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4th seat decision


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Why not open a normal 1?

I might consider opening 3.

Since a preempt makes no sense in 4th seat, partner should understand that you have a minimum opener with 6 good.

He can pass or correct to 3N with stopper in the other suits.

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What does 3 in 4. hand show? This hand? So an easy 3 .

If it shows anything else to you (more shape f.e.) then an easy 1 Club.

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What does 3 in 4. hand show? This hand? So an easy 3 .

If it shows anything else to you (more shape f.e.) then an easy 1 Club.

Why would you want to have an opening 3 bid in 4th seat show this hand? This hand is flexible - you might want to play in clubs, no trump, or partner's suit (especially if partner's suit is hearts).

 

A 4th seat 3 call should look something like this:

 

xx

Ax

Kx

KQJTxxx

 

Strong, one-suited, not flexible, and not willing to let the opponents back into the auction without a fight. If partner has some cards, 3NT is possible, but playing in any other suit is not in the picture.

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1 for me, and a 2nd choice playing 15-17 NT is 1NT sometimes shutting them out of their partscore and if we catch opener with 10 HCP I'll take my chances in 3NT here or maybe he has 5 and transfers.
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Partner was not a fan of his hand, fearful of losing the partscore battle to opponent's major suit, so he passed. This did not work out well as we can make up to 3 and they can't make 2.

 

I wasn't sure what to do with this hand so I posted here. Most people are making the correct call and opening it. If you open it 3 or 1NT then it will be passed out and you will make. I think 1NT made an overtrick. If you open 1 then they either play in 2M-1 or you take the push to 3=.

 

As for the theoretical discussion:

 

1NT has a nice pre-emptive effect and is likely to win the partscore battle, but the hand seems a bit strong for a weak NT and a passed partner will not raise a weak NT to game.

 

3 has a better pre-emptive effect but with the disadvantage that it is slightly less likely to make than 1NT with the balanced shape. Also, while this leaves game open as a possibility, I'm trying to figure out what kind of 10/11 count partner will have that will raise to game without a club filler. We will certainly still miss game often when it makes but not as much as we will opening 1NT.

 

1 keeps the auction at it's lowest to maximise the chance that you don't get too high and also that you get to game if it's right. But it allows the opponents to get in the auction and you may end up going minus when the opps have the best partscore.

 

I'm still not sure what's right.

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