benlessard Posted February 26, 2008 Report Share Posted February 26, 2008 1D is unbalanced at least 4D 12-22 (could be 5C+4D or 4441,4144,1444) 1D---1H relay (GF or 4H or semi-balanced hand with D tolerance)??? 1S= clubs (5D+4C & 5C+4D without 4M)1Nt- 6D (without 4M)2C--4S 2D 4H (12-14)2H 4H (15-17) 2S 3451 GF2Nt 2452 GF3C 1453 GF3D ?46? no void GF3H S void GF3S C void GF 1D---1H1S---??? 1Nt (weak to signoff in 2 something) 2C GF2D INV 2H INV2S bal INV but non-postionnal S holding2Nt bal inv with positionnal S holding3C inv 1D---1H1Nt---??? 2C---weak to sign off in 2D or 2H2D GF2H inv2S bal inv but non stopper in S2Nt bal inv with positionnal S stopp3C inv (natural with 6-7 clubs)3D inv 1D---1H2C---??? 2D weakish sign off (to play 3D or 2H or 2S)2H GF2S INV2Nt bal inv3C INV3D INV3H INV 1D---1H2D----??? pass i have D (and probably 4S)2H to play2S GF2Nt inv3C inv3D inv 1D---1H2H----??? pass2S GF2Nt Gf but i want to protect my holdings3D to play-------------------------------------------------------- 1D-----1S (show at least 5S)1D-----1Nt (show 6+clubs)1D-----2C C+M 5-5 (5-8)1D-----2D both M 5-5 (5-8) pts1D-----2H preempt1D-----2S preempt1D-----2Nt preempt 4-5 trumps some value1D-----3C preempt1D-----3D preempt 4-5 trumps Quote Link to comment Share on other sites More sharing options...
Zelandakh Posted March 6, 2008 Report Share Posted March 6, 2008 Within a strong club system I have 1D = 10-17 unbalanced... 1D -------- 1H = INV+ relay- 1S = weak natural- 1N = weak with hearts- 2m = weak natural- 2M/3m = weak jumps 1D - 1H - ---------1S = min (not 4 hearts except 4=4=4=1/4=4=5=0)------ 1N = GF relay (responses similar to 1D - 1H - 2C and up)------ 2any = natural, INV hand1N = 4+ hearts------ 2D/H/S/3C = natural, INV hand------ 2C = GF relay------------ 2D = min, not 3-suited (then after 2H relay, as per 2S and up below)------------ 2H = 3-suited with short spades------------------ 2S = relay------------------------ 2N = 1=4=4=4------------------------ 3C = min, 0=4=5=4------------------------ 3D = max, 0=4=5=4 + zoom for controls------------ 2S = max, 5-6 hearts------------ 2N = max, 5 diamonds, 4 hearts------------ 3C = max, 6 diamonds, 4 hearts, 0-1 spades, 2-3 clubs------------ 3D = max, 2=4=6=1------------ 3H = max, 3=4=6=0------------ 3S = max, 4 hearts, 7+ diamonds + zoom for controls2C = max, 4+ clubs, 0-3 hearts, GF------ 2D = relay------------ 2H = 5+ diamonds, 4 clubs------------ 2S = 5+ diamonds, 5+ clubs------------ 2N = 4 diamonds, 5 clubs------------ 3C = 4=1=4=4------------ 3D = 4=0=5=4 + zoom for controls2D = max, 6+ diamonds, GF------ 2H= relay------------ 2S = 3 spades, 6-7 diamonds------------ 2N = 3 hearts, 6-7 diamonds, 0-2 spades------------ 3C = 3 clubs, 6-7 diamonds, 1-2 hearts, 1-2 spades------------ 3D = 2=2=7=2------------ 3H = 8+ diamonds + zoom for controls2H = max, 4 spades, GF2S = max, 5-6 spades, GF2N = max, 4=4=4=1, GF3C+= max, 4=4=5=0, GF + zoom for controls Relay breaks are designed primarily around asking for stops, with secondary consideration to natural slamming. I am finding the fragments are easier to use (and remember!) than the more usual shortage-based 1-suiter structure. So far working rather well, though some better players might point out the more obvious flaws(?). (-: Zel :-) Quote Link to comment Share on other sites More sharing options...
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