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Crime of the century


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Now that some time has passed and perspective is giving us some insight, please vote for (or write in) your choice for the most heinous act (punished or not) to occur during the century of ingress.   

30 members have voted

  1. 1. Now that some time has passed and perspective is giving us some insight, please vote for (or write in) your choice for the most heinous act (punished or not) to occur during the century of ingress.

    • Elimination of the "aboriginal" problem in North America
      2
    • Assassination of Archduke Ferdinand
      0
    • Reparations and the Weimar republic
      0
    • Stock market crash of 1929
      0
    • Syphilis studies on negroid americans
      1
    • Burning of the Reichstag
      0
    • Pearl Harbor (either side or both)
      0
    • Stalin's purges and pogroms
      7
    • Unamerican activities hearings
      0
    • Mao's cultural revolution
      2
    • Thalidomide distribution
      0
    • JFK assassination
      0
    • Pol Pot's killing fields "experiment"
      4
    • Rainforest devastation for "burger" beef
      0
    • Gulf Wars 1 and/or 2
      1
    • Other
      13


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Someone who has the training and understands the concept better that I do may want to comment - or clue me in to my imbecility - but it seems to me that good/evil is some form of Prisoner's Dilemma.

...

Obviously, the basis for this form of the game is self-interest, or selfishness; the only way to alter the outcome is to change the basis from selfishness to selflessness.

Except Prisoner's Dilemma is "solved" to not be evil/evil if the interaction is a repeatable interaction with memory. Then you get strategies like tit-for-tat, and cooperative tit-for-tat which do much better, even just thinking of your own self interest.

 

But even so evaluating morality from a selfish perspective seems unsatisfactory to me.

Again, I am not a student of this concept, but might it be better to alter the concepts to give/take when using selfish/unselfish components?

 

Perhaps constucted like this:

 

Give/Give=1 point for each

Give/take=0 points for give and 2 points for take

take/take=1/2 point for each due to damage of conflict

 

Wouldn't this help explain how selfishness could be viewed as a form of insurance?

 

Once you get past the basic game, I'm lost - so if there are complex solutions according to game theory, if you wish to contribute I'd need really simple explanations - thanks.

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The problem, I think, with any game theory approach is that self-interest is perceived so differently. The following conversation with a suicide bomber seems possible:

 

Rationalist: Let us pursue self-interest.

Suicide Bomber: Fine.

Then he pulls the pin.

 

His interest is killing people. He is pursuing that interest. Not everyone wants a home in the suburbs.

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