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Intermediate or weak jump overcall?


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In all my years of playing this game, I only played intermediate jump overcalls with one partner. And the reason I did so was to prevent him from making weak jump overcalls on the worst trash you can imagine.
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In all my years of playing this game, I only played intermediate jump overcalls with one partner.  And the reason I did so was to prevent him from making weak jump overcalls on the worst trash you can imagine.

What about undefined jump overcalls if partner is a freely passed hand?

 

For example

p 1 3

 

Could be a 0 count or an opening(ish) hand that has no interest in game opposite a passed hand? I am a huge fan of this, but not a big fan of the regular old intermediate jump overcalls.

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At imps, red versus white, I play intermediate jump overcall.

 

At all other games and vulnerability, I play weak jump overcall (including MP... but I have a source of tricks if Red versus white at mp).

 

Yesterday, I held the following hand, not vul versus vul at imps.

54

AK87532

98

KQ2

 

Partner dealt and passed and the next hand opened 1. Here I bid a "weak" 3. Could I have missed a game, Yes. Was this suppose to be weak, yes. Did I have an intermediate jump overcall hand, yes. Opposite a passed hand, you have the liberties to do a lot of stuff. Should you desire. Next time i might have a five card suit and 4 hcp at this vulnerability.

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