A2003 Posted March 9, 2008 Report Share Posted March 9, 2008 This is based from Shark system Copy the below and paste in word file and open with, choose program "bidedit".save as " whatever". *00{Shark System}=NYYYYYY1C=16+; 1NT -13-15HCP.\\1H/1S = 8-12(1st, 2nd)\\2 level =11-15 and 6+ suits.\\UDCA, coded Tand 9's. \\Raptor overcall.002D=NNNNNNN36811-15 points and at least a 6 card suit (all seats). 002DP2N=NNNNNNN0Invitational to 3NT. Opener can pass or raise. If opener rebids their minor, it tends to show a 2 suited hand, or shapely unfit for NT, not extra values.002DP3C=YNNNNNN508Opener will bid 3 card majors up the line. Without a 3 card major, opener can bid 2NT or 3NT with a good suit/hand or rebid clubs with a bad suit/hand. This is similar to Goren Precision, although it is unlikely that opener has a 4 card major. 002DP3H=NNNNNNN568Forcing with at least 6 of a major. This doesn't come up very often, but is useful when it does. Opener can raise the major or bid 3NT. With very distributional hands, opener can rebid their suit.002DP3S=NNNNNNN568Forcing with at least 6 of a major. This doesn't come up very often, but is useful when it does. Opener can raise the major or bid 3NT. With very distributional hands, opener can rebid their suit002D2HD=NNNNNNNNegative dbl for major.002D2SD=NNNNNNNNegative dbl for major.002D3CD=NNNNNNNNegative dbl for majors.002D3HD=NNNNNNNNegative dbl for major.002D3SD=NNNNNNNNegative dbl for major.002D4CD=NNNNNNNNegative dbl for majors.002D4HD=NNNNNNNNegative dbl for major.002H=NNNNNNN36811-15 points and at least a 6 card suit (all seats).002HP2N=NNNNNNN5Forcing. Opener can rebid their major with an extra card in the suit or a solid suit. They can also bid a 4 card minor, or just raise to 3NT. 002HP3C=YNNNNNN43810+ HCP\\This shows 3 card support and at least an invitational hand.002HP3D=YNNNNNN338This shows 3 card support and a constructive hand (6-10 points).002HP3H=NNNNNNN923This just shows 3 card support and less than 6 points or 2 card support with 6-10 points.002HP3S=YNNNNNN801Splinter. Shows a singleton or void and at least 3 card support for partner's major.002HP3N=NNNNNNN1This is natural and to play. Denies support for opener's major. 002HP4C=YNNNNNN801Splinter. Shows a singleton or void and at least 3 card support for partner's major.002HP4D=YNNNNNN801Splinter. Shows a singleton or void and at least 3 card support for partner's major.002HP5H=NNNNNNN735Voluntary 5-level raise. This asks for the quality of opener's trump. With good trump, opener will bid 6. Otherwise, they'll pass. 002H2SD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand.002H2ND=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand.002H3CD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand.002H3DD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand.002H3HD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand.002H3SD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand.002H3ND=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand.002H4CD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand.002H4DD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand.002H4SD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand.002S=NNNNNNN36811-15 points and at least a 6 card suit (all seats).002SP2N=NNNNNNN5Forcing. Opener can rebid their major with an extra card in the suit or a solid suit. They can also bid a 4 card minor, or just raise to 3NT. 002SP3C=YNNNNNN43810+ HCP,\\This shows 3 card support and at least an invitational hand.002SP3D=YNNNNNN338This shows 3 card support and a constructive hand (6-10 points).002SP3H=NNNNNNN357Misfit hand for !S.002SP3S=NNNNNNN323This just shows 3 card support and less than 6 points or 2 card support with 6-10 points.002SP3N=NNNNNNN1This is natural and to play. Denies support for opener's major. 002SP4C=YNNNNNN801Splinter. Shows a singleton or void and at least 3 card support for partner's major.002SP4D=YNNNNNN801Splinter. Shows a singleton or void and at least 3 card support for partner's major.002SP4H=YNNNNNN801Splinter. Shows a singleton or void and at least 3 card support for partner's major.002SP5S=NNNNNNN735Voluntary 5-level raise. This asks for the quality of opener's trump. With good trump, opener will bid 6. Otherwise, they'll pass. 002S2ND=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand.002S3CD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand.002S3DD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand.002S3HD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand.002S3SD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand.002S3ND=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand.002S4CD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand.002S4DD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand.002S4SD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand.002S4HD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand.003C=NNNNNNN468Stronger than 2NT, suggesting opener to bid 3NT.003D=NNNNNNN468Stronger than 2NT, suggesting opener to bid 3NT.004C=NNNNNNNA78A hand can make 4!H.004D=YNNNNNNA78A hand can make 4!S004H=NNNNNNN978Pre-empt.004S=NNNNNNN978Pre-empt.402N=NNNNNNN220-21 HCP403N=NNNNNNN324-26 HCP or gambling 3NT.503N=YNNNNNN9Broken 4 level minor preempt in undisclosed suit.303N=YNNNNNN9Broken 4 level minor preempt in undisclosed suit.502N=YNNNNNN9Broken 3 level minor suit in undisclosed suit.302N=YNNNNNN9Broken 3 level minor suit in undisclosed suit.402C=NNNNNNN35711-15 points and at least a 5 card suit and 4 card major (only 4th seat).402CP2N=NNNNNNN0Invitational to 3NT. Opener can pass or raise. If opener rebids their minor, it tends to show a 2 suited hand, or shapely unfit for NT, not extra values.402CP2D=YNNNNNN508Artificial and forcing. Opener will bid 3 card majors up the line. Without a 3 card major, opener can bid 2NT or 3NT with a good suit/hand or rebid clubs with a bad suit/hand. This is similar to Goren Precision, although it is unlikely that opener has a 4 card major. 402CP3H=NNNNNNN568Forcing with at least 6 of a major. This doesn't come up very often, but is useful when it does. Opener can raise the major or bid 3NT. With very distributional hands, opener can rebid their suit.402CP3S=NNNNNNN568Forcing with at least 6 of a major. This doesn't come up very often, but is useful when it does. Opener can raise the major or bid 3NT. With very distributional hands, opener can rebid their suit402C2HD=NNNNNNNNegative dbl for major.402C2SD=NNNNNNNNegative dbl for majors.402C2ND=NNNNNNNNegative dbl for majors.402C3DD=NNNNNNNNegative dbl for majors.402C3HD=NNNNNNNNegative dbl for major.402C3SD=NNNNNNNNegative dbl for major.402C4DD=NNNNNNNNegative dbl for majors.402C4HD=NNNNNNNNegative dbl for major.402C2DD=NNNNNNNNegative dbl.502C=NNNNNNN36811-15 points and at least a 6 card suit (1, 2 , 3rd seats).502CP2N=NNNNNNN0Invitational to 3NT. Opener can pass or raise. If opener rebids their minor, it tends to show a 2 suited hand, or shapely unfit for NT, not extra values.502CP2D=YNNNNNN508Artificial and forcing. Opener will bid 3 card majors up the line. Without a 3 card major, opener can bid 2NT or 3NT with a good suit/hand or rebid clubs with a bad suit/hand. This is similar to Goren Precision, although it is unlikely that opener has a 4 card major. 502CP3H=NNNNNNN568Forcing with at least 6 of a major. This doesn't come up very often, but is useful when it does. Opener can raise the major or bid 3NT. With very distributional hands, opener can rebid their suit.502CP3S=NNNNNNN568Forcing with at least 6 of a major. This doesn't come up very often, but is useful when it does. Opener can raise the major or bid 3NT. With very distributional hands, opener can rebid their suit502C2HD=NNNNNNNNegative dbl for major.502C2SD=NNNNNNNNegative dbl for major.502C2ND=NNNNNNNNegative dbl for majors.502C3DD=NNNNNNNNegative dbl for majors.502C3HD=NNNNNNNNegative dbl for major.502C3SD=NNNNNNNNegative dbl for major.502C4DD=NNNNNNNNegative dbl for majors.502C4HD=NNNNNNNNegative dbl for major.502C2DD=NNNNNNNNegative dbl.302C=NNNNNNN00811-15 points and at least a 6 card suit (1, 2 , 3rd seats).302CP2N=NNNNNNN0Invitational to 3NT. Opener can pass or raise. If opener rebids their minor, it tends to show a 2 suited hand, or shapely unfit for NT, not extra values.302CP2D=YNNNNNN508Artificial and forcing. Opener will bid 3 card majors up the line. Without a 3 card major, opener can bid 2NT or 3NT with a good suit/hand or rebid clubs with a bad suit/hand. This is similar to Goren Precision, although it is unlikely that opener has a 4 card major. 302CP3H=NNNNNNN568Forcing with at least 6 of a major. This doesn't come up very often, but is useful when it does. Opener can raise the major or bid 3NT. With very distributional hands, opener can rebid their suit.302CP3S=NNNNNNN568Forcing with at least 6 of a major. This doesn't come up very often, but is useful when it does. Opener can raise the major or bid 3NT. With very distributional hands, opener can rebid their suit302C2HD=NNNNNNNNegative dbl for major.302C2SD=NNNNNNNNegative dbl for majors.302C2ND=NNNNNNNNegative dbl for majors.302C3DD=NNNNNNNNegative dbl for majors.302C3HD=NNNNNNNNegative dbl for major.302C3SD=NNNNNNNNegative dbl for major.302C4DD=NNNNNNNNegative dbl for majors.302C4HD=NNNNNNNNegative dbl for major.302C2DD=NNNNNNNNegative dbl.001N=NNNNNNN313-15 points (12-15 in third seat). 001NP2C=YNNNNNND08Stayman.001NP2D=YNNNNNNA08Transfer. Transfer and rebid 2NT shows a 5 card major and a 4 card minor and is forcing to game. Transfer and jump to a major game is a slam try.001NP2H=YNNNNNNA08Transfer. Transfer and rebid 2NT shows a 5 card major and a 4 card minor and is forcing to game. Transfer and jump to a major game is a slam try.001NP2S=YNNNNNN408We play this as an invitational-plus hand. Simply put, a hand that wants to go to game with most decent 1NT openers. This also denies a 4 card major. Opener will pass with an absolute minimum and major stoppers.001NP2SP2N=NNNNNNN1Min.001NP2SP2NP4C=YNNNNNN7085!H and 3!S slam invitational001NP2SP2NP4D=YNNNNNN7085!S and 3!H slam invitational001NP2SP2NP4H=NNNNNNND085!H and 3!S slam Forcing.001NP2SP2NP4S=YNNNNNND085!S and 3!H slam Forcing.001NP2SP3CP4C=YNNNNNN7085!H and 3!S slam invitational001NP2SP3CP4D=YNNNNNN7085!S and 3!H slam invitational001NP2SP3CP4H=NNNNNNND085!H and 3!S slam Forcing.001NP2SP3CP4S=YNNNNNND085!S and 3!H slam Forcing.001NP2SP3DP4C=YNNNNNN7085!H and 3!S slam invitational001NP2SP3DP4D=YNNNNNN7085!S and 3!H slam invitational001NP2SP3DP4H=NNNNNNND085!H and 3!S slam Forcing.001NP2SP3DP4S=YNNNNNND085!S and 3!H slam Forcing.001NP2N=YNNNNNN4This is an invitational-minus hand. Opener will go to game with a maximum (ie. 15 points). We use our discretion in these bids, but have found them useful for showing a very specific type of hand.001NP3C=YNNNNNNB08Puppet Stayman.001NP3CP3D=NNNNNNN008Denies 5 card major and have one 4 card major.001NP3CP3DP3H=YNNNNNNB084 card !S001NP3CP3DP3S=NNNNNNNB084 card !H001NP3CP3DP3N=NNNNNNNBBoth 4 card !H and !S.001NP3CP3N=NNNNNNN0Denies both 4 and 5 card Majors.001NP3CP3H=NNNNNNN355 5 card !H001NP3CP3S=NNNNNNN355 5 card !S001NP3D=YNNNNNN508This shows a hand with 5!H and 3!S. We have found this makes it much easierto find a fit, rather than just transferring to our 5 card heart suit. Opener could have 5 spades or 4/5 hearts.001NP3H=YNNNNNN533This shows a hand with 5!S and 3!H. These are generally difficult hands to bid, as you don't just want to transfer to spades in case your partner has 5 hearts.001NP3S=YNNNNNN708Minor suit slam try. Opener bids a minor with slam interest and 3NT without.001NP3N=NNNNNNN3A hand with no interest in a major. Often we will not bid Puppet Stayman with just a 3 card major if our hand is very flat, or if we don't want to give anything away, and feel that 3NT is a better contract.001NP4C=YNNNNNND08Gerber.001NP4D=YNNNNNNA08Texas transfer to 4!H. No slam interest.001NP4H=YNNNNNNA08Texas transfer to 4!S. No slam interest.501D=NNNNNNN20511-15HCP, Unbalanced.\\Catch-all bids.\\May have 5 card major.\\No 6 card suit.\\It says nothing about diamonds.\\\\Over inerference, new suits are forcing, Dbl is negative, Jumps bids are weak.501DP1H=NNNNNNN5484+ card501DP1HP2H=NNNNNNN2444 cards.501DP1HP2HP3S=YNNNNNN801Splinter501DP1HP2HP4C=YNNNNNN801Splinter501DP1HP2HP4D=YNNNNNN801Splinter501DP1HP2HP2S=NNNNNNN334Help suit game try.501DP1HP2HP3C=NNNNNNN335Help suit game try.501DP1HP2HP3D=NNNNNNN335Help suit game try.501DP1HP3H=NNNNNNN2555 cards and minimum.501DP1HP2N=NNNNNNN55 cards and maximum.501DP1HP1S=NNNNNNN3555 card !S denies 4 card !H's.501DP1HP2C=NNNNNNN3555 cards and maximum.501DP1HP2D=NNNNNNN3555 cards and maximum.501DP1HP3C=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 501DP1HP3D=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 501DP1HP3S=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 501DP1HP4C=YNNNNNN800Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 501DP1HP4D=YNNNNNN800Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 501DP1HP1N=NNNNNNN0minimum.501DP1HP1NP2C=YNNNNNN508New Minor Forcing.\\Artificial and forcing to 2NT.501DP1HP1NP2CP2S=NNNNNNNE444 Cards !S.501DP1HP1NP2CP2H=NNNNNNNE333 card !H's.501DP1HP1NP2CP2D=NNNNNNNE45Denies 3 card !H and 4 card !S.501DP1S=NNNNNNN5484 + cards.501DP1SP1N=NNNNNNN0Denies support of 4card !S and opener could have 5 card !C or !D or !H. But only minimum(11-13).501DP1SP2H=NNNNNNN35514-15 HCP and 5!H.501DP1N=NNNNNNN06-10 HCP, denies 4 card majors.501DP2C=NNNNNNN5471 round forcing.Denies 4 card majors.501DP2D=NNNNNNN5471 round forcing.Denies 4 card majors.501DP2H=NNNNNNN957Weak jump shift bid.501DP2S=NNNNNNN957Weak jump shift bid.501DP2N=NNNNNNN4Semi balanced. Denies 4 card majors.501DP3N=NNNNNNN3Again, this is similar to Standard American. It shows 13-15 points and a hand that does not have tolerance for the majors (ie. 2-2 in the majors).501D1H1S=NNNNNNN558501D1H2C=NNNNNNN558501D1H2D=NNNNNNN557501D1H2S=NNNNNNN268Weak501D1H2N=NNNNNNN4501D1H3C=NNNNNNN967Weak.501D1H3D=NNNNNNN957Weak.501D1HD=NNNNNNNNegative.501D1SD=NNNNNNNNegative.501D1S2C=NNNNNNN558501D1S2D=NNNNNNN557501D1S2N=NNNNNNN4501D1S3C=NNNNNNN967Weak.501D1S3D=NNNNNNN957Weak.501D1S2H=NNNNNNN957Weak.501D2CD=NNNNNNNNegative.501D2C2D=NNNNNNN557501D2C2S=NNNNNNN557501D2C2N=NNNNNNN4501D2C3D=NNNNNNN957Weak.501D2C2H=NNNNNNN557501D2C3H=NNNNNNN967Weak.501D2C3S=NNNNNNN967Weak.301D=NNNNNNN24510-15HCP, Unbalanced.\\Catch-all bids.\\May have 5 card major.\\No 6 card suit.\\\\Over inerference, new suits are forcing, Dbl is negative, Jumps bids are weak.301DP1H=NNNNNNN5484+ card301DP1HP2H=NNNNNNN2444 cards.301DP1HP2HP3S=YNNNNNN801Splinter301DP1HP2HP4C=YNNNNNN801Splinter301DP1HP2HP4D=YNNNNNN801Splinter301DP1HP2HP2S=NNNNNNN334Help suit game try.301DP1HP2HP3C=NNNNNNN335Help suit game try.301DP1HP2HP3D=NNNNNNN335Help suit game try.301DP1HP3H=NNNNNNN2555 cards and minimum.301DP1HP2N=NNNNNNN55 cards and maximum.301DP1HP1S=NNNNNNN3555 card !S denies 4 card !H's.301DP1HP2C=NNNNNNN3555 cards and maximum.301DP1HP2D=NNNNNNN3555 cards and maximum.301DP1HP3C=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 301DP1HP3D=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 301DP1HP3S=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 301DP1HP4C=YNNNNNN800Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 301DP1HP4D=YNNNNNN800Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 301DP1HP1N=NNNNNNN0minimum.301DP1HP1NP2C=YNNNNNN508New Minor Forcing.\\Artificial and forcing to 2NT.301DP1HP1NP2CP2S=NNNNNNNE444 Cards !S.301DP1HP1NP2CP2H=NNNNNNNE333 card !H's.301DP1HP1NP2CP2D=NNNNNNNE45Denies 3 card !H and 4 card !S.301DP1S=NNNNNNN5484 + cards.301DP1SP1N=NNNNNNN0Denies support of 4card !S and opener could have 5 card !C or !D or !H. But only minimum(11-13).301DP1SP2H=NNNNNNN35514-15 HCP and 5!H.301DP1N=NNNNNNN06-10 HCP, denies 4 card majors.301DP2C=NNNNNNN5471 round forcing.Denies 4 card majors.301DP2D=NNNNNNN5471 round forcing.Denies 4 card majors.301DP2H=NNNNNNN957Weak jump shift bid.301DP2S=NNNNNNN957Weak jump shift bid.301DP2N=NNNNNNN4Semi balanced. Denies 4 card majors.301DP3N=NNNNNNN3Again, this is similar to Standard American. It shows 13-15 points and a hand that does not have tolerance for the majors (ie. 2-2 in the majors).301D1H1S=NNNNNNN558301D1H2C=NNNNNNN558301D1H2D=NNNNNNN557301D1H2S=NNNNNNN268Weak301D1H2N=NNNNNNN4301D1H3C=NNNNNNN967Weak.301D1H3D=NNNNNNN957Weak.301D1HD=NNNNNNNNegative.301D1SD=NNNNNNNNegative.301D1S2C=NNNNNNN558301D1S2D=NNNNNNN557301D1S2N=NNNNNNN4301D1S3C=NNNNNNN967Weak.301D1S3D=NNNNNNN957Weak.301D1S2H=NNNNNNN957Weak.301D2CD=NNNNNNNNegative.301D2C2D=NNNNNNN557301D2C2S=NNNNNNN557301D2C2N=NNNNNNN4301D2C3D=NNNNNNN957Weak.301D2C2H=NNNNNNN557301D2C3H=NNNNNNN967Weak.301D2C3S=NNNNNNN967Weak.401D=NNNNNNN25811-15HCP, Unbalanced.\\Catch-all bids.\\No 6 card suit.\\\\Over inerference, new suits are forcing, Dbl is negative, Jumps bids are weak.401DP1H=NNNNNNN3484+ card401DP1HP2H=NNNNNNN2444 cards.401DP1HP2HP3S=YNNNNNN801Splinter401DP1HP2HP4C=YNNNNNN801Splinter401DP1HP2HP4D=YNNNNNN801Splinter401DP1HP2HP2S=NNNNNNN334Help suit game try.401DP1HP2HP3C=NNNNNNN335Help suit game try.401DP1HP2HP3D=NNNNNNN335Help suit game try.401DP1HP3H=NNNNNNN2555 cards and minimum.401DP1HP2N=NNNNNNN55 cards and maximum.401DP1HP1S=NNNNNNN3555 card !S denies 4 card !H's.401DP1HP2C=NNNNNNN3555 cards and maximum.401DP1HP2D=NNNNNNN3555 cards and maximum.401DP1HP3C=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 401DP1HP3D=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 401DP1HP3S=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 401DP1HP4C=YNNNNNN800Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 401DP1HP4D=YNNNNNN800Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 401DP1HP1N=NNNNNNN0minimum.401DP1HP1NP2C=YNNNNNN508New Minor Forcing.\\Artificial and forcing to 2NT.401DP1HP1NP2CP2S=NNNNNNNE444 Cards !S.401DP1HP1NP2CP2H=NNNNNNNE333 card !H's.401DP1HP1NP2CP2D=NNNNNNNE45Denies 3 card !H and 4 card !S.401DP1S=NNNNNNN5484 + cards.401DP1SP1N=NNNNNNN0Denies support of 4card !S and opener could have 5 card !C or !D or !H. But only minimum(11-13).401DP1SP2H=NNNNNNN35514-15 HCP and 5!H.401DP1N=NNNNNNN06-10 HCP, denies 4 card majors.401DP2C=NNNNNNN5471 round forcing.Denies 4 card majors.401DP2D=NNNNNNN5471 round forcing.Denies 4 card majors.401DP2H=NNNNNNN957Weak jump shift bid.401DP2S=NNNNNNN957Weak jump shift bid.401DP2N=NNNNNNN4Semi balanced. Denies 4 card majors.401DP3N=NNNNNNN3Again, this is similar to Standard American. It shows 13-15 points and a hand that does not have tolerance for the majors (ie. 2-2 in the majors).401D1H1S=NNNNNNN558401D1H2C=NNNNNNN558401D1H2D=NNNNNNN557401D1H2S=NNNNNNN268Weak401D1H2N=NNNNNNN4401D1H3C=NNNNNNN967Weak.401D1H3D=NNNNNNN957Weak.401D1HD=NNNNNNNNegative.401D1SD=NNNNNNNNegative.401D1S2C=NNNNNNN558401D1S2D=NNNNNNN557401D1S2N=NNNNNNN4401D1S3C=NNNNNNN967Weak.401D1S3D=NNNNNNN957Weak.401D1S2H=NNNNNNN957Weak.401D2CD=NNNNNNNNegative.401D2C2D=NNNNNNN557401D2C2S=NNNNNNN557401D2C2N=NNNNNNN4401D2C3D=NNNNNNN957Weak.401D2C2H=NNNNNNN557401D2C3H=NNNNNNN967Weak.401D2C3S=NNNNNNN967Weak.501H=NNNNNNN3478-12 HCP, 4+ Cards.501HP1N=NNNNNNN09-13HCP.501HP1S=NNNNNNN5474+ cards !S.501HP2H=NNNNNNN2440-13 HCP, 4 card support (when NV, it is 3 card support)501HP3H=NNNNNNN9550-13HCP.501HP2C=NNNNNNN54814+HCP501HP2CP2H=NNNNNNN2575+ cards, 8-10 HCP.501HP2CP2N=NNNNNNN08-10HCP501HP2CP3H=NNNNNNN3686 card suit and 11-12HCP501HP2CP3N=NNNNNNN24 card suit and max 11-12501HP2CP2D=NNNNNNN3468-10HCP501HP2CP2S=NNNNNNN34511-12 HCP.501HP2CP3C=NNNNNNN2458-10HCP.501HP2CP3D=NNNNNNN34511-12HCP.501HP2CP3S=NNNNNNN35611-12HCP501HP2N=NNNNNNN4Balanced. Tends to deny 3 card support. 501HP2NP3H=NNNNNNN267Minimum 8-10HCP.501HP2NP3N=NNNNNNN110-12 Max and 4 card suit.501HP2NP4H=NNNNNNN167Maximum 10-12HCP.501HP2D=NNNNNNN54714+ HCP.501HP2DP2H=NNNNNNN2575+ cards, 8-10 HCP.501HP2DP2N=NNNNNNN08-10HCP501HP2DP3H=NNNNNNN3686 card suit and 11-12HCP501HP2DP3N=NNNNNNN24 card suit and max 11-12501HP2DP2S=NNNNNNN34511-12 HCP.501HP2DP3C=NNNNNNN2458-10HCP.501HP2DP3D=NNNNNNN34511-12HCP.501HP2DP3S=NNNNNNN35611-12HCP501HP2S=NNNNNNN167Weak Jump shift.501HP3C=NNNNNNN167Weak Jump shift.501HP3D=NNNNNNN167Weak Jump shift.501HP3S=NNNNNNN267Weak Jump shift.501HP3N=NNNNNNN0Balanced. No interest in playing majors.501HP3NP4H=NNNNNNN268unsuitable for NT.501HD1S=YNNNNNN3033 card support. unlimited points.501S=NNNNNNN2478-12 HCP, 4+cards.501SP1N=NNNNNNN09-13HCP.501SP1S=NNNNNNN5474+ cards !S.501SP2H=NNNNNNN54714+ HCP501SP2HP2N=NNNNNNN08-10HCP501SP2HP3H=NNNNNNN3454+ card suit and 8-10HCP501SP2HP3N=NNNNNNN24 card !S suit and max 11-12501SP2HP2S=NNNNNNN3568-10 HCP.501SP2HP3C=NNNNNNN3458-10HCP.501SP2HP3D=NNNNNNN3458-10HCP.501SP2HP3S=NNNNNNN36711-12HCP501SP3H=NNNNNNN967Weak jump shift.501SP2C=NNNNNNN54814+HCP501SP2CP2H=NNNNNNN3454+ cards, 8-10 HCP.501SP2CP2N=NNNNNNN08-10HCP501SP2CP3H=NNNNNNN3464+ card suit and 11-12HCP501SP2CP3N=NNNNNNN24 card suit and max 11-12501SP2CP2D=NNNNNNN3468-10HCP501SP2CP2S=NNNNNNN3568-10 HCP.501SP2CP3C=NNNNNNN3458-10HCP.501SP2CP3D=NNNNNNN34511-12HCP.501SP2CP3S=NNNNNNN36711-12HCP501SP2N=NNNNNNN4Balanced. Tends to deny 3 card support. 501SP2NP3N=NNNNNNN111-12 Max and 4 card suit.501SP2NP3S=NNNNNNN2678-10HCP.501SP2NP4S=NNNNNNN267Max 11-12 HCP501SP2D=NNNNNNN54714+ HCP.501SP2DP2H=NNNNNNN3454+ cards, 8-10 HCP.501SP2DP2N=NNNNNNN08-10HCP501SP2DP3H=NNNNNNN3454+ card suit and 11-12HCP501SP2DP3N=NNNNNNN24 card suit and max 11-12501SP2DP2S=NNNNNNN3568-10 HCP.501SP2DP3C=NNNNNNN3458-10HCP.501SP2DP3D=NNNNNNN34511-12HCP.501SP2DP3S=NNNNNNN36711-12HCP501SP2S=NNNNNNN167Weak Jump shift.501SP3C=NNNNNNN167Weak Jump shift.501SP3D=NNNNNNN167Weak Jump shift.501SP3S=NNNNNNN2550-13HCP.501SP3N=NNNNNNN0Balanced. No interest in playing majors.501SP3NP4S=NNNNNNN167Unsuitable for 3NT.501SD1S=YNNNNNN3033 card support. unlimited points.501SD2H=YNNNNNN3083 card !S support.001C=YNNNNNN50816+ HCP. Any Distribution.\\No upgrade of hands for distribution.\\\\After trump fit found, bid 1st round controls.\\1430 by 1!C opener.\\0314 by Weaker hand.\\Exclusion Blackwood 5 level is void in the suit bid.001CP1D=NNNNNNN0084-7 HCP. Any distribution.\\Hands of this type will not want to go to game if opener has a minimum.001CP1DP1N=NNNNNNN216-17HCP. Balanced.001CP1DP1H=YNNNNNNB08Forced. meaning nothing about hearts.001CP1DP1HP1S=YNNNNNNE08Forced. meaning nothing about spades.001CP1DP1HP1SP1N=NNNNNNN318-19HCP. Balanced.001CP1DP1HP1SP2N=NNNNNNN322-23HCP. Balanced.001CP1DP1HP1SP3N=NNNNNNN324-26 HCP, Balanced.001CP1DP1HP1SP2S=NNNNNNN35822+HCP with at least 5 spades.001CP1DP1HP1SP2H=NNNNNNN35720-21HCP, 5+, unbalanced.001CP1DP1HP1SP3H=NNNNNNN35722+HCP, 5+!H's.001CP1DP1HP1SP2C=NNNNNNN35720+HCP, 5+, Unbalanced.001CP1DP1HP1SP2D=NNNNNNN35720+HCP, 5+, Unbalanced.001CP1DP2N=NNNNNNN320-21HCP, Balanced.001CP1DP1S=NNNNNNN35816-19HCP, 5+, unbalanced.001CP1DP2S=NNNNNNN35820-21HCP, 5+, Unbalanced.001CP1DP2H=NNNNNNN35716-19HCP, 5+, Unbalanced.001CP1DP2C=NNNNNNN35716-19HCP001CP1DP2D=NNNNNNN35716-19HCP.001CP1H=YNNNNNN0080-4 HCP.\\No aces or kings.001CP1HP2S=NNNNNNN558001CP1HP2N=NNNNNNN322-23 HCP.001CP1HP3C=NNNNNNN557001CP1HP3D=NNNNNNN557001CP1HP3H=NNNNNNN557001CP1HP3S=NNNNNNN557001CP1S=YNNNNNN5088-10HCP, Balanced.001CP1SP1N=NNNNNNN0Unlimited. exploring major suit fit.001CP1SP1NP2C=YNNNNNND08Stayman. Forcing to at least 2NT.001CP1SP1NP3C=YNNNNNNB08game forcing puppet Stayman.001CP1N=YNNNNNN58+ HCP with at least 5 !C's.001CP2C=YNNNNNN5088+ HCP with at least 5 !D's.001CP2D=YNNNNNN5088+HCP. at least five hearts (unbalanced). \\If passed previously, this bid shows 0-8. 001CP2H=YNNNNNN5088+HCP. at least five spades (unbalanced). \\If passed previously, this bid shows 0-8. 001CP2S=YNNNNNN32411-12HCP, Balanced.001CP2SP2N=NNNNNNN3Balanced or semi balanced.001CP2SP2NP3C=YNNNNNND24Puppet Stayman001CP2SP2NP3D=NNNNNNNA55Balanced. Transfer to 3!H.001CP2SP2NP3H=NNNNNNNA55Balanced. Transfer to 3!S.001CP2N=NNNNNNN313HCP.001CP3C=YNNNNNN50814HCP.001CP3D=YNNNNNN50815HCP.001CP3H=YNNNNNN50816HCP.001CP3S=YNNNNNN50817HCP.301H=NNNNNNN2478-15HCP, 4+301HP1S=NNNNNNN2480-8HCP, 4+301HP1N=NNNNNNN28-12HCP, no 3 card support.301HP2C=NNNNNNN3478-12HCP, 4+ and 3 card support301HP2D=NNNNNNN3478-12HCP, 4+ and 3 card support301HP2H=NNNNNNN2340-8 HCP, 3/4 cards support.301HP2S=NNNNNNN968Weak jump shift.301HDR=NNNNNNN8-12 HCP. 3card support301HD1S=NNNNNNN2480-8HCP, 301HD1N=YNNNNNNA8-12HCP, 4+ !C, 3 card support301HD2C=NNNNNNN3188-12HCP, 4+ !D, 3 card support301HD2D=YNNNNNN3080-8HCP, 3 card support301HD2H=NNNNNNN2440-8HCP, 4+ !C, 3 card support301S=NNNNNNN2488-15HCP, 4+301SDR=NNNNNNN8-12 HCP. 3card support301SD1N=YNNNNNN38-12HCP, 4+ !C, 3 card support301SD2C=NNNNNNN3188-12HCP, 4+ !D, 3 card support301SD2D=YNNNNNN3080-8HCP, 3 card support301SD2H=NNNNNNN2470-8HCP, 4+301SD2S=NNNNNNN3440-8HCP, 4 card support301SP1N=NNNNNNN3Any 8-12HCP, No 3 card support.301SP2C=NNNNNNN3478-12HCP, 4+, and 3 card support.301SP2D=NNNNNNN3478-12HCP, 4+, and 3 card support.301SP2H=NNNNNNN2570-8HCP. 5+301SP2S=NNNNNNN3340-8HCP, 3/4 card support.401H=NNNNNNN35511-15 HCP.401S=NNNNNNN35511-15HCP.*001C1N=YNNNNNN35+ card !D and one 4 card major.*001C1NP2C=NNNNNNND08ask which major?*001C1NP2CP2H=NNNNNNNE44!H suit.*001C1NP2CP2S=NNNNNNNE44!S suit.*001C1NP2D=NNNNNNN237To play.*001S1N=YNNNNNN34 card !H and longer minor*001S1NP2C=NNNNNNND37Pass or correct to 2!D.*001S1NP2CP2D=NNNNNNNE57!D suit.*001S1NP2CPP=NNNNNNN!C suit.*001H1N=YNNNNNN34 card !S and longer minor.*001H1NP2C=NNNNNNND37Pass or correct.*001H1NP2CPP=NNNNNNN!C suit.*001H1NP2CP2D=NNNNNNNE57!D suit.*001D1N=YNNNNNN3Longer !C suit and one 4 card major.*001D1NP2D=YNNNNNND08Asks which Major?*001D1NP2DP2H=NNNNNNNE44!H suit.*001D1NP2DP2S=NNNNNNNE44!S suit.*001D1NP2C=NNNNNNN237To Play.%BBEECDDDDCCBBBBBBBBCCCBDEECDDDDBCCBBBCCCCGIGCIJAACGIGCIIAAUpside down count and attitude.\\Regular suit prefernce in suit contract.\\coded Tens and Nine. 3rd and 5th leads in suit contracts.\\ Quote Link to comment Share on other sites More sharing options...
babalu1997 Posted March 16, 2008 Report Share Posted March 16, 2008 Is there a place with the syntax for this? Please. I want to created one for the ks syste, but i find creating directçy on the editor too time consuming, would like to create in text form Thanks Quote Link to comment Share on other sites More sharing options...
A2003 Posted March 17, 2008 Author Report Share Posted March 17, 2008 No.Hard way. This takes lot of time.You can open text files from website and save as in some format.From the saved file,you can highlight text lines, copy and paste in the description of the bid which will save some time. You can find the Full disclosure cards from http://downagain.sin.khk.be/FD/ Quote Link to comment Share on other sites More sharing options...
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