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Basic question


jillybean

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1 - 3 <-- weak jump shift

1 - 4 <-- splinter

 

I suppose there's probably a contingent of ppl who still play 1-3 as a strong jump shift, too.

In SAYC, 1H-3D is strong jump shift. If SAYC was agreed, then it *is* strong jump shift unless n' until otherwise agreed. I play it as WJS by agreement with all partners, unless our agreement is Bergen. I don't play SAYC although I know it very well.

 

1H-4D splinter.

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