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Damage Limitation


Echognome

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[hv=d=s&v=b&n=sk8xhkxxdxxxcaqtx&s=saj9xxhqjxxdaxxcx]133|200|Scoring: IMP

1 - (2) - 3NT - (Dbl)

P - (P) - 4 - (P)

P - (Dbl) - All Pass[/hv]

 

Over the weekend, this hand sparked some interest as you will soon see why. You open 1 playing something close to 2/1 and the bidding proceeds as follows.

 

LHO leads a diamond and you immediately win the A.

 

At trick 2 you finesse the Q successfully (phew!).

 

At trick 3 you play the A and RHO discards a diamond as you do the same.

 

Time for some reconstruction.

 

How are you going to play to limit the damage?

 

As a side note, can you guess what happened at teammates table if I told you it wasn't good?

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Wow; can LHO really be 5=0=1=7 and RHO 0=6=6=1? I can't think of any real good reason why RHO wouldn't hit the A.

 

I lead a low heart off dummy. I assume that RHO hops ace, cashes a diamond and plays a 3rd diamond. I ruff with the 9. LHO probably overruffs, but has to get out a high club. I ruff in hand, play a spade to the 8, give up a spade, etc..

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Well, if the distribution is as suggested by pclayton and the early play, one could presume that your teammates, holding the E/W cards, got into the stratosphere on the ghastly misfit, and got blasted.....
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