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continuation after 1D---1H relay?


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1D is unbalanced at least 4D 12-22 (could be 5C+4D or 4441,4144,1444)

 

 

1D---1H relay (GF or 4H or semi-balanced hand with D tolerance)

???

 

1S= clubs (5D+4C & 5C+4D without 4M)

1Nt- 6D (without 4M)

2C--4S

2D 4H (12-14)

2H 4H (15-17)

2S 3451 GF

2Nt 2452 GF

3C 1453 GF

3D ?46? no void GF

3H S void GF

3S C void GF

 

1D---1H

1S---???

 

1Nt (weak to signoff in 2 something)

2C GF

2D INV

2H INV

2S bal INV but non-postionnal S holding

2Nt bal inv with positionnal S holding

3C inv

 

1D---1H

1Nt---???

 

2C---weak to sign off in 2D or 2H

2D GF

2H inv

2S bal inv but non stopper in S

2Nt bal inv with positionnal S stopp

3C inv (natural with 6-7 clubs)

3D inv

 

1D---1H

2C---???

 

2D weakish sign off (to play 3D or 2H or 2S)

2H GF

2S INV

2Nt bal inv

3C INV

3D INV

3H INV

 

1D---1H

2D----???

 

pass i have D (and probably 4S)

2H to play

2S GF

2Nt inv

3C inv

3D inv

 

1D---1H

2H----???

 

pass

2S GF

2Nt Gf but i want to protect my holdings

3D to play

--------------------------------------------------------

 

1D-----1S (show at least 5S)

1D-----1Nt (show 6+clubs)

1D-----2C C+M 5-5 (5-8)

1D-----2D both M 5-5 (5-8) pts

1D-----2H preempt

1D-----2S preempt

1D-----2Nt preempt 4-5 trumps some value

1D-----3C preempt

1D-----3D preempt 4-5 trumps

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  • 2 weeks later...

Within a strong club system I have 1D = 10-17 unbalanced...

 

1D -

------

- 1H = INV+ relay

- 1S = weak natural

- 1N = weak with hearts

- 2m = weak natural

- 2M/3m = weak jumps

 

 

1D - 1H -

---------

1S = min (not 4 hearts except 4=4=4=1/4=4=5=0)

------ 1N = GF relay (responses similar to 1D - 1H - 2C and up)

------ 2any = natural, INV hand

1N = 4+ hearts

------ 2D/H/S/3C = natural, INV hand

------ 2C = GF relay

------------ 2D = min, not 3-suited (then after 2H relay, as per 2S and up below)

------------ 2H = 3-suited with short spades

------------------ 2S = relay

------------------------ 2N = 1=4=4=4

------------------------ 3C = min, 0=4=5=4

------------------------ 3D = max, 0=4=5=4 + zoom for controls

------------ 2S = max, 5-6 hearts

------------ 2N = max, 5 diamonds, 4 hearts

------------ 3C = max, 6 diamonds, 4 hearts, 0-1 spades, 2-3 clubs

------------ 3D = max, 2=4=6=1

------------ 3H = max, 3=4=6=0

------------ 3S = max, 4 hearts, 7+ diamonds + zoom for controls

2C = max, 4+ clubs, 0-3 hearts, GF

------ 2D = relay

------------ 2H = 5+ diamonds, 4 clubs

------------ 2S = 5+ diamonds, 5+ clubs

------------ 2N = 4 diamonds, 5 clubs

------------ 3C = 4=1=4=4

------------ 3D = 4=0=5=4 + zoom for controls

2D = max, 6+ diamonds, GF

------ 2H= relay

------------ 2S = 3 spades, 6-7 diamonds

------------ 2N = 3 hearts, 6-7 diamonds, 0-2 spades

------------ 3C = 3 clubs, 6-7 diamonds, 1-2 hearts, 1-2 spades

------------ 3D = 2=2=7=2

------------ 3H = 8+ diamonds + zoom for controls

2H = max, 4 spades, GF

2S = max, 5-6 spades, GF

2N = max, 4=4=4=1, GF

3C+= max, 4=4=5=0, GF + zoom for controls

 

 

 

Relay breaks are designed primarily around asking for stops, with secondary consideration to natural slamming. I am finding the fragments are easier to use (and remember!) than the more usual shortage-based 1-suiter structure.

 

So far working rather well, though some better players might point out the more obvious flaws(?).

 

 

(-: Zel :-)

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