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mike777

YOUR CHOICE  

36 members have voted

  1. 1. YOUR CHOICE

    • PASS
      18
    • DOUBLE
      5
    • 2H
      6
    • 2NT
      7
    • OTHER
      0


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2N for me. Partner can still have some values on this auction, and this gets the hand off my chest. I don't feel strongly about this (i.e, if I'm given a reasonable explanation why this is wrong, I'd be able to be convinced), but it's what I would do at the table.

 

Edit: The source of tricks in hearts and likely diamond lead give me courage.

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Double showing values for me. I don't think it can logically just be takeout given opponents have shown two suits. I believe 2NT should show more that you have 8 tricks in your hand and want a little help for 3NT, rather than a powerful hand that can be useful both offensively and defensively. Maybe something like Kx AKQxxx Ax xxx.
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2NT. Seen this before recently... :P

 

Double showing values for me.  I don't think it can logically just be takeout given opponents have shown two suits.  I believe 2NT should show more that you have 8 tricks in your hand and want a little help for 3NT, rather than a powerful hand that can be useful both offensively and defensively.  Maybe something like Kx AKQxxx Ax xxx.

Hmm, and what is partner then supposed to do after this double? :angry: If you can have almost anything with "values", then it's too hard. Sometimes xx AKJ and sometimes AKJ xx?

I think a double should be very close to 2524, and a good hand obviously.

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I thought about this problem when it came out for awhile and thought 2NT was best, but after reading all the comments in the last BW, I think pass is the best call. I liked Jeff Rubens' answer: it is much easier to make up layouts where everyone is already too high than those where both sides can make 2 or more.

 

2NT is tempting, but 2 is not to me. 2 is much safer than 2NT, but its upside is so much smaller that I think it is a worse call.

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If 2D is constructive non-forcing its a clear pass for me. LHO probably has an opening hand or an overcall with AQT of spades so we are going nowhere.

 

If 2D can be very weak then its a tough problem but id still pass maybe partner can reopen.

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Playing R/S agreements, dbl. Then:

 

- if pard bids 2NT, pass. (2NT = lebenshol, showing a weakish pass to 1)

- if pard bids 3, 3NT. (Due to leb, 3 shows some extras - unlikely, but possible)

- if pard bids 2, wonderful, pass.

- if pard bids 3, 3NT

 

Not playing R/S agreements, 2.

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Guest Jlall
Pass.

 

I know I would 'pass wtp' if this hand came up at the table, so it was interesting to see most of the panel bidding. (But, apparently I have learned nothing because I still pass :) )

Yeah I would WTP pass as well, where are we going on this hand?

 

What did the panel do?

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I pretty much doubt we can got for 1100 when we have 6 tricks on the bag. Even on a nightmarrish scenario, 500 is tops :) It's not like we got Kxxxx and 18 hcp, ya know?? :)

You have 6 if they don't take 8 or more first!

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You also got too many gots in your post Nuno.

 

Agree with clear pass. Half a year ago my anonymous regular partner berated me for not being able to pass with 18-19 balanced, hopefully I'm a better person now.

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Alright. I'll play straw man. It just seems to me that double is flexible allowing partner to choose to bid or defend. Note that 2X isn't game, so that's not the end of the world. Also if partner returns to 2 we can't be unhappy.

 

Is the reason we don't like double:

 

1) Double is takeout, so partner will not be able to make the right decision based on our hand with defensive values.

 

2) Doubling will often endplay partner and we may end up in a bid fit in 3 going for a number.

 

3) Doubling gives the opponents a fielder's choice.

 

4) Some combination of above.

 

5) Some other reason that escapes gnome's grasp. (please explain)

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Guest Jlall
X should have better clubs. You don't want partner to bid 3C over your X. Wouldn't you also X if your minors were reversed? To me those are 2 very different hands.
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Alright.  I'll play straw man.  It just seems to me that double is flexible allowing partner to choose to bid or defend.  Note that 2X isn't game, so that's not the end of the world.  Also if partner returns to 2 we can't be unhappy.

 

Is the reason we don't like double:

 

1) Double is takeout, so partner will not be able to make the right decision based on our hand with defensive values.

 

2) Doubling will often endplay partner and we may end up in a bid fit in 3 going for a number.

 

3) Doubling gives the opponents a fielder's choice.

 

4) Some combination of above.

 

5) Some other reason that escapes gnome's grasp. (please explain)

If partner bids 3 we are unhappy (unless partner actually has a good club suit, in which case he may balance with it anyway). Partner will never pass or bid 2NT. If partner bids 2, we have gotten basically nowhere. Not to mention that if partner does bid 3, and it is a good contract in a vacuum, it may start with three rounds of spades by the defense.

 

I think it is putting your neck with very few ways to win and a lot of ways to lose.

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