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Invite or better responses to strong Club


Gerben42

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I have given this some thought and couldnt get it playable.

 

In uncontested auctions, both partners have the responsibility of showing a couple of HCPs extra to make the auction GF. In contested autions, you would like a pass to be forcing, but if one of the reasons for making a forcing pass is "we might not have game so lets take our +300" it becomes more nebolous than it already is.

 

I'm sure this could be playable if a smarter person than I put some effort into it, but unless I missed Columbus' Egg, it's quite complicated.

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But if you have already made a bid after 1 - Pass, you should not be overly scared of competition anymore, should you?

 

I can imagine something like:

 

1 15+ (Pass) ?

 

* 1: 0 - 6 any / GF 4441 / 13+ balanced

* 1/: 7+ with 5+card

* 1NT: 7 - 9 balanced no 5M (or 4441 short minor)

* 2/: GF 5+card

* 2/: 7 - 9, 3-suited short other major

* 2NT: 10 - 12 balanced

* 3m: Invite, 6-card suit

 

(might have missed something, who knows)

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Playing a 15+ strong , most hands will be semipositive, and only 10% will be double negative. It's useful to have some bids showing semipositives for sure! Here's what I used to play:

 

1 = GF, almost any hand

1 = semipos, bal OR unbal without 5M

1 = double negative, any hand

1NT = semipos, 5+ with a side suit

2 = semipos, 5+ and 4+/

2 = semipos, 5+ and 4+

2M = semipos, 6+M, singlesuited

2NT and higher showed GF 3-suiters

 

This definitely has some advantages since the semipos hands are limited and describe some of their distribution. Disadvantage obviously is that you don't know anything after 1-1, so it's a bit vulnerable to preemption. This is of minor concern imo, since you have forcing passes and penalty doubles (you're in a GF auction) so opps can't overbid the hand that easy... The double negative is more of a problem, but it's acceptable.

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Perhaps for the same reason that people play game-forcing 2/1 bids over their natural openings? And for the same reason people play 4th suit forcing to game? I think there was a clear evolution away from bids which are "forcing one round" and towards bids which are "forcing to game."

 

There are several reasons for this change. I think the idea is that game forcing hands are both more common and more important than hands in the exactly invitational range. A structure based on one-round forces often requires you to have an additional one-round force at the next call when you hold a game-going hand. This additional one-round force takes up space, cramping your slam-bidding auctions and making it harder to really describe the hand. It also makes the overall method more complicated (perhaps needlessly so).

 

Certainly one can argue that in certain methods, the invitational hand type becomes sufficiently common that this approach is wrong on merits. For example, if you are opening very light (say opening range 8-14) then a game force hand for responder is quite infrequent (16+) whereas the "invitational" hand type becomes more common (11-15) and opener can't afford to be jumping around on random 14-counts because you will still respond quite light (say 6+). In such a context playing all 2/1 responses as game-force seems silly, but the prevailing culture has shifted so much towards game-forcing responses that I see a number of people try to play them even opposite light opening bids. Similarly you could argue that a "strong" club, when it becomes sufficiently light in values, has a very wide "invitational" range of hands where responding a negative diamond becomes too frequent and impractical, but again the "prevailing culture" as well as long-standing tradition prevents people from adopting the invitational approach.

 

Sam and I actually play a structure where we respond on invitational hands and use relay:

 

1 = 0-4 hcp (any) or GF balanced or GF with 7+ AKQ points

1 = 5+ hcp, 2-6 AKQ points, 4+, maybe canape, not 3-suited short clubs

1 = 5+ hcp, 2-6 AKQ points, either balanced w/o 4 or primary w/o 4

1NT = 5+ hcp, 2-6 AKQ points, 5+, either one-suited or with 4+ or with 4

2 = 5+ hcp, 2-6 AKQ points, 5+, maybe 4+ but no other 4+ side suit possible

2 = 5+ hcp, 2-6 AKQ points, 5+ and 4+

2 = 5+ hcp, 2-6 AKQ points, 1444 or 0(445) shape short in spades

2 = 5+ hcp, 2-6 AKQ points, 4441 or (445)0 shape short in clubs

2NT+ = various one-suited game-force hands with a very good 6+ card suit

 

However, getting this structure to work involved a lot of complexity.

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  • 5 weeks later...
There are several reasons for this change. I think the idea is that game forcing hands are both more common and more important than hands in the exactly invitational range. A structure based on one-round forces often requires you to have an additional one-round force at the next call when you hold a game-going hand. This additional one-round force takes up space, cramping your slam-bidding auctions and making it harder to really describe the hand. It also makes the overall method more complicated (perhaps needlessly so).

 

Certainly one can argue that in certain methods, the invitational hand type becomes sufficiently common that this approach is wrong on merits. For example, if you are opening very light (say opening range 8-14) then a game force hand for responder is quite infrequent (16+) whereas the "invitational" hand type becomes more common (11-15) and opener can't afford to be jumping around on random 14-counts because you will still respond quite light (say 6+). In such a context playing all 2/1 responses as game-force seems silly, but the prevailing culture has shifted so much towards game-forcing responses that I see a number of people try to play them even opposite light opening bids. Similarly you could argue that a "strong" club, when it becomes sufficiently light in values, has a very wide "invitational" range of hands where responding a negative diamond becomes too frequent and impractical, but again the "prevailing culture" as well as long-standing tradition prevents people from adopting the invitational approach.

Many of the latest MOSCITO variants have adopted game invitational responses to the strong club opening for precisely the reasons that Adam identifies:

 

1. The MOSCITO strong club opening is very light

2. The frequency of GF responses was sufficiently low that the 1 had become badly overloaded

 

We sue a structure in which

 

Responses of 2NT+ show special GF hands (5440s and solid suits)

1 shows any other GF

 

1 shows a double negative

 

Bids between 1 and 2 show game invitational hands

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What about this structure of responses to 1? My pard and I use this structure in The Revision Club, a Big Club bidding system.

 

1 / : 0-7 HCP, 5+-card

1NT: 4 and 4, 0-7 HP

2 / : 6+-card, 0-7 HCP. at most a doubleton in the other minor

2: 4-7 HCP, 5+ card and

2: 8-11 HCP, any 4-4-4-1

2NT: 12+ HCP, any 4-4-4-1

3 / : 5-7 HCP in the minor, 7+ card

3 / : 5-7 HCP in the major, 7+-card

3NT: Gambling NT (A long minor, headed by AKQ))

4 / : Namyats

1: relay, excludes the above mentioned responses; maybe weak, intermediate or strong.

 

Most of the time You will respond 1. The advantage is that opener will bid his suit and You will never respond NT with a balanced hand and 7-14 HCP.

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Millenium Club uses pretty much all transfer responses to one club openings, regardless of hand strength:

 

1 = 0+ HCP, at least 4 card hearts

1 = 0+ HCP, at least 4 card spades

1 = 0+ HCP, "catch-all" with (most) hands without a four card or longer major

etc..

NT responses are "perfect-o" hands for notrump, i.e., quacky hands with some kind of slow values in every suit (or else bid the 1 catch-all)

 

Opener "accepts" the transfer with a modest 1 opener and a fit, otherwise does something else more dramatic. Interesting approach.

 

I've also seen a schedule of responses where 1 was either 0-3 or a game force, allowing responses in other suits to be be semi-positive, 4-7 type hands. Also an interesting way to go.

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in the US i think there is some legal problem with invitational hands over a strong club in that you're only allowed to have relay sequences if you are forced to game. I dunno. i could very well be wrong here, someone who has clue may need to correct/expand on that

All responses are allowed GCC to a strong (15+) opening. The only restriction, not limited to strong openings, is that you aren't supposed to start your relay system until opener's first (asking) rebid, which is easy enough to do with transfer positives or other similar methods. As a matter of practice, no one seems to know what the authors of the GCC meant by a relay system anyway (Stayman?) let alone in particular if a forcing 1-1 sequence starts one, so I'd say effectively you can play whatever you want over a strong club. (Aside - what you were thinking of Matt is that you can play arbitrary GF conventional responses to any opening (in contrast to a strong opening), but only a select few allowed conventions when you might have invitational or weaker values.)

 

1 = GF, almost any hand

1 = double negative, any hand

 

Disadvantage obviously is that you don't know anything after 1-1, so it's a bit vulnerable to preemption.  This is of minor concern imo, since you have forcing passes and penalty doubles (you're in a GF auction) so opps can't overbid the hand that easy...  The double negative is more of a problem, but it's acceptable.

I can see that clarifying the values this way makes preemption more manageable over 1-1(GF), in contrast to say Adam's version where the GF and the double negative hands are combined into 1.

 

Free - what are your methods for finding fits after the double negative sequence 1-1? How do you show very strong hands there?

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1 = GF, almost any hand

1 = double negative, any hand

 

Disadvantage obviously is that you don't know anything after 1-1, so it's a bit vulnerable to preemption.  This is of minor concern imo, since you have forcing passes and penalty doubles (you're in a GF auction) so opps can't overbid the hand that easy...  The double negative is more of a problem, but it's acceptable.

I can see that clarifying the values this way makes preemption more manageable over 1-1(GF), in contrast to say Adam's version where the GF and the double negative hands are combined into 1. What are your methods for handling the double negative, especially for strong hands opposite weak ones?

Takeout Doubles and common sense...

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Oh come on. I realize that the GCC isn't the clearest thing in the universe, but the definition of Relay System is right there in plain letters, and it's carefully written to be easily testable without banning the relays everybody plays (Stayman and Blackwood being the obvious examples).

 

DEFINITIONS, 3:

A sequence of relay bids is defined as a system if, after an opening of

one of a suit, it is started prior to opener’s rebid.

 

1C-1H; 1S relay? fine.

1NT-2C relay? fine.

(2H)-X-2NT relay? fine.

2C-2D automatic? fine.

1C-1S relay? not fine (GCC), fine if GF (Mid).

 

Relative to the original issue:

 

RESPONSES, 1:

ONE DIAMOND as a forcing, artificial response to ONE CLUB.

 

and

 

RESPONSES, 3:

CONVENTIONAL RESPONSES WHICH GUARANTEE GAME

FORCING OR BETTER VALUES. May NOT be part of a relay

system.

 

and

 

RESPONSES, 7:

ARTIFICIAL AND CONVENTIONAL CALLS after strong (15+ HCP),

forcing opening bids...

 

(I know of people who play 16+ or 6+AK controls, who can't rely on RESPONSES, 7. I think they're insane.)

 

Michael.

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The problem is that the word "relay" is not itself defined. What exactly is a relay?

 

The ACBL definition (this is from talking to a lot of directors and people on the laws committees, I don't think it's spelled out anywhere) seems to be that a relay is one of:

 

1: A bid which forces a particular other bid. This is more commonly referred to by bidding system designers as a puppet. Lebensohl is a popular example. Transfers may or may not fall into this category, since they are not "simply puppets" and actually show length in a specific suit.

 

2: A bid which simply requests partner to further describe his hand, without giving any information about the bidder's hand. The most popular example is 1NT (forcing).

 

Because of this, I have had a number of directors rule that a 2 response to 1M which is artificial and shows game-forcing values is legal on the general chart, and that relays can follow. The basic point is that this 2 call does not force a particular bid (so not type 1, opener is supposed to describe his hand) and that it does in fact give information about bidder's hand (shows game forcing values). While this seems a bit dubious to me, it has been confirmed by a lot of people at the national level.

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In Blue Team Club, the 1 response was "semipositive," 6 HCP up with 0-2 controls, while 2M showed 6 cards in the suit and less than 6 HCP. The other responses below 2M were control-showing and GF. Getting out under game after 1-1 was never a problem.

 

Many people have played around with split 1 responses, but they have a significant vulnerability to 4th-hand preemption. Invitational-or-better transfers work well over balanced openers, but tend to create problems when opener may be 5431, stiff in the transfer suit.

 

I think the problem comes in trying to combine natural responses with the invitational+ range. A system where opener relays over positive responses when accepting the invitation, or shows his shape when in doubt, should be pretty straightforward to design.

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  • 2 weeks later...
I play a 14+ club and use 1D as a semi-positive (any 7-10) hand and 1H as the negative (0-6). 1S upwards are GF and show various stuff. I originally thought we would be vulnerable to preemption by the 4th hand but it has been fine, just got to know what your doubles are.
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Steel Wheel:

 

I've also seen a schedule of responses where 1 was either 0-3 or a game force, allowing responses in other suits to be be semi-positive, 4-7 type hands.  Also an interesting way to go.

 

 

Yes, American Forcing Minor by Lutz & Fink, 1995, ISBN 0-939460-52-2.

 

1 = 18+ hcp balanced, 17+ hcp Major suit, 21+ hand, 16+ hand

 

1 Response = 0-3 hcp / 8-13 hcp

1M Response = 4-7 hcp & 3-6 cards in the Major

1NT Response = 14+ hcp

2/ = 4-7 hcp & 6+ cards

2/ = 4-7 hcp & 7+ cards

2NT = 4-7 hcp & 6 + 5

3 = 4-7 hcp & 6 + 5

X = 9+ hcp

XX = 10+ hcp

 

Larry

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Our setup is this

 

 

1D waiting 0+

1H 5H 0+

1S 5S 0+

1Nt 6c 0-4 or GF

etc

 

 

1D opening is natural unbalanced 12-22

1H opening is natural unbalanced 12-14 or 18-22

1S opening is natural unbalanced 12-14 or 18-22

1Nt is 10-14 or 12-15 may have 5M

2C is 11-16 6C or 5C + 4M

 

 

 

For handling interference we do much better then those playing regular Strong Club because as long as you show responder shape early ur ok. The strong hand is more often balanced then unbalanced so the big preemption problem is around the responder not the opener.

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  • 2 weeks later...

our system of a variation to Blue Team Club is working like this:

1 : response

1=0-5pts

1=6+pts, max 2 controls, FORCING up to 2NT

1=3 controls

1NT=4controls

2=5 controls

2=transfer in hearts

2=transfer in spades

2=6 controls

Also, we employ a 1NT opening with a large spectrum of hands, between 1-17 points, where in the lower range the majors are exactly 3 - 3 and minimum 4 clubs

i can send anyone a nice presentation of our system, free of course

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Revision by John Montgomery uses 1D as a positive response or a hand that does not meet the criteria for another bid

1C 1D = Weak with no biddable suit or 8+ HCP any shape

1H = 5 hearts, 0-7 points

1S = 5 spades, 0-7 points

1N = 4/4 in the majors, 0-7 HCP

2C, 2D = 6+ clubs 0-5 HCP

2H = 5/5 or better in the majors 3-7 HCP

2S = super-unusual positive 8-11 HCP

2N = super-unusual positive 12+ HCP

3C, 3D = good suit, few points

3H, 3S = 1 loser 6-card suit, no outside control (ace or king)

3N = some solid 6-card suit, not more than a queen outside

4C = 8 hearts headed by AQJ or better (1 loser)

4D = 8 spades headed by AQJ or better (1 loser)

4H, 4S = solid 7-card suit, nothing higher than a queen outside.

I named all of these so that you can see the broad range that a 1D response must cover; you don't have a 5-card major or a 6-card minor or two 4-card majors and you don't have 8+ HCP. This occurs very often and your system must be able to handle these situations.

 

Transfer responses are a possibility but I am unsure of the legality of such systems within the ACBL. If anyone is interested, John's book can be found at Daniel's Systems Page. His system is 100% GCC and provides an interesting approach to strong club systems. It is designed for IMPs.

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Revision by John Montgomery uses 1D as a positive response or a hand that does not meet the criteria for another bid

I named all of these so that you can see the broad range that a 1D response must cover; you don't have a 5-card major or a 6-card minor or two 4-card majors and you don't have 8+ HCP. This occurs very often and your system must be able to handle these situations.

 

It is designed for IMPs.

 

Since June 2006

Since June 2006 my pard and I play (a modified version of) John Montgomery's Revision Club. We use his basic princples as outlined.

 

I can confirm that many times you respond 1D after a 1C-opening bid. That's no problem at all. After the openingbid of 1C and the 1D response most rebids are quite natural.

 

All I can say is, playing this system is a pleausure. It's a well-thought-out bidding system and worthwile more then just a fast glance. At least Foreword and Inbtroduction of his free book (over 350 pages) should be read by any bridgeplayer, whatever biddingsystem You may use! Just give it a try.

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Revision by John Montgomery uses 1D as a positive response or a hand that does not meet the criteria for another bid

I named all of these so that you can see the broad range that a 1D response must cover; you don't have a 5-card major or a 6-card minor or two 4-card majors and you don't have 8+ HCP. This occurs very often and your system must be able to handle these situations.

 

It is designed for IMPs.

 

Since June 2006

Since June 2006 my pard and I play (a modified version of) John Montgomery's Revision Club. We use his basic princples as outlined.

 

I can confirm that many times you respond 1D after a 1C-opening bid. That's no problem at all. After the openingbid of 1C and the 1D response most rebids are quite natural.

 

All I can say is, playing this system is a pleausure. It's a well-thought-out bidding system and worthwile more then just a fast glance. At least Foreword and Inbtroduction of his free book (over 350 pages) should be read by any bridgeplayer, whatever biddingsystem You may use! Just give it a try.

I agree. The Introduction and Foreword are worth the price of the book :lol: I just have a hard time finding anyone to play it with me.

 

One of the advantages of having the 1D response being either weak or 8+ HCP is that fourth hand can't decide to jump into the bidding because of a 1D negative response to a strong club opening bid. He doesn't know if it is negative or not until later rounds of bidding. The true negative responses, 1H through 2H, have the advantage that they have told opener something about the shape and strength of the hand. If fourth hand enters the auction, opener is better able to judge what action should be taken.

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