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ontherock

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  1. 2/1 T-Walsh 1♣ - 1♦ (Balance or Natural; 4+ Hearts) 1♥ - 2♦ (2-3 Spades and No Singleton; Game Force) 3♦ - 4♦ (2 Spades and 5 Diamonds; RKCB) 4NT - 5♣ (2 Keycards with Queen; King Asking) 5NT - 7♦ (Just Diamond King; Safe Place)
  2. Another T-Walsh: 1♣ - 1♦ (Balanced or Natural; 4+ Hearts) 2♥ - 2S (4+ Hearts Minimum; Help suit game try) 3♣ - 3NT (Values in Clubs; Last Train to Clarksville) 4NT - 5C (RKCB; 1-4 key cards) 5NT - 6♦ (King Asking; 1 king) 7♥
  3. From Ultra Club 2D ! = 10-15 HCP 6+D & 0-2H & 0-2S [WITH 5-5 IN THE MINORS: 2NT (4-10 HCP); WITH 5D & 4C OPEN 1D, (WITH 6D & 4C OPEN 2D)] 2H 6+H Natural & 10-11 HCP & N.F. [bID 2H WITH 8+ HCP & HXX IN D] Pass H / xx+ & Minimum 2S S: Hx & 0-1H: xx & MAXIMUM: 2263 / 2164 / 2173 2NT 14-15 HCP S & C Stoppers 3C 14-15 HCP & C Stopper , no S Stopper 3D 0-1H & 6D: KQJxxxx+ 3H 2H & MAXIMUM: 2263 3S SPLINTER: 1462 / 0463 with very good D: AQJxxx / KQJxxx & MAXIMUM 3NT AKQxxx(x) & 6(7)222+ with K or Q in 2 suits outside C 2S 6+S Natural & 10-11 HCP & N.F. [bID 2S WITH 8+ HCP & HXX IN D] FOLLOW-ONS = SAME AS ABOVE 2NT! 10-11 HCP G.I. with D: Hxx: or 12+ hcp & G.F., Opener accepts with 14+ hcp 3C Maximum & C stopper & only 1M stopper 3D Minimum 3C To Play: long C and 0-1D 3D PRE-EMPTIVE 3M 6-CARDS M G.F. SAB-2: 1ST STEP = 0-1M, 2ND STEP = 2M & 1-2 CONTROLS, ZOOM > 3NT TO PLAY 4C SPLINTERS, AGREEING D 4D 3+D PRE-EMPTIVE 4H SPLINTER, AGREEING D 4S SPLINTER, AGREEING D 4NT REGULAR BLACKWOOD FOR ACES ONLY: 5C = 0/4, 5D = 1, 5H = 2, 5S = 3 5D To play
  4. From SCREAM The 2D opening shows either a one-suited hand with diamonds, or a two-suited hand with at least six diamonds and exactly four clubs. In first and second position: 9-13 HCP 6+D 0-3S 0-3H 0-4C. In third position: (5)6+D, weak, discipline according to vulnerability. In fourth position: 2D 13-16 HCP 6D 0-3S 0-3H. Responding to the 2D opening After 2D A game-forcing relay, natural non-forcing major suit bids, an invitational notrump bid, non-invitational raises, a three-level minor-suit scramble and fit-showing jumps are available. 2H Game-forcing relay 2S 2-suited with 6+D and 4C (symmetric continuations) (impossible shapes are omitted from the structure) 2NT+ 1-suited with 6+D (symmetric continuations) 2S Natural, non-forcing (5)6+S 2NT 7+D with broken suit and heart and club honours 3C 3S 3+C 0-1H 3D Solid 7+D 3H 3S 3H 0-1C 3S 3S minimum balanced 3NT Impossible 4D Solid diamonds and 3S 4H 3S maximum balanced 2NT Natural, invitational 3C Not invitational, wide-ranging, seeking a club contract when responder has four clubs and a diamond contract otherwise 3D Not invitational, wide-ranging 3H Natural, non-forcing (5)6+H 3NT Impossible 4D Solid diamonds and 3H 4H 3H useful hand 3S/4C Fit-showing jump, 6 cards in the suit bid and 3D 4NT Both minors, requesting a 5C response when holding four clubs Games To play
  5. From Volmac Precision 2D Opening Meaning: 6+D, 11-15, KJT+ (or 5D AKQT/AKQJ), may have 5-crd major, may have 16+ if 6+ losers if minimum 1-suiter, have reason: like 2 of 3 top honors or 7 cards if 6-4 minors with good 4 and bad 6, consider opening 1D Responses 2H = relay (balanced invit+, or semisolid M slammish, or wk scramble nv) 2S = 5+S forcing 2N = 5+H forcing 3C = transfer to 3D: weak D, or 6+C GF+, or 5M-5other slam, or 5H-4S invit+ BPH: strong limit no major 3D = 5+C, 4M, 1D, no stop oM, GF+ BPH or after strong 1C: pree 3M = 6+M, invit, no C fit 3N = to play 4C = RKC for D 4D = pree 2D 2H relay (balanced invit+, or semisolid M slammish, or wk scramble nv) 2S = max 2N = relay (3C = unbal [3D asks which sing, 3H length ask D], 3D = bal 1-suiter [3M asks stop], 3M = 4-crd, 3N = 4C) 3C/D = 4H/S weak 3M = slammish M 2N = minimum no major 3C = GF relay, or strong invite BPH (3D = bal or s.o. opposite PH, 3M = sing, 3N = sing C or to play opposite PH) 3D = to play 3M = slammish M 3C = minimum, 4H (3D/H = to play, 3S = slammish S, 4C/D sets H/D) 3D = minimum, 4S (3H = slammish H, 3S = to play, 4C/D sets S/D) 3H = 5H ( 3S = H?, 4C sets •, 4D/H = to play, 4S slammish S, 4N RKC for H) 3S = 5S (4C/H sets D/S, 4D/S = to play, 4N RKC for S) 3N = 5C (4m = to play, 4H/S sets C/D, 4N RKC for D) 2D 2S (5+S forcing) 2N = 4H any strength 3C = relay (3D = min, no fit [3H = asks C stop, cue sets D], 3H = max no C stop [3S asks: 3N = half-stop C, 4C = HxS, 4D = no stop no xxS, 4S = xxS], 3S = min fit, 3N = max C stop, 4D = length, cue/4S = Hxx/xxxS max) 3D = to play 3H = 4H limit 3S = 6S GF 4D/cue = sets D/H 3C = max, at most xxxS 3D = to play (3S = xxx) 3H = C stop, maybe H stop (3S denies H stop) 3S = 6S GF 3N = H stop, no C stop 4D = sets D 4H = 5H GF 3D = min, no S fit or 4H (responses as above to 3C) 3H = 5H (3S = 6S or no C stop, 4D/M = to play, 4C sets H or D [4N RKC for D], 4N RKC for H) 3S = min 3-crd supp (3N = S?) 3N = max, HxxS 4C = 5C (4D/S = to play, 4H sets C or D, 4N = to play) 4D/H = max 4-crd supp picture/cue 4S = min 4-crd supp.
  6. Cold bbo have a moblie version. I think it's cool. First, forum could simple support mobile by open rss
  7. I read the artical of Dalphin Transfer from The Bridge Word that's referance to Taiwanese transfer. Could someone explain what is Taiwanese transfer.
  8. Could someone explain how to open in Enhanced Precision.
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