han Posted November 29, 2007 Report Share Posted November 29, 2007 Josh, how do you play the jump to 4S? Quote Link to comment Share on other sites More sharing options...
jdonn Posted November 29, 2007 Report Share Posted November 29, 2007 Josh, how do you play the jump to 4S? Does it matter? Not every six card suit would qualify for that. Quote Link to comment Share on other sites More sharing options...
beatrix45 Posted November 29, 2007 Report Share Posted November 29, 2007 :) 3NT. Hamman's law: "if 3NT is a possible bid, bid it". This is a good example hand. What is partner to do over 3♠ if he can't raise spades and has no heart stopper? Similarly, even worse, after a (ugh) negative double. 3♠ and dbl are perfect "Futile Willie" bids. Accept that the 3♥ preempt has done its damage, and make the best of it. Pass is a halfway reasonable second choice, but way against percentages opposite a sound opening bid. Quote Link to comment Share on other sites More sharing options...
keylime Posted November 30, 2007 Report Share Posted November 30, 2007 I originally voted for 3♠, but I'm changing my mind and going for double - it caters to more situations alluded to, and additionally, if pard's on some hearts they may convert it because they may have no other rebid available. My double is somewhat cooperative because it's at the 3 level at equal colors. Additionally, you may not have game if pard's on a weak NT hand of 12-14 points lacking some fillers (you're staring at AS, KH, KD - what DID pard open on over there?). Lastly, I'm at IMPs - and I think my best outcomes are going for the sure plus of +300 likely versus an unknown +420 or worse off -100/-150 (and higher). So, change me to the double camp. Quote Link to comment Share on other sites More sharing options...
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