Adebisi Posted April 29, 2006 Report Share Posted April 29, 2006 Hi, im looking for good follow-up after 15+ 1C opening and 1D 0-8 neg response.1NT is 12-14 so 1C-1D-1NT=should be 15-17, but rest?Especially how to deal with 4441 hands?Any good ideas? Quote Link to comment Share on other sites More sharing options...
Free Posted April 29, 2006 Report Share Posted April 29, 2006 Here's what I play: 1♥ = extra's, relay (1♠ double negative)1♠ = 5+♠1NT = minimum, can be semibalanced (5422, 5431, 4441)2m = (5)6+m2♥ = (5)6+♥ It usually works out ok when bidding 1NT on semi balanced hands, but it can be hard when you have 5♥ and some side 4 card suit. After double negative:1NT = natural, can be semibalanced (4441, 5422, usually no 5431 -> canapé transfer)2♣ = any GF (2♦ is waiting bid, other are extremely weak and natural)2♦/M = canapé transfer2NT = a non-minimum NT hand3♣ = canapé transfer Quote Link to comment Share on other sites More sharing options...
Robert Posted April 29, 2006 Report Share Posted April 29, 2006 Hi everyone I use a 16+ 1C, however, your 15+ might be able to use the method. 1C-1D-1H*=either natural with hearts(Kokish two way type style) or shows a club suit. Responder bids a semi auto 1S and opener bids 1NT* with a club hand and any other bid shows hearts and the suit bid. 1C-1D-1S* 1 round force showing 4+ spades. Responder bids 1NT with 0-5HCP,2C* with 6-7HCP, 2D*=3 card raise, 2H=natural or bids 2S with 4 card support. 1C-1D-1NT* shows 18-20HCP balanced. You might want to 'switch' your NT opening range to a medium 14-16 or 15-17 or you will be 'jumping' to 2NT with 18HCP opposite a known 0-7(8?)HCP. You could also use the 1C-1D-1H as a 18+ relay, however, that causes other problems with the higher rebids. 1C-1D-2C* shows diamonds. 1C-1D-2D* shows 4441 types with 19+ HCP. My testing suggested that the minimum 4441 types should try to stay low opposite a 1D reply. Changing the range to 19+ also allows very accurate bidding opposite weak hand types. 1C-1D-2H*(Kokish style) strong two hearts or 25+HCP(if 2NT rebid) I also use a multi 2D opening to show either 6M or 27-28HCP. 1C-1D-2S* minors at least 5-5 1C-1D-2NT=23-24 1C-1D-3C natural force with 5+ clubs 1C-1D-3D natural force with 5+ diamonds 1C-1D-3M= 1 round force with 4(+)M and 6(+) diamonds with a very strong hand. 1C-1D-3NT=to play with long minor and hope for nine tricks. 1C-1D-4C(5503) and 1C-1D-4D(5530) Regards, Robert Quote Link to comment Share on other sites More sharing options...
NickToll Posted April 29, 2006 Report Share Posted April 29, 2006 I like the following development, derived by Tony Forrester (TRS System, 80s). I admit it doesn't fit with everyone's taste, but maybe you can find it interesting. This version is partially modified, in order to include 15+ balanced hands (Forrester starts from 17, playing 14-16 1NT): you be the judge (uhm... where did I hear this one?...) 1♣ - 1♦ - ? 1♥: minimum 2suiter, higher suit is longer, or 15-17 balanced or GF balanced; 1♠ is semiautomatic, then: 1NT 15-17 2♣ clubs + a major (2♦ relay for the major) 2♦ diamonds + a major (2♥/♠ pass/correct) 2♥ majors 2♠ minors 2NT GF balanced 1♠: minimum 2suiter, lower suit is longer; 1NT is relay (not mandatory), then: 2♣ clubs + a major (2♦ relay for the major) 2♦ diamonds + a major (2♥♠ pass/correct) 2♥ majors 2♠ minors 1NT: transfer to clubs, or 18-20 balanced; here 2♣ is double negative, and opener: pass minimum 1suiter 2♦ 18-20 balanced 2♥♠ clubs and this suit, non-minimum (otherwise 1♠), one-round force 2NT clubs and diamonds, non-minimum, one-round force 3♣ 18-20 1suiterpositive bids by responder: 2♦ general positive, 2♥♠ 5card suit, 2NT long diamonds, 3♣ INV raise, 3♦+ Splinter: now opener's 3♣ is limit, others are game-forcing; 2♣: transfer to diamonds; here 2♦ double negative, 2♥ general positive, 2♠/3♣ natural, 2NT hearts, 3♦ INV raise, 3♥+ Splinter; further development is as after 1NT, not considering balanced 18-20; after a general positive, 2NT by opener shows a 2suiter: the second suit is the one artificially bid by partner. 2♦: transfer to hearts; here 2♥ double negative, 2♠ general positive, 2NT spades, 3♣♦ natural, 3♥ INV raise, 3♠+ Splinter; 2♥: transfer to spades; here 2♠ double negative, 2NT general positive, 3♣♦♥ natural, 3♠ INV raise, 4♣+ Splinter; 2♠: 3suiter, 18+; 2NT positive relay for the suit under the singleton, 3♣ and more to play (with 15-17, treat as 2suiter) 2NT: 21-23 balanced 3♣♦♥♠: game-forcing 1suiter Quote Link to comment Share on other sites More sharing options...
hrothgar Posted April 29, 2006 Report Share Posted April 29, 2006 I don't like response strucutres based on 1♦ negative to a storng that could be made on a 15 count. Your 1♦ response ends up badly overloaded. Here's the structure that I'm current using 3N game forcing values, 5=4=4=0 shape3♠ game forcing values, 4=5=4=0 shape 3♥ game forcing values, 5=4=4=0 shape3♦ game forcing values, any 5440 with a ♦ void3♣ any solid suit (AKQxxxx or better)2N game forcing values, any 5440 with a major suit void2♠ semi-positive, single suited with Spades2♥ semi-positive, single suited with Hearts2♦ semi-positive, 5+ Hearts and 4+ Diamonds2♣ semi-positive, 5+ Hearts and (4+ Clubs or 4 Spades)1N semi-positive, unbalanced with 5+ Spades1♠ artificial double negative1♥ artificial semi-positive (balanced or unbalanced with 4 card major)1♦ artifical game force Quote Link to comment Share on other sites More sharing options...
luke warm Posted April 30, 2006 Report Share Posted April 30, 2006 i like free's (sort of), except keeping the relay structure, just 2 steps up 1c : 1d1h (relay, extras) : 1s=double neg1nt=4+ hearts2c=4+ spadesetcfor the 1nt and higher, responder needs to be 5-8 or so with at least 1 control.. i don't like systems that have opener's hand (the strong one) describing, unless it shows a limit hand or a gf hand (1 or 2 nt, for example) Quote Link to comment Share on other sites More sharing options...
Free Posted April 30, 2006 Report Share Posted April 30, 2006 Well, usually the relaystructure will get us too high, but not always. We can still relay, but we can also break relays and go to a natural bidding when we don't see any slam... I think it combines both methods very well. Initial responses over the relays are indeed the same like our usual relayscheme. :( Quote Link to comment Share on other sites More sharing options...
ulven Posted May 1, 2006 Report Share Posted May 1, 2006 I play the following over a 15+ 1C and 0-9 1D reply: 1H 17+ w/BAL / (18+) 20+ w/unBAL1S 15-20 w/5+M (2-suited)1N 15-16 w/BAL2C 15-20 w/4*M & 5+m2D 15-20 w/6+M2H 15-17 w/4H4412S 15-17 w/54+ m’s2N 15-17 w/6+D3C 15-17 w/6+C3D 15-17 w/55+ in M’s3M 15-17 w/7*M Relays over 1H with 8-9. All NT-intervals are broken into 2-p ranges. Quote Link to comment Share on other sites More sharing options...
vang Posted May 2, 2006 Report Share Posted May 2, 2006 I don't like response strucutres based on 1♦ negative to a storng that could be made on a 15 count. Your 1♦ response ends up badly overloaded. Here's the structure that I'm current using 3N game forcing values, 5=4=4=0 shape3♠ game forcing values, 4=5=4=0 shape 3♥ game forcing values, 5=4=4=0 shape3♦ game forcing values, any 5440 with a ♦ void3♣ any solid suit (AKQxxxx or better)2N game forcing values, any 5440 with a major suit void2♠ semi-positive, single suited with Spades2♥ semi-positive, single suited with Hearts2♦ semi-positive, 5+ Hearts and 4+ Diamonds2♣ semi-positive, 5+ Hearts and (4+ Clubs or 4 Spades)1N semi-positive, unbalanced with 5+ Spades1♠ artificial double negative1♥ artificial semi-positive (balanced or unbalanced with 4 card major)1♦ artifical game forcecan you detail a little bit what happens after 1♣ - 1♠ ? tya Quote Link to comment Share on other sites More sharing options...
Sigi_BC84 Posted May 4, 2006 Report Share Posted May 4, 2006 can you detail a little bit what happens after 1♣ - 1♠ ? tyaHere's a document describing it in some detail (and the rest of the entire system in quite some detail :-): Marston/Thompson Moscito 2005 (your question is answered on page 11). Maybe Richard plays it differently... --Sigi Quote Link to comment Share on other sites More sharing options...
rbforster Posted May 7, 2006 Report Share Posted May 7, 2006 I play a strong club (16+) similar to Free with 1♣-1♦-1♥ artificial and extras (20+). Other rebids by opener besides 1♥ are natural and limited (~16-19), in particular NF. After the 1♥ (extras) - 1♠ (double negative), I just play 2♣ as an artificial GF and everything else natural. Not quite so fancy as Free's methods, but simple. Quote Link to comment Share on other sites More sharing options...
awm Posted May 7, 2006 Report Share Posted May 7, 2006 I've found the following structure to work a bit better than natural bids on minimums, because the sequence 1♣-1♦-2♥ showing 5+♥ is very awkward: 1♣-1♦... 1♥ = extras, try to relay (all others are 15-18)1♠ = major+minor two suiter, can be (41)44 or 4-5/5-4 either way1NT = minimum-range balanced2♣ = both majors, at least 4-42♦-2♠ = natural 6+ card suit deny a side 4+ card major2N = both minors3♣ = 6+♣ no 4cM After 1♣-1♦-1♠: 1N = 6+ points, ask for five-card suit2♣ = 0-5 points, pass/correct for five-card suit2♦ = ask for major, potentially any strength2♥/2♠ = 0-5 points and 6-card suit2N = 0-5 points and 4+/4+ minors3♣/♦ = 0-5 points and 6-card suit Quote Link to comment Share on other sites More sharing options...
rbforster Posted May 7, 2006 Report Share Posted May 7, 2006 I've found the following structure to work a bit better than natural bids on minimums, because the sequence 1♣-1♦-2♥ showing 5+♥ is very awkward Thanks for the suggestions, Adam. You're right that bidding 2♥ with 5+ and a minimum was definitely an unpleasant choice in my system. Quote Link to comment Share on other sites More sharing options...
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