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why I hate jumps in a minor


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Maybe your hand is worth a game force after partner bids 1H?

In what and how?

In you don't know what yet, and by rebidding 3. It's close (not like partner needs KQxxx to respond in a major) but after 1 it's very reasonable to force to game.

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So 3 in this auction can be artificial GF, similar to 1M:2 and my partner wont be expecting 4-5 's?

I wouldn't say artificial, just sometimes you have to cheat on it a little. If the spades and clubs were reversed for example then I would certainly not recommend 3. Pretty much there is no reasonable alternative if you decide you want to force to game on the given hand though.

 

Maybe you get lucky and partner is some shape like 2416. :)

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Hi Jillie,

 

Getting away from the specifics of the example hands and after reading this thread with interest, I have been musing why you hate jumps in a minor. It seems to me to be "system" problem. If we have a 6 card minor suit and an opening hand which is less than a game force, then all we have are 2 bids to describe this range of hands. Either we open 1m and rebid 2m, or we open 1m and rebid 3m. Some hands as a "least of evils" evaluation we may be able to shoe-horn into the no trump range, but we still have a huge range of unbalanced hands with only 2 bids to describe them.

 

You can overcome this particular problem by playing a strong club system or by playing 2 levels of strong bids (Acol style) If this seems like a bad idea (for other compelling reasons), then how about doing this:

Give up the weak 2 bid and replace it with a multi 2 showing a weak 2 major suit opening or a near game hand in a minor, thus providing 3 levels of opening bids below the 2 game force. This (with some variations) is quite popular in my part of the world (UK). Is a multi legal in NZ?

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Jillybean, the hand with good 6 cd minor, 3 cd support for partner's major, and medium strength (though one could choose to GF on this hand, it's on the top border of this, it gets tougher if you weaken the hand slightly), is known as the "Bridge World death hand", because it gives everyone, including experts writing in Bridge World magazine, problems. It's simply not an easy hand to deal with in standard bidding. So you have to accept that you will have accidents, or you adopt some artificial treatments in an advanced partnership. Some non-std approaches might include art/semi-art and forcing 2c, 2s, and/or 2nt rebids, but all would require mods to the rest of system so it's not really something beginners/int should tackle.
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Hi Jillie,

 

Getting away from the specifics of the example hands and after reading this thread with interest, I have been musing why you hate jumps in a minor.  It seems to me to be "system" problem.  If we have a 6 card minor suit and an opening hand which is less than a game force, then all we have are 2 bids to describe this range of hands.  Either we open 1m and rebid 2m, or we open 1m and rebid 3m.  Some hands as a "least of evils" evaluation we may be able to shoe-horn into the no trump range, but we still have a huge range of unbalanced hands with only 2 bids to describe them.

 

You can overcome this particular problem by playing a strong club system or by playing 2 levels of strong bids (Acol style)  If this seems like a bad idea (for other compelling reasons), then how about doing this:

Give up the weak 2 bid and replace it with a multi 2 showing a weak 2 major suit opening or a near game hand in a minor, thus providing 3 levels of opening bids below the 2 game force.  This (with some variations) is quite popular in my part of the world (UK).  Is a multi legal in NZ?

Thanks, I like the idea of a multi opening but my biggest problem is a lack of agreements and experience with partners, I have a lot to sort out yet before adding more. Multi is legal in NZ, however Im a Kiwi living in Canada. :D

 

Regardless of system, this last problem is one of hand evaluation. I decided this was a 1:3 bid and didnt re evaluate after my partners response.

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