cnszsun Posted June 24, 2007 Report Share Posted June 24, 2007 [hv=d=n&v=b&n=sj8xh108xxdakjxcxx&s=sak109xhj9dxxcakxx]133|200|Scoring: IMPps-ps-1♠-ps2♠-ps-3♣-X3♦-X-3♠-AP[/hv] We play natural suit game try.Also, another question, is north's hand close to drury 2c? Quote Link to comment Share on other sites More sharing options...
ArcLight Posted June 24, 2007 Report Share Posted June 24, 2007 It comes down to what your partnership has agreed as its minimum values for a accepting a help suit game try. Is it :xx (2 lsoers)Qx (something better than 2 losers)A/K x (one of the top 2 or 3 honors)? If its xx, then responder can bid game. With the counter suit game try of 3♦, I assume opener feared 1 club loser, and 2 heart losers, so the next question is: What is the partnership agreement on counter suit game tries? AKxxAQJxxKQJ(1 loser, no losers if a finesse is working) Rather than blame anyone, Id suggest the partnership look at 2 issues: 1 - what is the miniumum accept for a game try2- what does a counter suit try show Once you reach an agreement, you are ready for future problems.Don't worry about missing a game if your agreements are not firm. Fix the basic problem (uncertainty) instead. Quote Link to comment Share on other sites More sharing options...
skjaeran Posted June 24, 2007 Report Share Posted June 24, 2007 Having Drury on my CC, I'd have an easy pass over a 2♠ raise. Since that doesn't seem to be on, I'd squeeze out a game try with this hand, but I'd rather bid 2NT (general game try) than 3♣. Over 2NT I'd raise to game with the north hand, with a doubleton and this strong ♦-holding. Quote Link to comment Share on other sites More sharing options...
Fluffy Posted June 24, 2007 Report Share Posted June 24, 2007 I don't like 3♦ nor 3♠, Doubleton on partner's suit is not that bad as they both though. North should use the extra space the double gave him to pass and let the opener explain a bit more. South should have done exactly the same. North has more blame, once south has taken the close to overbid 3♣ trial he cannot be blamed. Quote Link to comment Share on other sites More sharing options...
han Posted June 24, 2007 Report Share Posted June 24, 2007 To me the north hand is close to drury but clearly not good enough. However, when partner makes a game try north should certainly accept (I'd say only reject if partner makes a short suit gametry in diamonds). Quote Link to comment Share on other sites More sharing options...
P_Marlowe Posted June 24, 2007 Report Share Posted June 24, 2007 Hi, #1 ignoring the 3rd seat opener: North. What does a max. raise to 2S look like, if North does not hold one? Just accept. 3D is ok, if you intended it as advanced cue in case opener is looking for more. #2 The Nort hand is certainly not strong enough to send a message "I have inv. values", i.e. no this is not a hand for drury. With kind regardsMarlowe Quote Link to comment Share on other sites More sharing options...
pbleighton Posted June 24, 2007 Report Share Posted June 24, 2007 North needs to accept. His hand isn't quite good enough for a Drury 2C. Peter Quote Link to comment Share on other sites More sharing options...
cherdano Posted June 24, 2007 Report Share Posted June 24, 2007 This has nothing to do with partnership agreements, North is very much a maximum for 2♠, xx is of some help, so he has to bid game. The only question is whether to jump to 4♠ or to bid 3♦, catering for a slam try. Quote Link to comment Share on other sites More sharing options...
gwnn Posted June 24, 2007 Report Share Posted June 24, 2007 North has an über hand for single raise. His next call should be 4♠ whatever partner bids. (except pass) I see the merit of bidding 3♦ but I'm not as sophisticated as Arend and I'd never do that at the table (I reach enough bad slams as it is). Quote Link to comment Share on other sites More sharing options...
inquiry Posted June 24, 2007 Report Share Posted June 24, 2007 South. South issued a game try, north has a hand not to be sad about. OVer 3♣-X, north could have passed, could have bid 3♠, or could have bid 3♦/3♥. HE could also jump to 4♠. Failure to jump to 4♠ conveys he is not max (lets say 25 ZAR is max.. this on eis 23 counting fit). Failure to bid 3♠ says he is not minimum (what ever that is). So the question becomes what is the difference between 3♦ and pass (both show less than max but more than min). Either way, passing the double or bidding 3♦ shows game interest, with 3♦ showing concentrated values. South has enough to bid game after that. Quote Link to comment Share on other sites More sharing options...
gwnn Posted June 24, 2007 Report Share Posted June 24, 2007 I think 25 ZAR points are strong enough to drury. Quote Link to comment Share on other sites More sharing options...
inquiry Posted June 24, 2007 Report Share Posted June 24, 2007 I think 25 ZAR points are strong enough to drury. With 25 ZAR and 4 spades you do not pass.... but 25 fitting zar is fine for drury, since 3rd seat may not be close to 25 zars itself. Quote Link to comment Share on other sites More sharing options...
Apollo81 Posted June 24, 2007 Report Share Posted June 24, 2007 100% North; his hand is just a hair shy of Drury Quote Link to comment Share on other sites More sharing options...
mike777 Posted June 24, 2007 Report Share Posted June 24, 2007 [hv=d=n&v=b&n=sj8xh108xxdakjxcxx&s=sak109xhj9dxxcakxx]133|200|Scoring: IMPps-ps-1♠-ps2♠-ps-3♣-X3♦-X-3♠-AP[/hv] We play natural suit game try.Also, another question, is north's hand close to drury 2c? 100% south the bidding was great, super, up until South forgot to bid 4s over 3d. Quote Link to comment Share on other sites More sharing options...
jdonn Posted June 25, 2007 Report Share Posted June 25, 2007 South bid a lot as it was. North 1000000% has to make sure of reaching game after the 3♣ bid. It doesn't matter much to me how he gets there, but north sure as heck has to get there by the end. Quote Link to comment Share on other sites More sharing options...
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