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jackthelad

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  1. Hi, Many thanks for that. I hope you can manage to add the facility. Regards Ian Cowper
  2. Hi, I do not know the nicks of people that will join, that would be easy :)...I want to set up an EXPERT table, manually filtering out enemies and poor players using the standard BBO accept/decline, whilst running the invite rejector to block people that flood the "invitations" because they have been rejected. There is at least one person that is currently flooding me, and as far as I can ascertain at least three other players. He is not the Turkish moron that has a program to send 10,000 invites ( that really does hang the PC ) he/she just taps the inviation key on the tourney invitation routine, which just makes it difficult to play. This person uses different nicks/countries every time they perform the flooding, so it is hard to get them banned. Uday does however have the IP address of one of them and imposed a weeks ban. It would be useful to trap the nick of the flooder as this would help in pursuing them and imposing sanctions. Regards Ian Cowper
  3. Hi, The rejector is a fine tool and does exactly what it says on the label, however there are two new idiot offenders on BBO. 1) the idiot that has a program to generate invites 10000 at a time and 2) a few idiots that have discovered that you can keep hitting the invitation key and generate numerous invitations. Both these groups are currently active and will bombard you if you reject their inviation to sit at your table. The Invite rejector handles both, but it does stop one from setting up a table in the lobby and filtering applications to join, which is the only way to get a reasonable game. One cannot just make the offenders an enemy, nor can you have a reject list as these idiots use many many different nicks. Would it be possible to add a filter, so that players can be accepted at a table, but team and tourney invitations are rejected ? I am an ex assembler systems and O/S programmer and can write in C+, given an outline of the program I could write a routine to do this, but I currently havn't got a clue as to the windows comms interfaces, or I would do it myself. Any chance of some help ? Regards Ian Cowper ( jackthelad )
  4. Bridge is a game where emotions are tested. The higher up the game you play, the more extreme the emotions. Without emotion bridge is nothing; so a little understanding of the extreme stress that germans felt might go a long way here. No one wants to make mistakes, but when they are of atomic proportions, then sometimes the resultant actions are equally extreme. All bridge players have felt like this at one time or another. I vote for a sympathetic approach.
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