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MeisterE

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Everything posted by MeisterE

  1. How exactly would creating competitive game play be against any theory or goal? Maybe we should put little league baseball teams up against professionals.
  2. Theoretically? I may be old school, but MSN gaming zone used to have bridge in its repertoire; it had 3 rooms I believe: Casual Play, Intermediate, & Expert. Something like that; it was great.
  3. I agree, Usually the U.S. players are not that good... But the Turkies seem to be great at any skill level.
  4. To create competitive - the 4 players should be at or about the same self-evaluated skill level (imo). So I check the competitive play box, which is a completely superfluous check box (didn't take long to figure that one out). And here's my typical findings: Novice, beginners, intermediate, advanced, & expert (so called) players meshed in one playground. This causes many problems: first, it's not competitive play if everyone at the table is of a different caliper which induces the phenomenon of the 'hot-seat': players jumping around until they find a comparable player. Why not create segregated rooms based on skill-level? MSN Gaming Zone had a great set-up; it's too bad they're not still around.
  5. I click the preferences & select competitive play, but competitive play seems to be synonymous with collection of idgets. And who is the Vuegraph guy that's always butting into my game with garrulous commentary? I define him as enemy, but his text continues to be displayed across my message board w/ extraneous information.
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