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5-5 minors 2NT


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3m = signoff

3 = relay

3 = natural, 6+, F1

3NT = signoff

4m = invite

4M = signoff

5m = signoff

 

After the relay:

3 = 3 (or 6520)

3NT = any 5521

4m = 6m, 5Om, 1-1 in the Majors

4 = 3 (or 6520)

 

Hands with 6-6 or 7-5 are not included in this scheme, but you never get them anyway :)

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Here's what I play and I don't think its really ideal, but there's some tradeoffs.

 

3/4/5 Minor - Natural may be blocking.

3N /4 major - To play

 

3 = Puppet to 3, then:

 

....Pass = To play

....3N = Choice of games. Opener may pass with good honors or may pull with a weak hand and 6-5.

....4 / 4 = Invitational to game

....4 major / 5 minor = Very mild slam try. Opener should move with 2 cover cards.

 

3 = Puppet to 3N, then:

....4 / 4 = Slam try in minor. Opener answers KCs.

....4 major = Strong slam try in the major. Opener should move with 1 cover cards.

....5 minor = strong slam try in minor

 

The obvious drawback is that you can't look for a simple 5-3 or 6-2 fit in a major, but most responding structures I've seen use 3 and 3 artificially.

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Playing 2NT = 55+ minors: Only 0.8% of all distributions.

 

Here is what we (Keylime & PrecisionL) play:

 

3/ = to play

3 = A & GI 11+ pts. asking for distribution

3 = A & S.I. asking for better minor: 3NT = (4 = Beta); 4 = (4=Beta)

3NT = to play w sure major stops

4 = G.I.

4 = G.I.

4/ = CAB: Control Asking bid in the suit named

 

After 3 Asking:

 

3 = 1255 w 1

3NT = 2155 w 1

4 = 1156 w 6

4 = 1165 w 6

4 = 0355 w 3

4 = 3055 w 3

4NT = xx66

 

Larry

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I am really boring, but I usually play a pretty narrow range for 2N:

 

3m to play

3M naturalish and forcing, but sometimes I intend on correcting 4M or 3N back to a minor (non-forcing). You raise this with 2, you bid the other major with 3 card support (or 2 card support, a void and a super hand). In this way you are finding out shape information without relays...

3N to play

4m pre-empt

4N pick a minor

5m to play

 

Now what I usually play is for 4H to be rkc in clubs and and 4S to be rkc in diamonds (you can bid 3 then 4 if you just want to play there). If you play a wider range 2N then I do, I think these should just be slam tries, not rkc, or something like optional rkc:

step 1=min (then next step re-asks keycards)

step 2= 1 no Q

step 3= 1 and Q

step 4= 2 no Q

step 5= 2 and Q

step 6 = 3 no Q

etc.

 

The optimal steps depend a lot on the range...

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I think it's best to play 3 asks for shortness, because partner having 1 vs 2 often makes a difference for playing 3NT, and secondarily you can use it to find major suit fits. Otherwise you can use 3NT as a relay for minor suit slam tries I guess, and that's really all you need.

 

There is too much emphasis on getting the exact distribution. Is it THAT helpful?

 

Edit: I mean 3 relay, not 3NT. Obv 3NT is to play.

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I'm assuming a 2NT opening.

 

Playing that a few years ago, we liked relatively simple. However, one tweak was to reverse the meanings of 3♥ and 3♠. Both were "natural," but each was "natural" for the other suit. Thus, 3♥ showed spades and 3♠ showed hearts.

 

This had some slight advantage that I cannot remember.

 

Way before that, maybe 15 years ago, I played where 3♣ in response to 2NT for the minors was a pattern ask. This is not a typo. Three Clubs was not natural. With club preference, you passed (and somewhat hoped for a double) or bid 4♣. I thought that this was stupid and unplayable as well, until I tried it. Strangely, I liked it.

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Way before that, maybe 15 years ago, I played where 3♣ in response to 2NT for the minors was a pattern ask.  This is not a typo.  Three Clubs was not natural.  With club preference, you passed (and somewhat hoped for a double) or bid 4♣.  I thought that this was stupid and unplayable as well, until I tried it.  Strangely, I liked it.

When I played the Roman Club, we played that method too. In that case, opener's 2NT showed 5+s and only 4+s.

 

I thought the 4 signoff was scary too, but no disaster situation ever arose.

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