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Do you make a game try after 1s-2s ?


sathyab

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[hv=d=s&v=n&s=skjxxxhxdaqjxckxx]133|100|Scoring: MP[/hv]

 

You open 1s and partner raises to 2s, opponents passing. Would you make a game try if you were:

 

1) Playing 2/1 with Bergen raises.

 

2) Playing 2/1, but Bergen is a city in Norway, not a convention on your CC (lifted from a profile of an OKBridge player :))

 

At IMPs you would make a game try no matter what kind of major suit raises you were playing probably, but this is MP.

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I simply pass in most cases at mps.

If pd tends to rebid one NT with 3-7 HCPS and 3 Spades and has a good 2 Spade raise with 8-10 HCPS, I would make a try.

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[hv=d=s&v=n&s=skjxxxhxdaqjxckxx]133|100|Scoring: MP[/hv]

 

You open 1s and partner raises to 2s, opponents passing. Would you make a game try if you were:

 

1) Playing 2/1 with Bergen raises.

 

2) Playing 2/1, but Bergen is a city in Norway, not a convention on your CC (lifted from a profile of an OKBridge player :))

 

At IMPs you would make a game try no matter what kind of major suit raises you were playing probably, but this is MP.

IF this is extra in one's opening bid style I think you got to invite.

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IF this is extra in one's opening bid style I think you got to invite.

 

Opening bid style is only important as it shapes the meaning of 2S.

 

The main question is really: what the the range of 2S? The secondary questions are vulnerability and scoring.

 

IMO, playing 2S as 6-9(bad 10), it's crazy to invite. 8-10, you've got to invite vul at imps, 8-10 at other vul/scoring combinations and 7-10 vul at imps it's marginal but OK.

 

Peter

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IF this is extra in one's opening bid style I think you got to invite.

 

Opening bid style is only important as it shapes the meaning of 2S.

 

The main question is really: what the the range of 2S? The secondary questions are vulnerability and scoring.

 

IMO, playing 2S as 6-9(bad 10), it's crazy to invite. 8-10, you've got to invite vul at imps, 8-10 at other vul/scoring combinations and 7-10 vul at imps it's marginal but OK.

 

Peter

Fair enough but if you are talking hcp.. I think 7-10 hcp you need to invite. BTW I play this style.

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First question: abstain, I don't know what these methods are.

 

Second question: I pass in tempo. Even though I'm playing semi-constructive raises that have at least one game try that would be accepted, there seems to be too much work to do to really make this hand 5.5 losers. On a good day, they balance 3 and I'll know what to do next ...

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It seems like:

 

(1) There are a lot of hands that make game on a finesse.

(2) There are not very many hands where game is cold that don't involve four trumps.

(3) There are a few hands where 3 is not odds-on, but not very many.

 

With this in mind, my approach would be to make a try at IMPs, make a try if I play constructive raises, and make a try if I don't play Bergen. If I play bergen and it's MP and a raise could be as little as 5-6 points, it seems like making a try is probably wrong, since most of the "good" games opposite three trumps are only around 50%.

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I would try for game. In the context of playing bergen raises, I don't know since I never play it, but I suppose that is more reason to pass.

 

And unless playing something conventional, the best game try in my mind is clearly 3. Most people bid 3 automatically, but I have a chance at no diamond losers regardless of what partner has there. It's in clubs where I need the help to avoid losers.

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"In context of bergen" only means pard is unlikely to hold 4 spades.

 

And yeah 3 > 3 :)

good grief..guys...partner more likely to hold 4 spades after one spade opening playing Bergen than ....4 hearts after one heart opener....

 

Bergen does not force (direct3) level with all 4 card spade holdings :o Point in fact, judgement/exp crucial on many hands..ala Bergen. :)

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Would You rise 1 with N's hand? It depends from some factors. How is going till now- maybe we need just normal scores, or some tops. If it's the first deal of the tournament it's PASS. The last deal -invite with 3, or invite showing a singleton (much,much better). And of course we'l give some information.But 3 don't help here-better Pass or even 4 :blink: .What is your partners style?

2/1 means NOTHING!!!! here. I would say 2 with N's hand and accept after

singleton invite. Ányway I think it's about 20% chance here(not sure)[hv=n=sq109hxxxxd109xcj109&s=skjxxxhxdaqjxckxx]133|200|[/hv]

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First how do you play your single raise. Always constructive? Can you have a lighter hcp count but good distribution (say 4 or 5 hcp with four card support and a singleton). Can you have a bad 11 hcp count with 3343 distribtion? Etc.

 

Regardless, you can use a lot of different methods. Short suit game tries, long suit game tries, help suit game tries, or with a "relay" (the cheapest bid) a combination of any two of these. I use to relay long suit game tries and use make short suit game tries directly (when hearts was trumps, the raise to 3H was short suit game try in spades). And over the relay, I forced responder to relay back so opener could make his long suit try. I have since changed this slightly

 

I am currently testing the following

1S  2S

2N      general game try or slam try, strong

3C      short suit game try or slam try

3D      short suit game try or slam try

3H      short suit game try or slam try

3S      6+ spades, game try thinking 3NT maybe

 

OVer the "relay" game try. Responder uses the first step to suggest a minimum hand -- thus opener can signoff over this if mini isn';t enough. Otherwise he bids up the line suits he would have rejected the equavilent of long suit game iin despite having better than a minimum. The opener has a chance

 

On this hand, i would bid 3H's.

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In my methods 2 show a good three card raise, from a good 8 to a BAD 12. I'd invite game with 3 at any form of scoring, unless playing short suit game tries - then showing the singleton would be obvious.

 

But regardless of methods, I'd invite at IMP's with this hand.

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Bergen does not force (direct3) level with all 4 card spade holdings :) Point in fact, judgement/exp crucial on many hands..ala Bergen. :)

well.. what can I say? I think bergen sucks in any case :)

 

as for pard's hand for the raise.. that sucks even more than bergen :P :P :P

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It depends entirely on they type of game try available. If I have SS to use, I bid it, as even a MPs there is a game bonus and the same good play that turns a +110 into a +140 for a good result can also hold 3S to -1 when many are failing in 2S for an average minus, which is not a disaster. SS game tries are far and away the most accurate, but come up infrequently. Any type of help-suit try here is of no real value, as I need to know if partner's raise is based on cards located outside the heart suit and not in any single specific suit. SS game tries are by their nature an exclusion bid, a help try in 3 suits at once.

 

There are two ways to score in MPs - either outplay the field or outbid the field.

If I did reach a good 4S here I would play it as carefully to make as if it were rubber bridge, as being in game would assure a good score.

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I'd try a forcing 1NT as North, to show a bad raise to 2S.

 

Incidentally, I'd invite as South all the time playing constructive 1S - 2S.

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