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2Nt by a passed hand


benlessard

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Best use? Obviously depends on what the rest of your system is.

 

Phil and I choose to play P - 1M; 3m as a fit jump. We also play 2 as drury. Therefore, we need a bid for a hand with long clubs and less then opening values and that's what we have assigned to 2NT.

 

I think it should be used as a bid that fits best within the context of your other bids.

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It sort of depends on what other 3 level bids would be. Hardy suggests 5/5 minors and a max PH for 2N, noting that a balanced max PH should bid 1N(semiforcing) to avoid hanging partner if he opened a little light.

 

If you've got a weak 2 available in 1st/2nd and want to handle the equivalent passed club hand, you might consider:

 

P-1-?

 

1N semiforcing, including maximum balanced hands without support (which will bid again unless passed, usually 2N)

2 natural, 6+ or 5+ and a good suit, ~8-12

2 Drury

2 5 cards and a max PH

2N 5/5 minors max PH

3X fit jump in support of spades

3 very good passed hand, worth at least opening strength in support of spades

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I play Drury with 2NT showing 5 cards in openers major and limit values.

Some people around here play that treatment. They probably play 3 as natural.

 

Playing the way Phil and Matt do... 2NT is much better to show clubs I've come to believe.

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It sort of depends on what other 3 level bids would be.  Hardy suggests 5/5 minors and a max PH for 2N, noting that a balanced max PH should bid 1N(semiforcing) to avoid hanging partner if he opened a little light.

 

If you've got a weak 2 available in 1st/2nd and want to handle the equivalent passed club hand, you might consider:

 

P-1-?

 

1N semiforcing, including maximum balanced hands without support (which will bid again unless passed, usually 2N)

2 natural, 6+ or 5+ and a good suit, ~8-12

2 Drury

2 5 cards and a max PH

2N 5/5 minors max PH

3X fit jump in support of spades

3 very good passed hand, worth at least opening strength in support of spades

Nice structure. Here is another one, if your 1NT by a passed hand is still forcing, and if 2/1 by a passed hand is a one-round force, AND if you dont play Drury or Bergen --in other words, old fashioned 2/1.

 

2NT can be minors but less than Hardy suggested. (with Max, just bid the 2 suits)

3C or 3D long and weak, but not broke (pass is available).

2H--natural and max pass

3S--same limit raise agreement as you have if unpassed.

1NT--same hands you could have if unpassed.

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I also do something sexier with 2NT.

 

P-1-?

 

2NT = minors (max pass) 5-5

3minor = this plus hearts (max pass) 5-5

3 = spade raise

 

P-1-?

2 = spades plus minor

2NT = minors

3minor = heart raises

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