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Suitplay Comb & Usage


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Q872

vs

AT4

- - -

1. What is best play for 2 tricks?

2. I entered this combo in suitplay, but got not enough memory error. Is there a way to increase memory to be used by suitplay?

3. You play 4M and above combo is side suit in which you can only affort 2 loosers. If you enter this in suitplay, then is 2 loosers same as saying 2 winners? ...How to enter this?

Thanks,

Koen

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2 losers is the same as 2 winners (since apparently you can't ruff the fourth round). But loosers may not be found in the software, since it's not a word in English language. Sorry for being pedantic but this is a mistake made often on the forums.
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2. I entered this combo in suitplay, but got not enough memory error. Is there a way to increase memory to be used by suitplay?

My guess is that suitplay runs into the 640 K DOS limit. You may ask Jeroen for the source code so you can compile the program with some some 32-bit compiler, e.g. Delphi.

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You have:

Q872

 

Enter:

Q876

and there are 3 lines 2 that give you 2 tricks with 95%, playing small to AT.

Then Enter:

Q832

there are 2 lines one has 95% for you to get 2 tricks, playing small to AT.

 

So I think the best you can do is play small to the AT.

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Hi,

I received the same error you did when running that exact description of the cards.

If I entered Q87x and ATx it did figure it out without running out of memory. I couldn't adjust the memory even when I run the program and adjust the memory settings via the properties setting before executing the program (using windows explorer).

If I look in the Official Encyclopedia of Bridge in the section on Suit Combinations I find the section where declarer has 7 cards as in this example. Then I look for a generic description where Qxxx is in north (sorry that's as close as it gets) and ATx in south then there are 2 lines suggested. One is for 3 MAX which is to lead small to the Queen and finesse the ten next if it loses, but if west plays the King on the first round then play the Ace next. It says this has a 26 percent chance of success or 2.12 tricks per deal. The other method is for taking 2 tricks. it says to play the Ace then unless the Jack appears from west, lead small to the ten. It says that this results in 2 tricks 94 percent of the time.

 

Enjoy,

John :)

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