This suggestion applies to the games that include both all-human and human-robot partnerships, including a large number of virtual club games in which humans may choose (often for some additional fee) to partner with a robot. It is based on the premise that these human players are entitled to a robot partner who, whatever its own limitations may be, at least understands the meanings of the opponents' bids to the same extent as do their human counterparts. The problem it addresses comes on hands such as one this morning in which the robot's human LHO opens 2NT, explained in the chat box as "6-11 minors." The robot does not understand this. It believes that its human LHO has shown a strong 2NT opening. The robot's human partner has a creditable opening hand and overcalls 3H. The robot's human RHO jumps to 5D. Robot holds QJ73 / AQT84 / T / J75 but simply passes 5D, believing that LHO is sitting behind it with a moose. It is entirely possible that the robot may have taken the same or even some worse action had it understood the meaning of 2NT, and in that case it could be chalked up to "you take the good with the bad when you play with the robots." But I suggest that the software be modified (at least as to alerts to robots) such that the robot is alerted to the HCP range and the range of number of cards in each suit promised by the alertable call.