Winstonm Posted October 8, 2007 Report Share Posted October 8, 2007 [hv=d=s&v=e&n=sj10hkq85dkq932c63&w=sa3haj4da4cakj875]266|200|Scoring: IMPBidding: 2S*-X-4S-P P -XAll pass. *Weak 2-bid with 2 of top 3 honors. You lead club Ace (Ace from AK), 3 from dummy, Queen from partner, 4 from declarer. Plan the defense to go +800, a 4-trick defeat. (Hint: make the play that "builds a fence" around partner, leaving no room for partner to make the wrong play.)[/hv] Quote Link to comment Share on other sites More sharing options...
Quantumcat Posted October 9, 2007 Report Share Posted October 9, 2007 Maybe if you cash your two clubs, play two spades, maybe declarer plays a low diamond to his jack and you win, you give partner a club ruff, declarer gets 2 diamond tricks (partner keeps the ten hopefully) then leads king of hearts, you duck, leads a heart/diamond, you get two hearts/1H 1D, cash a club, declarer ruffs a club, has trumps left. You got 4 clubs, a spade, 1-2 hearts, 2-1 diamonds. Hmm, 1 too many but I probably gave him really bad declarer play! Quote Link to comment Share on other sites More sharing options...
pclayton Posted October 9, 2007 Report Share Posted October 9, 2007 The best I can see is this: Apparently declarer is KQxxxx, ?, ?, T9xx. Play a middle club for pard to ruff. I need pard to play a trump so I can clear the suit afterward. This should be logical, since he can't overruff dummy, but I can't see a better plan, and I can't see how pard can be forced to make this play. I also can't see how we can cope with 0-3 or 3-0 in the red suits. Quote Link to comment Share on other sites More sharing options...
Winstonm Posted October 9, 2007 Author Report Share Posted October 9, 2007 Maybe if you cash your two clubs, play two spades, maybe declarer plays a low diamond to his jack and you win, you give partner a club ruff, declarer gets 2 diamond tricks (partner keeps the ten hopefully) then leads king of hearts, you duck, leads a heart/diamond, you get two hearts/1H 1D, cash a club, declarer ruffs a club, has trumps left. You got 4 clubs, a spade, 1-2 hearts, 2-1 diamonds. Hmm, 1 too many but I probably gave him really bad declarer play!If you play Ace then King of clubs, then play Ace and a low spade, declarer will overtake dummy's Jack of spades with the King and draw trumps. He has the 109 of clubs left versus your J8, so he can win a club trick. You have 9 cashing tricks in a NT game for +600, so it would be good to go +800 instead of +500. Keep your wits and count. Try again. Quote Link to comment Share on other sites More sharing options...
Winstonm Posted October 9, 2007 Author Report Share Posted October 9, 2007 The best I can see is this: Apparently declarer is KQxxxx, ?, ?, T9xx. Play a middle club for pard to ruff. I need pard to play a trump so I can clear the suit afterward. This should be logical, since he can't overruff dummy, but I can't see a better plan, and I can't see how pard can be forced to make this play. I also can't see how we can cope with 0-3 or 3-0 in the red suits.Phil: You are on the right track but how can you avoid partner's possible error by forcing a ruff at trick 2? Quote Link to comment Share on other sites More sharing options...
han Posted October 9, 2007 Report Share Posted October 9, 2007 Play a small spade. Win whatever, cash the spade ace, two top clubs and give partner a ruff. Maybe cash both red aces first. Quote Link to comment Share on other sites More sharing options...
pclayton Posted October 9, 2007 Report Share Posted October 9, 2007 Ooh - blind spot. Ducking the spade works since pard has 3 spades, not two. Win the spade, give pard a ruff and he'll play a red card. Cash the clubs (I should get a count signal in a red suit too, not that it matters and try to cash the other ace). Quote Link to comment Share on other sites More sharing options...
bid_em_up Posted October 9, 2007 Report Share Posted October 9, 2007 The best I can see is this: Apparently declarer is KQxxxx, ?, ?, T9xx. Play a middle club for pard to ruff. I need pard to play a trump so I can clear the suit afterward. This should be logical, since he can't overruff dummy, but I can't see a better plan, and I can't see how pard can be forced to make this play. I also can't see how we can cope with 0-3 or 3-0 in the red suits.Phil: You are on the right track but how can you avoid partner's possible error by forcing a ruff at trick 2? You can always lead the club 5, forcing partner to ruff. But Han's line is better. Quote Link to comment Share on other sites More sharing options...
Winstonm Posted October 10, 2007 Author Report Share Posted October 10, 2007 Yes, Hannie. (but only based on my remark to "build a fence"). The optimal theoretical defense is a midde club at trick two, allowing partner to work out the spade return - this caters to a 7-card spade in declarer's hand, but this is highly unlikely given the 4 clubs he also holds. In practice, the best play is a low spade at trick two - partner cannot err and declarer has no recourse. Quote Link to comment Share on other sites More sharing options...
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