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How do you play after overcall/double?


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Hi,

 

I have new investigation. How to play after overcall. Now I play two systems and two absolutely different styles:

 

1) 2/1

We rather ignore overcalls on 1st level

1 - 1 - 1 = 5+, 4+, F

1 - 1 - 2/1=9+, 5+cards, F, we play Hardy Raises here

We play standard defense on jump overcall of 1

1 - 2 - color = 8-12, 5+cards (13+ is jump color)

We play after 2nd level overcall of 1 Hardy raises:

double is 8-12 whatever,

color is 4+cards, FG,

2NT is FG on lower color then overcall.

The double thing is loosing a bit (you often play one level higher), but the plus from Hardy raises outweighes the disadvantage.

 

After double there is modification that pass is weak or FG, 5+ any. The rest is rather common.

xx = 10+, usually 4-4, non fit

1st level color = as without double (5+, 4+cards, usually up to 11, semiF)

2nd level color (not jump) = 7-11, 5+, NF

pass = 0-7 or 12+, GF, 5+

After major we still play Hardy Raises.

 

2) Precision

After any overcall we change to this:

color 8-12, 5+

jump 13+, 6+ (well no idea what with 13+, 5+cards - probably t/o double and then color-bid)

some fit-jump

 

What is your style? How do you fit major after overcall? And the minor?

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