Miron Posted May 30, 2006 Report Share Posted May 30, 2006 Hi, I have new investigation. How to play after overcall. Now I play two systems and two absolutely different styles: 1) 2/1We rather ignore overcalls on 1st level1♦ - 1♥ - 1♠ = 5+, 4+♠, F1♥ - 1♠ - 2/1=9+, 5+cards, F, we play Hardy Raises hereWe play standard defense on jump overcall of 1♣♦1♦ - 2♥ - color = 8-12, 5+cards (13+ is jump color)We play after 2nd level overcall of 1♥♠ Hardy raises:double is 8-12 whatever, color is 4+cards, FG, 2NT is FG on lower color then overcall. The double thing is loosing a bit (you often play one level higher), but the plus from Hardy raises outweighes the disadvantage. After double there is modification that pass is weak or FG, 5+ any. The rest is rather common.xx = 10+, usually 4-4, non fit1st level color = as without double (5+, 4+cards, usually up to 11, semiF)2nd level color (not jump) = 7-11, 5+, NFpass = 0-7 or 12+, GF, 5+After major we still play Hardy Raises. 2) PrecisionAfter any overcall we change to this:color 8-12, 5+jump 13+, 6+ (well no idea what with 13+, 5+cards - probably t/o double and then color-bid)some fit-jump What is your style? How do you fit major after overcall? And the minor? Quote Link to comment Share on other sites More sharing options...
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