You can Force to game, Just compete or Invite game but often you only have room to do 2 of those. Sometimes a general values showing double is not appropriate as in your examples. On 1 you can invite with 4♦ giving up on 3nt, maybe more attractive at imps and if you cue 3♠ I suppose you could pass if opener bids 4♦ but are stuck in 3nt or forced to game if they bid anything else. That's by agreement in that when we can't handle all 3 of the approaches above, Invites is what we choose to lose and most common in my neck of the woods. The competitive option of 3♦ is most frequent and most important as it can be a pretty scrappy hand trying to bump them up.