Hanoi5 Posted November 26, 2008 Report Share Posted November 26, 2008 After a minor suit operning there are many conventions that can be played in order to support the minors: 1m 2m Inverted minors, 11+ and support (?)1m 3m Pre-emptive support or 6-10 (?)1♦ 3♣ (?)1♣ 2♦ (?)1m 2♥ (?)1m 2♠ (?)Splinters (How strong?) What are the differences? Can you play all of them? Thanks for your help. Quote Link to comment Share on other sites More sharing options...
ArtK78 Posted November 26, 2008 Report Share Posted November 26, 2008 With most of my partners, I play: 1m - 2m Game Forcing 1m - 3m Preemptive. Typically 3-7 HCP. 1♣ - 2♦ Limit Raise of clubs 1♦ - 3♣ Limit Raise of diamonds 1m - 2M Weak jump shift Splinters are self explanatory. These methods leave a hole formerly occupied by a standard 1m - 2m. This is handled by making some bid at the one level (whether in a 3 card major or 1NT) with the intent of raising the minor suit later on, if it seems appropriate. Often, the minor suit is never raised. Quote Link to comment Share on other sites More sharing options...
han Posted November 26, 2008 Report Share Posted November 26, 2008 We just play inverted minors. Quote Link to comment Share on other sites More sharing options...
jdonn Posted November 26, 2008 Report Share Posted November 26, 2008 My favorite is essentially inverted minors, but over 1♣ I use 2♦ as the inverted raise, and 2♣ as a 'standard' raise, which also helps clarify the weak raise as particularly weak. Quote Link to comment Share on other sites More sharing options...
mike777 Posted November 26, 2008 Report Share Posted November 26, 2008 I stopped playing inverted minors a while ago to play CrissCross and I do not miss them. 1minor=2minor comes up alot, less than invite but can be constructive. 1 minor =3 minor is often more distributional than 1 minor=2 minor, weak, and can be weaker than 1minor=2minor. CrissCross:1minor=2s=invite, unbalanced very often.1minor=jump in other minor=game force. 1c=2d or 1d=3c. Quote Link to comment Share on other sites More sharing options...
MarkDean Posted November 26, 2008 Report Share Posted November 26, 2008 I often play: 2m = natural raise, NF2m+1 (cheapest jumps shift) = invitational, support2S = GF raise3m = weak (supports 3NT opposite 18-19 balanced red, but not white) I also play 1C - 2H = balanced invite, 1C - 2NT = GF Many methods are fine, but I do find that having invitational and GF raises in the same call can be tough without thorough discussion of followups. Quote Link to comment Share on other sites More sharing options...
skjaeran Posted November 27, 2008 Report Share Posted November 27, 2008 I used to play: 1♣-2♣ = GF raise1♣-2red = 2-way transfer, wjs/sts in M1♣-2♠ = unbalanced/semibalanced raise (8+-11)1♣-2NT = nat inv1♣-3♣ = preemptive 1♦-2♣ = nat 2/11♦-2♦ = GF raise1♦ - 2M = wjs1♦-2NT = nat inv1♦-3♣ = as 1♣-2♠1♦-3♦ = preemptive I've been thinkink of using the same responses to 1♦ as to 1♣, with 2♣ being either natural or a GF raise and 3♣ show some specific GF ♣ hands (split the GF ♣s in two according to diamond length (0-2 and 3+)). Quote Link to comment Share on other sites More sharing options...
Finch Posted November 27, 2008 Report Share Posted November 27, 2008 You've missed out the possibility of using 2NT as a minor suit raise, as well! As with many systemic choices, you can't just look at raising partner's suit, you have to think about the rest of your system. For example, how do you treat hands with clubs in response to partner's 1D opening? If you play 2C as game forcing, what do you do with an invitational club hand; if you play 2C as not game forcing, how do you show a game force in clubs? In order to solve this problem, I play a 2C response as natural, not game forcing (with some artificial continuations), and 1D - 2C - (something) - 3C as game forcing. This leaves me needing some way to show an invitational hand with clubs, for which we use 1D - 3C. All that diversion was to explain why we don't want use 3C as a diamond raise. Similarly, if you are going to end up in a situation where you might respond in a 3-card major, then you need to reconsider your policy for raising as opener with 3-card support, which might affect all your continuations. (And of course you will alert the 1M response.) Clearly you don't need all these bids to raise partner's minor, given there are so many other hands you might have. But what you will need is some type of trade-off; to create a good system you either need i) lots of different ways of raisingorii) not many ways of raising, but well thought through continuations to distinguish between the various possible hand types Quote Link to comment Share on other sites More sharing options...
Gerben42 Posted November 27, 2008 Report Share Posted November 27, 2008 After 1♦, it depends if you play 1♦ - 2♣ as GF or not. If not, you can use 3♣ as ♦-raise. This is what I do, and some gadget to figure out the hand types:http://www.geocities.com/gerben47/bridge/1d2c.html BTW I really like 1m - 2NT = 13 - 15 balanced. Whenever 1m - 3NT comes up, I seem to have a hand that MIGHT have slam interest, but after this start it's hit or miss. As I prefer to play 5542, no preemptive ♣ raise is needed, so: 1♣ ? 2♣ = Inv+2suit = 5 - 8, 6-card2NT = 13 - 15 balanced3♣ - 6 - 9, long ♣3suit = Preemptive4♦ = Ace asking for ♣ 1♦ ? 2♣ = Inv+2♦ = Inv+2M = 5 - 8, 6-card2NT = 13 - 15 balanced3♣ = Mixed raise3♦ = Pre3M = Preemptive4♣ = Ace asking for ♦ Chthonic will be glad that no splinters are included. Quote Link to comment Share on other sites More sharing options...
Winstonm Posted November 27, 2008 Report Share Posted November 27, 2008 I have always thought an advantage of an inverted minor depended on how it was to be used - in my thinking it should be a 1-round force and guarantee nothing more than 4-card support. Partner opens 1C and you hold xxx, xxx, Axx, AKxx to my thinking the best bid available is 2C. This 4-card raise fits with the continuation scheme pointed out in the Oct 2008 Bridge World. I use criss-cross as MS game force/slam try.1N is catchall for most weaker semi-balanced minor hand 1m-3m=5-8 and 5 card support Quote Link to comment Share on other sites More sharing options...
Cascade Posted November 28, 2008 Report Share Posted November 28, 2008 Not standard but I really like fit jumps to 2Major over 1minor. Our definition for 2Major is 4+ Major 4+minor 10+ hcp. Quote Link to comment Share on other sites More sharing options...
jdonn Posted November 28, 2008 Report Share Posted November 28, 2008 Not standard but I really like fit jumps to 2Major over 1minor. Our definition for 2Major is 4+ Major 4+minor 10+ hcp. I've never played them by an unpassed hand, and I doubt I want to give up what I do play. But I certainly remember at least a few times that it would have been very nice to have fit jumps available there. Quote Link to comment Share on other sites More sharing options...
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