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Defense at trick one?


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Here's the full hand.

 

[hv=d=w&v=b&n=s63hq962dkcq87542&w=st97htd9875cakjt9&e=saqj4hakj85daqt4c&s=sk852h743dj632c63]399|300|Scoring: MP[/hv]

 

At the table, I played the king to the first trick and gave declarer a spade entry. Eleven tricks was then more or less automatic on this layout (three spades, four hearts, two diamonds and two clubs). If I hold up, declarer still has all sorts of endplays for eleven tricks, but might go wrong.

 

The spade position is pretty much marked on the lead, so ducking denies declarer an entry in spades. If declarer has no entry in the red suits, this cuts off her top clubs. If she has another entry, then she can either establish her not-so-solid club suit or afford to take a winning finesse without cashing her club ace.

 

Since declarer has a limited hand, she is unlikely to have both solid clubs and a side entry, so I think that ducking is unlikely to lose the trick in spades that way. Maybe holding up for two rounds of spades exposes us to an endplay, but I don't think that it costs us often enough to hurt in the long run.

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