To create competitive - the 4 players should be at or about the same self-evaluated skill level (imo). So I check the competitive play box, which is a completely superfluous check box (didn't take long to figure that one out). And here's my typical findings: Novice, beginners, intermediate, advanced, & expert (so called) players meshed in one playground. This causes many problems: first, it's not competitive play if everyone at the table is of a different caliper which induces the phenomenon of the 'hot-seat': players jumping around until they find a comparable player. Why not create segregated rooms based on skill-level? MSN Gaming Zone had a great set-up; it's too bad they're not still around.