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freakish hand


CSGibson

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[hv=d=e&v=n&s=shdkt983cqt986542]133|100|Scoring: IMP

(1)-?[/hv]

 

 

I got dealt this weak freak and had no clue how to bid it. I am curious what the majority of people would do. I considered:

 

2

2N

5

 

Any thoughts on what the strategy should be with a hand like this?

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Guest Jlall

I also would have no idea what to do. This is tough because of the vulnerability. 4C planning to pass is an option, 2N planning to bid clubs is an option, 3C planning to bid 4N next is an option, 5C is an option. It's difficult because we could go for a big number or we could make opposite very little, we could belong in diamonds but it's tough to get there only when it's right, and we definitely want to preempt them.

 

Overall I think I would just go with 5C and apply the pressure even though I'm nervous about it.

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4 or 5C. Never pass.

 

It is my opinion that freaks like this is what decides world championships. Everybody knows how to bid normal games and slams with normal hands, but it is hands like this where nobody has any bidding rules nor experience that really differentiates a great player from another great player.

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Guest Jlall
4 or 5C. Never pass.

 

It is my opinion that freaks like this is what decides world championships. Everybody knows how to bid normal games and slams with normal hands, but it is hands like this where nobody has any bidding rules nor experience that really differentiates a great player from another great player.

I could not disagree with this more.

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I think he meant that high level bidding judgment is one of the last things people learn (mainly through experience, and these rare hands don't come up often enough to make it easy to learn/generalize from experience). Hence it is one of the areas that experts are considerably better at and more experienced in that aspiring players.

 

That said, I don't think these things come up often enough to matter in the typical serious event.

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Thankfully, winners win by consistently doing the right thing on every single board, most of which are pushy games and slams, and run of the mill part scores, and only the occasional high level guess which is all to often a guess. But freaks like this will never come up and will never decide world championships.
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Oh, with regards to the given problem, I'm going serious consideration to 4NT in spite of the vulnerability for some reason. I realise that may be really silly if pard is 3=2 in the minors, but I can't help myself! :)
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Thankfully, winners win by consistently doing the right thing on every single board, most of which are pushy games and slams, and run of the mill part scores, and only the occasional high level guess which is all to often a guess. But freaks like this will never come up and will never decide world championships.

I know this thread is not about what decides world championships, but it is wrong to say that WCs are never decided by freaks.. ask Hamman about his lead against a grand slam with two major suit Aces...one of which would have cashed. If memory serves (which it may not), his choice of the other Ace led to France winning the championship that year.

 

As for my call: I make a bid I rarely make: 4. I would bid 5 at any other vulnerability.

 

4 intending to bid 4N is too rich for me.. it is equivalent (in terms of risk) to bidding 5 now... the added edge of bringing diamonds into play is offset, for me, by the extra bidding space we afford the opps.

 

No number of unusual notrump (2 or 4) makes sense to me: I'd far, far rather play a 8-2 than a 5-3 and maybe even than a 5-4.

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Dealer: East
Vul: N/S
Scoring: IMP
[space]
[space]
KT983
QT986542
(1)-?

I got dealt this weak freak and had no clue how to bid it.  I am curious what the majority of people would do.  I considered:

 

2

2N

5

 

Any thoughts on what the strategy should be with a hand like this?

Is 3 is weaker than 2? If so, then

IMO 3 = 10, 2 = 6, 2N = 5, _P = 4, 5 = 3, 4 = 2.

After bidding 3, you can try a 3N rebid if given the chance.

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4 or 5C. Never pass.

 

It is my opinion that freaks like this is what decides world championships. Everybody knows how to bid normal games and slams with normal hands, but it is hands like this where nobody has any bidding rules nor experience that really differentiates a great player from another great player.

Such hands, if and when they come up - and there will be a few freakish hands even if none quite as extreme as this - mainly tend to add a randomising factor.

 

However at the IMP game much of your advantage (or lack of it) comes from bidding and making thin games that the other side didn't find or couldn't make. Also not being tempted into the games that are just too thin. This is a high value decision that occurs frequently.

 

Slams are even higher value decisions, but occur less frequently.

 

Managing to make a plus both ways on partscore boards also scores moderately well and occurs frequently.

 

The above three things are the "bread and butter" of a match. Over a long match one or two "random" boards may have an effect if the result is close, but otherwise are not too important.

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