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Play problem from BIL tourney 10-Jan-04


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From the tourney last night ...

 

Bd: 10
Dlr: East 
Vul: Both
IMPS
               North
               S AKQJ          
               H A3            
               D T932          
               C AKJ           

       West             East
       S 9873           S T52           
       H T85            H J942          
       D QJ7            D A54           
       C Q62            C T98           

               South
               S 64            
               H KQ76          
               D K86           
               C 7543          


West      North       East     South                                            
                      Pass      Pass       
Pass        2C        Pass        2D        
Pass       2NT        Pass        3C        
Pass        3S        Pass       4NT       
Pass        5D        Pass       6NT       
Pass      Pass        Pass       

Lead: H2

 

As South I was responsible for the bad contract as I'd forgotten that the 2NT rebid is weaker in SAYC then other systems I play. I intended 4NT as quantative (invitational), which is what it should be in a sensible system, but of course we're not the only pair who have never discussed this sequence ;) - I should have simply raised to 3NT here.

 

However I thought that this contract, despite how poor it is, illustrates how BIL members should approach declarer play ....

 

1. Count your tricks BEFORE playing from dummy

 

4 spades, 3 hearts, 2 clubs = 9 tricks

 

2. Decide where the additional three tricks can come from ... here it is pretty limited!

 

1 diamond if the ace is onside

1 club if the Queen is onside

1 club if the clubs are 3-3

Minor squeeze chances with hearts and clubs

 

It is important to spot that diamonds can not generate more than one trick without giving two to the defence.

 

3. It is clear that this is a poor contract - two finesses and a 3-3 break is about 8% chance of success! Also other players will not be in this contract, they will be in 3NT. So the number of undertricks is not particularly important, as you as losing 10 IMPs as soon as you go down and a lot of undertricks would increase this by a couple of IMPs, so worth taking chances to make it.

 

4. Plan the play

 

Having worked out that you must take the club finesse, and then get back to dummy to cash the winning club (if you are lucky enough), you need TWO entries to dummy.

 

Luckily you have two, a heart and the diamond king - as the diamond ace MUST be onside for the contract to make.

 

So the easiest line is to win the heart ace and cross back in diamonds to dummy. The reason to play diamonds is that it increases the very minor squeeze chances and gives the defence a chance to go wrong.

 

Take the club finesse and cash spades, then cash clubs, cross to dummy and cash the winners for 12 tricks! You make 4 spades, 3 hearts, 4 clubs and 1 diamond.

 

Cheers

 

Paul

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Very nice!!! An awful slam, a lot of luck, but if you take the chance you deserve it.

 

We bid only 3NT, and made +2 after a small D lead (safety play aplies, overtricks aren't nescessary, but +2 is better than +1).

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We also declared 6NT

 

My fault entirely since I chose to bid 2NT over the 2C opening.

I recieved a Spade and chose to cash 4 rounds of Spades, pitching 2 Diamonds from dummy and baring my King. East threw a club, at which point in time I chose to cross with a Diamond, took the marked club hook and made 6.

 

Sill hand.

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We also declared 6NT

 

My fault entirely since I chose to bid 2NT over the 2C opening.

I recieved a Spade and chose to cash 4 rounds of Spades, pitching 2 Diamonds from dummy and baring my King. East threw a club, at which point in time I chose to cross with a Diamond, took the marked club hook and made 6.

 

Sill hand.

If you put your Kof http://mnet.bg/~mfn/d.gif stiff and played towards it, I am fairly sure decent opps will play the Ace of http://mnet.bg/~mfn/d.gif.

By playing 4 http://mnet.bg/~mfn/s.gif's you did squeeze though. But not the kind of squeeze you probably want ;) a declarer squeeze. But opps do sometimes make mistakes and we all get lucky sometimes :D

 

Mike :D

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A nice way to find out what kind of 2 NT pd has after opening 2http://mnet.bg/~mfn/c.gif is, Kokish.

2http://mnet.bg/~mfn/c.gif - 2http://mnet.bg/~mfn/d.gif( almost forced, any other bid shows slaminterest )

2http://mnet.bg/~mfn/h.gif - 2http://mnet.bg/~mfn/s.gif ( forced )

2 NT = 25-26 and if you bid 2 NT directly, it shows 23-24. Or however you want to set up your point count. And 3 NT after 2http://mnet.bg/~mfn/d.gif shows 27+, but that hand you will not get very often ;) And after 2http://mnet.bg/~mfn/s.gif if you bid another suit you are showing a 2 suited GF hand. Works real handy.

 

Mike :D

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