utterly absurd this is. We have bid and shown a 7-card suit, and now it's forbidden to have more refined T1 agreements, when partner cashes the ace, than: high is encouraging - small is discouraging (or vice versa)?! Paranoia strikes again. Quote Link to comment Share on other sites More sharing options...
benlessard Posted July 2, 2009 Report Share Posted July 2, 2009 Its not only the UI but its the impossible ruling you have to do afterward if there was a BIT and a side feel damaged. Echo smith is a bit of a problem so imagine dual meaning. Quote Link to comment Share on other sites More sharing options...
akhare Posted July 2, 2009 Report Share Posted July 2, 2009 I know for a fact I'm in a small minority (one?), but I dispute that a card that discourages the suit being led as well as encouraging another particular suit is a dual message, or at least that it should be considered one. If partner leads a spade, "I don't want you to play a spade" is redundant if your card also says "I want you to play a heart". That's one message, I want you to play a heart. Well said -- you are no longer in a minority of one :). Basically, it's essentially SP at T1 and the denomination of the card indicates what suit (including an odd asking for continuation)... Quote Link to comment Share on other sites More sharing options...
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