Jump to content

Recommended Posts

[hv=d=w&v=n&n=sqjt95hk86dj92ca4&s=sa43hat52dkqcqj85]133|200|Scoring: IMP[/hv]

 

p-p-p-1NT

p-2-p-2

p-3NT-p-4 (agree?)

end.

 

LHO leads a small diamond won by RHO's Ace, who fires back another one. Opps don't believe in giving count and lead randomly.

Link to comment
Share on other sites

You have 10 tricks - 4 spades, 2 diamonds, 2 hearts and 2 clubs. You just have to make sure that you are able to take your 10 tricks before the opponents take 4. The only real danger is that the opponents can score a diamond ruff or overruff. You need to be able to pull trump while keeping control of trumps and the diamond suit. If you lead a low trump from hand and the opponents take their K, you can ruff a diamond return with the A, pull trump and play A and another club. The A is an entry to your hand to allow you to cash the high club and throw the losing heart from dummy.

 

If the opponents return a heart instead of a diamond on winning the K, you must win the heart return in dummy so that you keep the A as an entry to your second club trick.

 

One important point of this hand is that you should not take either the spade finesse or the club finesse.

Link to comment
Share on other sites

You have 10 tricks - 4 spades, 2 diamonds, 2 hearts and 2 clubs. You just have to make sure that you are able to take your 10 tricks before the opponents take 4. The only real danger is that the opponents can score a diamond ruff or overruff. You need to be able to pull trump while keeping control of trumps and the diamond suit. If you lead a low trump from hand and the opponents take their K, you can ruff a diamond return with the A, pull trump and play A and another club. The A is an entry to your hand to allow you to cash the high club and throw the losing heart from dummy.

 

If the opponents return a heart instead of a diamond on winning the K, you must win the heart return in dummy so that you keep the A as an entry to your second club trick.

 

One important point of this hand is that you should not take either the spade finesse or the club finesse.

Good analysis Art!

Link to comment
Share on other sites

Yeah I was thinking the same thing. This hand is great as a pure lesson hand, eh. When I need to take extra tricks I still tend to want to take every finesse in sight without thinking about it properly, this hand is a good lesson on how not to do that!
Link to comment
Share on other sites

You have 10 tricks - 4 spades, 2 diamonds, 2 hearts and 2 clubs.  You just have to make sure that you are able to take your 10 tricks before the opponents take 4.  The only real danger is that the opponents can score a diamond ruff or overruff.  You need to be able to pull trump while keeping control of trumps and the diamond suit.  If you lead a low trump from hand and the opponents take their K, you can ruff a diamond return with the A, pull trump and play A and another club.  The A is an entry to your hand to allow you to cash the high club and throw the losing heart from dummy.

 

If the opponents return a heart instead of a diamond on winning the K, you must win the heart return in dummy so that you keep the A as an entry to your second club trick.

 

One important point of this hand is that you should not take either the spade finesse or the club finesse.

Good analysis Art!

Agree. A, is an easy trap to fall into.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...