Indeed, I don't care about skill level. I played (as the "expert") in the Canada-wide Rookie-Master game last night. It's a complete crapshoot. Even when you get a capable rookie (and I did), the winning scores are rarely close to those suggested in the hand analysis. But we had a fine time, because everybody was trying to play their best. If some level of of compliance to the Laws of bridge is not enforced, or at least strongly encouraged, at the Main Bridge club, what is the difference between that and the "relaxed" club? Why does it exist? I completely disagree that this sort of thing is not possible with a computer. Simply make players sit for whole hands - if they leave without cause, the computer won't seat them again for some hours - you don't even have to ban them, just don't automatically seat them. I'd also like to see new players not seated until the end of a hand - let a robot play to completion, giving players who were disconnected through no fault of their own a chance to reconnect (I can think of drawbacks to that, though). Add a "report a psych" button. A psych is a gross deviation from agreement. Even a computer can tell the difference between a natural bid and a psych. It doesn't even need to understand conventions - if the bid was alerted, assume it was explained correctly; if it wasn't alerted, and wasn't a cue of opponents' suit, does it have suitable length and strength? Make a player play a round with a bridge robot to demonstrate basic bidding and playing skills before being eligible to play in the Main club (I wouldn't even set the bar very high - 40% against the robot, and you can take the test as often as you want). As for why the skill level on my profile says "private" - that's because I'm a better player than almost every "expert" I've ever played against here (and several of the self-described "world-class"), and I know I'm far from expert. I refuse to lie, and if that's your criterion for accepting me at your table I'm pretty sure I'm not interested. Now, if BBO devised some reasonable way of objectively rating players (which given the database of hands played shouldn't be too hard - base it on their scores relative to everybody they've played, weighting recent scores more highly than older scores - the hardest part would be giving relative values to IMPs vs MPs), I'd be pretty thrilled... You might allow some initial rating based on rankings from ACBL or other leagues - nobody believes ACBL rankings are very relevant, but they'd quickly get adjusted by actual play.