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Wireless internet connection to BBO..


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I'm pretty sure you're talking kilobytes, nevermind MB or GB. 5 GB will go a long way unless you want the entire video games collection or top million music songs.

Nope, actual numbers for 45 minutes of typical activity (including 9 hands of pretty random MBC bridge) was about 2.5 MB down and 0.5 MB up.

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Can't you get it cheaper? I pay 15 pounds/month for 3GB for Orange Mobile Broadband in UK.

 

It is not as stable as I would like it to be, yesterday I was to play a tourney with kfay but got red just after it started :) I am very sorry, Kevin.

 

So make sure you have good coverage where you plan to use it.

 

xcurt: thanks for the numbers. Did you use the win client or the flash client? I suppose the flash client needs slightly less bandwidth.

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The version of BBO that runs in your browser, available at

 

http:/www.bridgebase.com/

 

is less bandwidth hungry, probably a lot less bandwidth hungry.

Sorry, I should have added, this was BBOFlash.

 

Full stack was

 

Linux (centos 5/i386/latest kernel)

Ffox 3.01

Flash 9.latest

BBOflash latest

 

Full disclosure -- it also doesn't include the ad.

 

Curt

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I'm pretty sure you're talking kilobytes, nevermind MB or GB. 5 GB will go a long way unless you want the entire video games collection or top million music songs.

Nope, actual numbers for 45 minutes of typical activity (including 9 hands of pretty random MBC bridge) was about 2.5 MB down and 0.5 MB up.

Did this include logging into BBO? There's probably more downloading going on then -- the flash client has to be downloaded if it's not cached, then you have to download the list of tables, etc.

 

Once you actually start playing hands, I expect the traffic drops down significantly. It shouldn't take much bandwidth to download 13 cards, then the bids and plays as they occur, as well as occasional chat and scores.

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Did this include logging into BBO?  There's probably more downloading going on then -- the flash client has to be downloaded if it's not cached, then you have to download the list of tables, etc.

The Flash actually downloads very little information compared to the Windows client during the login process.

 

The Windows client does receive a complete list of all tables, their properties, who is online, what they are doing, which tournaments are running, pending, and complete, the state of these tourneys, etc...

 

The busier BBO is when you log in, the more data must be sent to the Windows client. I am guessing that this amounts to between 500K and 1MB at an average time of day.

 

The Flash client receives little more than a list of friends, stars, and yellows who are already logged in plus data pertaining to whatever vugraph broadcasts happen to be running at the time.

 

For most users at an average time of day this probably amounts to no more than 10K or so.

 

You are correct that if the Flash client is not cached, it has to be downloaded. That means more than an addtional 1MB of data. Good news is that the caching mechanism seems to work well in almost all popular browsers.

 

Fred Gitelman

Bridge Base Inc.

www.bridgebase.com

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