This is based from Shark system Copy the below and paste in word file and open with, choose program "bidedit". save as " whatever". *00{Shark System}=NYYYYYY1C=16+; 1NT -13-15HCP.\\1H/1S = 8-12(1st, 2nd)\\2 level =11-15 and 6+ suits.\\UDCA, coded Tand 9's. \\Raptor overcall. 002D=NNNNNNN36811-15 points and at least a 6 card suit (all seats). 002DP2N=NNNNNNN0Invitational to 3NT. Opener can pass or raise. If opener rebids their minor, it tends to show a 2 suited hand, or shapely unfit for NT, not extra values. 002DP3C=YNNNNNN508Opener will bid 3 card majors up the line. Without a 3 card major, opener can bid 2NT or 3NT with a good suit/hand or rebid clubs with a bad suit/hand. This is similar to Goren Precision, although it is unlikely that opener has a 4 card major. 002DP3H=NNNNNNN568Forcing with at least 6 of a major. This doesn't come up very often, but is useful when it does. Opener can raise the major or bid 3NT. With very distributional hands, opener can rebid their suit. 002DP3S=NNNNNNN568Forcing with at least 6 of a major. This doesn't come up very often, but is useful when it does. Opener can raise the major or bid 3NT. With very distributional hands, opener can rebid their suit 002D2HD=NNNNNNNNegative dbl for major. 002D2SD=NNNNNNNNegative dbl for major. 002D3CD=NNNNNNNNegative dbl for majors. 002D3HD=NNNNNNNNegative dbl for major. 002D3SD=NNNNNNNNegative dbl for major. 002D4CD=NNNNNNNNegative dbl for majors. 002D4HD=NNNNNNNNegative dbl for major. 002H=NNNNNNN36811-15 points and at least a 6 card suit (all seats). 002HP2N=NNNNNNN5Forcing. Opener can rebid their major with an extra card in the suit or a solid suit. They can also bid a 4 card minor, or just raise to 3NT. 002HP3C=YNNNNNN43810+ HCP\\This shows 3 card support and at least an invitational hand. 002HP3D=YNNNNNN338This shows 3 card support and a constructive hand (6-10 points). 002HP3H=NNNNNNN923This just shows 3 card support and less than 6 points or 2 card support with 6-10 points. 002HP3S=YNNNNNN801Splinter. Shows a singleton or void and at least 3 card support for partner's major. 002HP3N=NNNNNNN1This is natural and to play. Denies support for opener's major. 002HP4C=YNNNNNN801Splinter. Shows a singleton or void and at least 3 card support for partner's major. 002HP4D=YNNNNNN801Splinter. Shows a singleton or void and at least 3 card support for partner's major. 002HP5H=NNNNNNN735Voluntary 5-level raise. This asks for the quality of opener's trump. With good trump, opener will bid 6. Otherwise, they'll pass. 002H2SD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002H2ND=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002H3CD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002H3DD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002H3HD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002H3SD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002H3ND=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002H4CD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002H4DD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002H4SD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002S=NNNNNNN36811-15 points and at least a 6 card suit (all seats). 002SP2N=NNNNNNN5Forcing. Opener can rebid their major with an extra card in the suit or a solid suit. They can also bid a 4 card minor, or just raise to 3NT. 002SP3C=YNNNNNN43810+ HCP,\\This shows 3 card support and at least an invitational hand. 002SP3D=YNNNNNN338This shows 3 card support and a constructive hand (6-10 points). 002SP3H=NNNNNNN357Misfit hand for !S. 002SP3S=NNNNNNN323This just shows 3 card support and less than 6 points or 2 card support with 6-10 points. 002SP3N=NNNNNNN1This is natural and to play. Denies support for opener's major. 002SP4C=YNNNNNN801Splinter. Shows a singleton or void and at least 3 card support for partner's major. 002SP4D=YNNNNNN801Splinter. Shows a singleton or void and at least 3 card support for partner's major. 002SP4H=YNNNNNN801Splinter. Shows a singleton or void and at least 3 card support for partner's major. 002SP5S=NNNNNNN735Voluntary 5-level raise. This asks for the quality of opener's trump. With good trump, opener will bid 6. Otherwise, they'll pass. 002S2ND=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002S3CD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002S3DD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002S3HD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002S3SD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002S3ND=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002S4CD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002S4DD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002S4SD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002S4HD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 003C=NNNNNNN468Stronger than 2NT, suggesting opener to bid 3NT. 003D=NNNNNNN468Stronger than 2NT, suggesting opener to bid 3NT. 004C=NNNNNNNA78A hand can make 4!H. 004D=YNNNNNNA78A hand can make 4!S 004H=NNNNNNN978Pre-empt. 004S=NNNNNNN978Pre-empt. 402N=NNNNNNN220-21 HCP 403N=NNNNNNN324-26 HCP or gambling 3NT. 503N=YNNNNNN9Broken 4 level minor preempt in undisclosed suit. 303N=YNNNNNN9Broken 4 level minor preempt in undisclosed suit. 502N=YNNNNNN9Broken 3 level minor suit in undisclosed suit. 302N=YNNNNNN9Broken 3 level minor suit in undisclosed suit. 402C=NNNNNNN35711-15 points and at least a 5 card suit and 4 card major (only 4th seat). 402CP2N=NNNNNNN0Invitational to 3NT. Opener can pass or raise. If opener rebids their minor, it tends to show a 2 suited hand, or shapely unfit for NT, not extra values. 402CP2D=YNNNNNN508Artificial and forcing. Opener will bid 3 card majors up the line. Without a 3 card major, opener can bid 2NT or 3NT with a good suit/hand or rebid clubs with a bad suit/hand. This is similar to Goren Precision, although it is unlikely that opener has a 4 card major. 402CP3H=NNNNNNN568Forcing with at least 6 of a major. This doesn't come up very often, but is useful when it does. Opener can raise the major or bid 3NT. With very distributional hands, opener can rebid their suit. 402CP3S=NNNNNNN568Forcing with at least 6 of a major. This doesn't come up very often, but is useful when it does. Opener can raise the major or bid 3NT. With very distributional hands, opener can rebid their suit 402C2HD=NNNNNNNNegative dbl for major. 402C2SD=NNNNNNNNegative dbl for majors. 402C2ND=NNNNNNNNegative dbl for majors. 402C3DD=NNNNNNNNegative dbl for majors. 402C3HD=NNNNNNNNegative dbl for major. 402C3SD=NNNNNNNNegative dbl for major. 402C4DD=NNNNNNNNegative dbl for majors. 402C4HD=NNNNNNNNegative dbl for major. 402C2DD=NNNNNNNNegative dbl. 502C=NNNNNNN36811-15 points and at least a 6 card suit (1, 2 , 3rd seats). 502CP2N=NNNNNNN0Invitational to 3NT. Opener can pass or raise. If opener rebids their minor, it tends to show a 2 suited hand, or shapely unfit for NT, not extra values. 502CP2D=YNNNNNN508Artificial and forcing. Opener will bid 3 card majors up the line. Without a 3 card major, opener can bid 2NT or 3NT with a good suit/hand or rebid clubs with a bad suit/hand. This is similar to Goren Precision, although it is unlikely that opener has a 4 card major. 502CP3H=NNNNNNN568Forcing with at least 6 of a major. This doesn't come up very often, but is useful when it does. Opener can raise the major or bid 3NT. With very distributional hands, opener can rebid their suit. 502CP3S=NNNNNNN568Forcing with at least 6 of a major. This doesn't come up very often, but is useful when it does. Opener can raise the major or bid 3NT. With very distributional hands, opener can rebid their suit 502C2HD=NNNNNNNNegative dbl for major. 502C2SD=NNNNNNNNegative dbl for major. 502C2ND=NNNNNNNNegative dbl for majors. 502C3DD=NNNNNNNNegative dbl for majors. 502C3HD=NNNNNNNNegative dbl for major. 502C3SD=NNNNNNNNegative dbl for major. 502C4DD=NNNNNNNNegative dbl for majors. 502C4HD=NNNNNNNNegative dbl for major. 502C2DD=NNNNNNNNegative dbl. 302C=NNNNNNN00811-15 points and at least a 6 card suit (1, 2 , 3rd seats). 302CP2N=NNNNNNN0Invitational to 3NT. Opener can pass or raise. If opener rebids their minor, it tends to show a 2 suited hand, or shapely unfit for NT, not extra values. 302CP2D=YNNNNNN508Artificial and forcing. Opener will bid 3 card majors up the line. Without a 3 card major, opener can bid 2NT or 3NT with a good suit/hand or rebid clubs with a bad suit/hand. This is similar to Goren Precision, although it is unlikely that opener has a 4 card major. 302CP3H=NNNNNNN568Forcing with at least 6 of a major. This doesn't come up very often, but is useful when it does. Opener can raise the major or bid 3NT. With very distributional hands, opener can rebid their suit. 302CP3S=NNNNNNN568Forcing with at least 6 of a major. This doesn't come up very often, but is useful when it does. Opener can raise the major or bid 3NT. With very distributional hands, opener can rebid their suit 302C2HD=NNNNNNNNegative dbl for major. 302C2SD=NNNNNNNNegative dbl for majors. 302C2ND=NNNNNNNNegative dbl for majors. 302C3DD=NNNNNNNNegative dbl for majors. 302C3HD=NNNNNNNNegative dbl for major. 302C3SD=NNNNNNNNegative dbl for major. 302C4DD=NNNNNNNNegative dbl for majors. 302C4HD=NNNNNNNNegative dbl for major. 302C2DD=NNNNNNNNegative dbl. 001N=NNNNNNN313-15 points (12-15 in third seat). 001NP2C=YNNNNNND08Stayman. 001NP2D=YNNNNNNA08Transfer. Transfer and rebid 2NT shows a 5 card major and a 4 card minor and is forcing to game. Transfer and jump to a major game is a slam try. 001NP2H=YNNNNNNA08Transfer. Transfer and rebid 2NT shows a 5 card major and a 4 card minor and is forcing to game. Transfer and jump to a major game is a slam try. 001NP2S=YNNNNNN408We play this as an invitational-plus hand. Simply put, a hand that wants to go to game with most decent 1NT openers. This also denies a 4 card major. Opener will pass with an absolute minimum and major stoppers. 001NP2SP2N=NNNNNNN1Min. 001NP2SP2NP4C=YNNNNNN7085!H and 3!S slam invitational 001NP2SP2NP4D=YNNNNNN7085!S and 3!H slam invitational 001NP2SP2NP4H=NNNNNNND085!H and 3!S slam Forcing. 001NP2SP2NP4S=YNNNNNND085!S and 3!H slam Forcing. 001NP2SP3CP4C=YNNNNNN7085!H and 3!S slam invitational 001NP2SP3CP4D=YNNNNNN7085!S and 3!H slam invitational 001NP2SP3CP4H=NNNNNNND085!H and 3!S slam Forcing. 001NP2SP3CP4S=YNNNNNND085!S and 3!H slam Forcing. 001NP2SP3DP4C=YNNNNNN7085!H and 3!S slam invitational 001NP2SP3DP4D=YNNNNNN7085!S and 3!H slam invitational 001NP2SP3DP4H=NNNNNNND085!H and 3!S slam Forcing. 001NP2SP3DP4S=YNNNNNND085!S and 3!H slam Forcing. 001NP2N=YNNNNNN4This is an invitational-minus hand. Opener will go to game with a maximum (ie. 15 points). We use our discretion in these bids, but have found them useful for showing a very specific type of hand. 001NP3C=YNNNNNNB08Puppet Stayman. 001NP3CP3D=NNNNNNN008Denies 5 card major and have one 4 card major. 001NP3CP3DP3H=YNNNNNNB084 card !S 001NP3CP3DP3S=NNNNNNNB084 card !H 001NP3CP3DP3N=NNNNNNNBBoth 4 card !H and !S. 001NP3CP3N=NNNNNNN0Denies both 4 and 5 card Majors. 001NP3CP3H=NNNNNNN355 5 card !H 001NP3CP3S=NNNNNNN355 5 card !S 001NP3D=YNNNNNN508This shows a hand with 5!H and 3!S. We have found this makes it much easierto find a fit, rather than just transferring to our 5 card heart suit. Opener could have 5 spades or 4/5 hearts. 001NP3H=YNNNNNN533This shows a hand with 5!S and 3!H. These are generally difficult hands to bid, as you don't just want to transfer to spades in case your partner has 5 hearts. 001NP3S=YNNNNNN708Minor suit slam try. Opener bids a minor with slam interest and 3NT without. 001NP3N=NNNNNNN3A hand with no interest in a major. Often we will not bid Puppet Stayman with just a 3 card major if our hand is very flat, or if we don't want to give anything away, and feel that 3NT is a better contract. 001NP4C=YNNNNNND08Gerber. 001NP4D=YNNNNNNA08Texas transfer to 4!H. No slam interest. 001NP4H=YNNNNNNA08Texas transfer to 4!S. No slam interest. 501D=NNNNNNN20511-15HCP, Unbalanced.\\Catch-all bids.\\May have 5 card major.\\No 6 card suit.\\It says nothing about diamonds.\\\\Over inerference, new suits are forcing, Dbl is negative, Jumps bids are weak. 501DP1H=NNNNNNN5484+ card 501DP1HP2H=NNNNNNN2444 cards. 501DP1HP2HP3S=YNNNNNN801Splinter 501DP1HP2HP4C=YNNNNNN801Splinter 501DP1HP2HP4D=YNNNNNN801Splinter 501DP1HP2HP2S=NNNNNNN334Help suit game try. 501DP1HP2HP3C=NNNNNNN335Help suit game try. 501DP1HP2HP3D=NNNNNNN335Help suit game try. 501DP1HP3H=NNNNNNN2555 cards and minimum. 501DP1HP2N=NNNNNNN55 cards and maximum. 501DP1HP1S=NNNNNNN3555 card !S denies 4 card !H's. 501DP1HP2C=NNNNNNN3555 cards and maximum. 501DP1HP2D=NNNNNNN3555 cards and maximum. 501DP1HP3C=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 501DP1HP3D=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 501DP1HP3S=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 501DP1HP4C=YNNNNNN800Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 501DP1HP4D=YNNNNNN800Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 501DP1HP1N=NNNNNNN0minimum. 501DP1HP1NP2C=YNNNNNN508New Minor Forcing.\\Artificial and forcing to 2NT. 501DP1HP1NP2CP2S=NNNNNNNE444 Cards !S. 501DP1HP1NP2CP2H=NNNNNNNE333 card !H's. 501DP1HP1NP2CP2D=NNNNNNNE45Denies 3 card !H and 4 card !S. 501DP1S=NNNNNNN5484 + cards. 501DP1SP1N=NNNNNNN0Denies support of 4card !S and opener could have 5 card !C or !D or !H. But only minimum(11-13). 501DP1SP2H=NNNNNNN35514-15 HCP and 5!H. 501DP1N=NNNNNNN06-10 HCP, denies 4 card majors. 501DP2C=NNNNNNN5471 round forcing.Denies 4 card majors. 501DP2D=NNNNNNN5471 round forcing.Denies 4 card majors. 501DP2H=NNNNNNN957Weak jump shift bid. 501DP2S=NNNNNNN957Weak jump shift bid. 501DP2N=NNNNNNN4Semi balanced. Denies 4 card majors. 501DP3N=NNNNNNN3Again, this is similar to Standard American. It shows 13-15 points and a hand that does not have tolerance for the majors (ie. 2-2 in the majors). 501D1H1S=NNNNNNN558 501D1H2C=NNNNNNN558 501D1H2D=NNNNNNN557 501D1H2S=NNNNNNN268Weak 501D1H2N=NNNNNNN4 501D1H3C=NNNNNNN967Weak. 501D1H3D=NNNNNNN957Weak. 501D1HD=NNNNNNNNegative. 501D1SD=NNNNNNNNegative. 501D1S2C=NNNNNNN558 501D1S2D=NNNNNNN557 501D1S2N=NNNNNNN4 501D1S3C=NNNNNNN967Weak. 501D1S3D=NNNNNNN957Weak. 501D1S2H=NNNNNNN957Weak. 501D2CD=NNNNNNNNegative. 501D2C2D=NNNNNNN557 501D2C2S=NNNNNNN557 501D2C2N=NNNNNNN4 501D2C3D=NNNNNNN957Weak. 501D2C2H=NNNNNNN557 501D2C3H=NNNNNNN967Weak. 501D2C3S=NNNNNNN967Weak. 301D=NNNNNNN24510-15HCP, Unbalanced.\\Catch-all bids.\\May have 5 card major.\\No 6 card suit.\\\\Over inerference, new suits are forcing, Dbl is negative, Jumps bids are weak. 301DP1H=NNNNNNN5484+ card 301DP1HP2H=NNNNNNN2444 cards. 301DP1HP2HP3S=YNNNNNN801Splinter 301DP1HP2HP4C=YNNNNNN801Splinter 301DP1HP2HP4D=YNNNNNN801Splinter 301DP1HP2HP2S=NNNNNNN334Help suit game try. 301DP1HP2HP3C=NNNNNNN335Help suit game try. 301DP1HP2HP3D=NNNNNNN335Help suit game try. 301DP1HP3H=NNNNNNN2555 cards and minimum. 301DP1HP2N=NNNNNNN55 cards and maximum. 301DP1HP1S=NNNNNNN3555 card !S denies 4 card !H's. 301DP1HP2C=NNNNNNN3555 cards and maximum. 301DP1HP2D=NNNNNNN3555 cards and maximum. 301DP1HP3C=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 301DP1HP3D=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 301DP1HP3S=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 301DP1HP4C=YNNNNNN800Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 301DP1HP4D=YNNNNNN800Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 301DP1HP1N=NNNNNNN0minimum. 301DP1HP1NP2C=YNNNNNN508New Minor Forcing.\\Artificial and forcing to 2NT. 301DP1HP1NP2CP2S=NNNNNNNE444 Cards !S. 301DP1HP1NP2CP2H=NNNNNNNE333 card !H's. 301DP1HP1NP2CP2D=NNNNNNNE45Denies 3 card !H and 4 card !S. 301DP1S=NNNNNNN5484 + cards. 301DP1SP1N=NNNNNNN0Denies support of 4card !S and opener could have 5 card !C or !D or !H. But only minimum(11-13). 301DP1SP2H=NNNNNNN35514-15 HCP and 5!H. 301DP1N=NNNNNNN06-10 HCP, denies 4 card majors. 301DP2C=NNNNNNN5471 round forcing.Denies 4 card majors. 301DP2D=NNNNNNN5471 round forcing.Denies 4 card majors. 301DP2H=NNNNNNN957Weak jump shift bid. 301DP2S=NNNNNNN957Weak jump shift bid. 301DP2N=NNNNNNN4Semi balanced. Denies 4 card majors. 301DP3N=NNNNNNN3Again, this is similar to Standard American. It shows 13-15 points and a hand that does not have tolerance for the majors (ie. 2-2 in the majors). 301D1H1S=NNNNNNN558 301D1H2C=NNNNNNN558 301D1H2D=NNNNNNN557 301D1H2S=NNNNNNN268Weak 301D1H2N=NNNNNNN4 301D1H3C=NNNNNNN967Weak. 301D1H3D=NNNNNNN957Weak. 301D1HD=NNNNNNNNegative. 301D1SD=NNNNNNNNegative. 301D1S2C=NNNNNNN558 301D1S2D=NNNNNNN557 301D1S2N=NNNNNNN4 301D1S3C=NNNNNNN967Weak. 301D1S3D=NNNNNNN957Weak. 301D1S2H=NNNNNNN957Weak. 301D2CD=NNNNNNNNegative. 301D2C2D=NNNNNNN557 301D2C2S=NNNNNNN557 301D2C2N=NNNNNNN4 301D2C3D=NNNNNNN957Weak. 301D2C2H=NNNNNNN557 301D2C3H=NNNNNNN967Weak. 301D2C3S=NNNNNNN967Weak. 401D=NNNNNNN25811-15HCP, Unbalanced.\\Catch-all bids.\\No 6 card suit.\\\\Over inerference, new suits are forcing, Dbl is negative, Jumps bids are weak. 401DP1H=NNNNNNN3484+ card 401DP1HP2H=NNNNNNN2444 cards. 401DP1HP2HP3S=YNNNNNN801Splinter 401DP1HP2HP4C=YNNNNNN801Splinter 401DP1HP2HP4D=YNNNNNN801Splinter 401DP1HP2HP2S=NNNNNNN334Help suit game try. 401DP1HP2HP3C=NNNNNNN335Help suit game try. 401DP1HP2HP3D=NNNNNNN335Help suit game try. 401DP1HP3H=NNNNNNN2555 cards and minimum. 401DP1HP2N=NNNNNNN55 cards and maximum. 401DP1HP1S=NNNNNNN3555 card !S denies 4 card !H's. 401DP1HP2C=NNNNNNN3555 cards and maximum. 401DP1HP2D=NNNNNNN3555 cards and maximum. 401DP1HP3C=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 401DP1HP3D=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 401DP1HP3S=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 401DP1HP4C=YNNNNNN800Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 401DP1HP4D=YNNNNNN800Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 401DP1HP1N=NNNNNNN0minimum. 401DP1HP1NP2C=YNNNNNN508New Minor Forcing.\\Artificial and forcing to 2NT. 401DP1HP1NP2CP2S=NNNNNNNE444 Cards !S. 401DP1HP1NP2CP2H=NNNNNNNE333 card !H's. 401DP1HP1NP2CP2D=NNNNNNNE45Denies 3 card !H and 4 card !S. 401DP1S=NNNNNNN5484 + cards. 401DP1SP1N=NNNNNNN0Denies support of 4card !S and opener could have 5 card !C or !D or !H. But only minimum(11-13). 401DP1SP2H=NNNNNNN35514-15 HCP and 5!H. 401DP1N=NNNNNNN06-10 HCP, denies 4 card majors. 401DP2C=NNNNNNN5471 round forcing.Denies 4 card majors. 401DP2D=NNNNNNN5471 round forcing.Denies 4 card majors. 401DP2H=NNNNNNN957Weak jump shift bid. 401DP2S=NNNNNNN957Weak jump shift bid. 401DP2N=NNNNNNN4Semi balanced. Denies 4 card majors. 401DP3N=NNNNNNN3Again, this is similar to Standard American. It shows 13-15 points and a hand that does not have tolerance for the majors (ie. 2-2 in the majors). 401D1H1S=NNNNNNN558 401D1H2C=NNNNNNN558 401D1H2D=NNNNNNN557 401D1H2S=NNNNNNN268Weak 401D1H2N=NNNNNNN4 401D1H3C=NNNNNNN967Weak. 401D1H3D=NNNNNNN957Weak. 401D1HD=NNNNNNNNegative. 401D1SD=NNNNNNNNegative. 401D1S2C=NNNNNNN558 401D1S2D=NNNNNNN557 401D1S2N=NNNNNNN4 401D1S3C=NNNNNNN967Weak. 401D1S3D=NNNNNNN957Weak. 401D1S2H=NNNNNNN957Weak. 401D2CD=NNNNNNNNegative. 401D2C2D=NNNNNNN557 401D2C2S=NNNNNNN557 401D2C2N=NNNNNNN4 401D2C3D=NNNNNNN957Weak. 401D2C2H=NNNNNNN557 401D2C3H=NNNNNNN967Weak. 401D2C3S=NNNNNNN967Weak. 501H=NNNNNNN3478-12 HCP, 4+ Cards. 501HP1N=NNNNNNN09-13HCP. 501HP1S=NNNNNNN5474+ cards !S. 501HP2H=NNNNNNN2440-13 HCP, 4 card support (when NV, it is 3 card support) 501HP3H=NNNNNNN9550-13HCP. 501HP2C=NNNNNNN54814+HCP 501HP2CP2H=NNNNNNN2575+ cards, 8-10 HCP. 501HP2CP2N=NNNNNNN08-10HCP 501HP2CP3H=NNNNNNN3686 card suit and 11-12HCP 501HP2CP3N=NNNNNNN24 card suit and max 11-12 501HP2CP2D=NNNNNNN3468-10HCP 501HP2CP2S=NNNNNNN34511-12 HCP. 501HP2CP3C=NNNNNNN2458-10HCP. 501HP2CP3D=NNNNNNN34511-12HCP. 501HP2CP3S=NNNNNNN35611-12HCP 501HP2N=NNNNNNN4Balanced. Tends to deny 3 card support. 501HP2NP3H=NNNNNNN267Minimum 8-10HCP. 501HP2NP3N=NNNNNNN110-12 Max and 4 card suit. 501HP2NP4H=NNNNNNN167Maximum 10-12HCP. 501HP2D=NNNNNNN54714+ HCP. 501HP2DP2H=NNNNNNN2575+ cards, 8-10 HCP. 501HP2DP2N=NNNNNNN08-10HCP 501HP2DP3H=NNNNNNN3686 card suit and 11-12HCP 501HP2DP3N=NNNNNNN24 card suit and max 11-12 501HP2DP2S=NNNNNNN34511-12 HCP. 501HP2DP3C=NNNNNNN2458-10HCP. 501HP2DP3D=NNNNNNN34511-12HCP. 501HP2DP3S=NNNNNNN35611-12HCP 501HP2S=NNNNNNN167Weak Jump shift. 501HP3C=NNNNNNN167Weak Jump shift. 501HP3D=NNNNNNN167Weak Jump shift. 501HP3S=NNNNNNN267Weak Jump shift. 501HP3N=NNNNNNN0Balanced. No interest in playing majors. 501HP3NP4H=NNNNNNN268unsuitable for NT. 501HD1S=YNNNNNN3033 card support. unlimited points. 501S=NNNNNNN2478-12 HCP, 4+cards. 501SP1N=NNNNNNN09-13HCP. 501SP1S=NNNNNNN5474+ cards !S. 501SP2H=NNNNNNN54714+ HCP 501SP2HP2N=NNNNNNN08-10HCP 501SP2HP3H=NNNNNNN3454+ card suit and 8-10HCP 501SP2HP3N=NNNNNNN24 card !S suit and max 11-12 501SP2HP2S=NNNNNNN3568-10 HCP. 501SP2HP3C=NNNNNNN3458-10HCP. 501SP2HP3D=NNNNNNN3458-10HCP. 501SP2HP3S=NNNNNNN36711-12HCP 501SP3H=NNNNNNN967Weak jump shift. 501SP2C=NNNNNNN54814+HCP 501SP2CP2H=NNNNNNN3454+ cards, 8-10 HCP. 501SP2CP2N=NNNNNNN08-10HCP 501SP2CP3H=NNNNNNN3464+ card suit and 11-12HCP 501SP2CP3N=NNNNNNN24 card suit and max 11-12 501SP2CP2D=NNNNNNN3468-10HCP 501SP2CP2S=NNNNNNN3568-10 HCP. 501SP2CP3C=NNNNNNN3458-10HCP. 501SP2CP3D=NNNNNNN34511-12HCP. 501SP2CP3S=NNNNNNN36711-12HCP 501SP2N=NNNNNNN4Balanced. Tends to deny 3 card support. 501SP2NP3N=NNNNNNN111-12 Max and 4 card suit. 501SP2NP3S=NNNNNNN2678-10HCP. 501SP2NP4S=NNNNNNN267Max 11-12 HCP 501SP2D=NNNNNNN54714+ HCP. 501SP2DP2H=NNNNNNN3454+ cards, 8-10 HCP. 501SP2DP2N=NNNNNNN08-10HCP 501SP2DP3H=NNNNNNN3454+ card suit and 11-12HCP 501SP2DP3N=NNNNNNN24 card suit and max 11-12 501SP2DP2S=NNNNNNN3568-10 HCP. 501SP2DP3C=NNNNNNN3458-10HCP. 501SP2DP3D=NNNNNNN34511-12HCP. 501SP2DP3S=NNNNNNN36711-12HCP 501SP2S=NNNNNNN167Weak Jump shift. 501SP3C=NNNNNNN167Weak Jump shift. 501SP3D=NNNNNNN167Weak Jump shift. 501SP3S=NNNNNNN2550-13HCP. 501SP3N=NNNNNNN0Balanced. No interest in playing majors. 501SP3NP4S=NNNNNNN167Unsuitable for 3NT. 501SD1S=YNNNNNN3033 card support. unlimited points. 501SD2H=YNNNNNN3083 card !S support. 001C=YNNNNNN50816+ HCP. Any Distribution.\\No upgrade of hands for distribution.\\\\After trump fit found, bid 1st round controls.\\1430 by 1!C opener.\\0314 by Weaker hand.\\Exclusion Blackwood 5 level is void in the suit bid. 001CP1D=NNNNNNN0084-7 HCP. Any distribution.\\Hands of this type will not want to go to game if opener has a minimum. 001CP1DP1N=NNNNNNN216-17HCP. Balanced. 001CP1DP1H=YNNNNNNB08Forced. meaning nothing about hearts. 001CP1DP1HP1S=YNNNNNNE08Forced. meaning nothing about spades. 001CP1DP1HP1SP1N=NNNNNNN318-19HCP. Balanced. 001CP1DP1HP1SP2N=NNNNNNN322-23HCP. Balanced. 001CP1DP1HP1SP3N=NNNNNNN324-26 HCP, Balanced. 001CP1DP1HP1SP2S=NNNNNNN35822+HCP with at least 5 spades. 001CP1DP1HP1SP2H=NNNNNNN35720-21HCP, 5+, unbalanced. 001CP1DP1HP1SP3H=NNNNNNN35722+HCP, 5+!H's. 001CP1DP1HP1SP2C=NNNNNNN35720+HCP, 5+, Unbalanced. 001CP1DP1HP1SP2D=NNNNNNN35720+HCP, 5+, Unbalanced. 001CP1DP2N=NNNNNNN320-21HCP, Balanced. 001CP1DP1S=NNNNNNN35816-19HCP, 5+, unbalanced. 001CP1DP2S=NNNNNNN35820-21HCP, 5+, Unbalanced. 001CP1DP2H=NNNNNNN35716-19HCP, 5+, Unbalanced. 001CP1DP2C=NNNNNNN35716-19HCP 001CP1DP2D=NNNNNNN35716-19HCP. 001CP1H=YNNNNNN0080-4 HCP.\\No aces or kings. 001CP1HP2S=NNNNNNN558 001CP1HP2N=NNNNNNN322-23 HCP. 001CP1HP3C=NNNNNNN557 001CP1HP3D=NNNNNNN557 001CP1HP3H=NNNNNNN557 001CP1HP3S=NNNNNNN557 001CP1S=YNNNNNN5088-10HCP, Balanced. 001CP1SP1N=NNNNNNN0Unlimited. exploring major suit fit. 001CP1SP1NP2C=YNNNNNND08Stayman. Forcing to at least 2NT. 001CP1SP1NP3C=YNNNNNNB08game forcing puppet Stayman. 001CP1N=YNNNNNN58+ HCP with at least 5 !C's. 001CP2C=YNNNNNN5088+ HCP with at least 5 !D's. 001CP2D=YNNNNNN5088+HCP. at least five hearts (unbalanced). \\If passed previously, this bid shows 0-8. 001CP2H=YNNNNNN5088+HCP. at least five spades (unbalanced). \\If passed previously, this bid shows 0-8. 001CP2S=YNNNNNN32411-12HCP, Balanced. 001CP2SP2N=NNNNNNN3Balanced or semi balanced. 001CP2SP2NP3C=YNNNNNND24Puppet Stayman 001CP2SP2NP3D=NNNNNNNA55Balanced. Transfer to 3!H. 001CP2SP2NP3H=NNNNNNNA55Balanced. Transfer to 3!S. 001CP2N=NNNNNNN313HCP. 001CP3C=YNNNNNN50814HCP. 001CP3D=YNNNNNN50815HCP. 001CP3H=YNNNNNN50816HCP. 001CP3S=YNNNNNN50817HCP. 301H=NNNNNNN2478-15HCP, 4+ 301HP1S=NNNNNNN2480-8HCP, 4+ 301HP1N=NNNNNNN28-12HCP, no 3 card support. 301HP2C=NNNNNNN3478-12HCP, 4+ and 3 card support 301HP2D=NNNNNNN3478-12HCP, 4+ and 3 card support 301HP2H=NNNNNNN2340-8 HCP, 3/4 cards support. 301HP2S=NNNNNNN968Weak jump shift. 301HDR=NNNNNNN8-12 HCP. 3card support 301HD1S=NNNNNNN2480-8HCP, 301HD1N=YNNNNNNA8-12HCP, 4+ !C, 3 card support 301HD2C=NNNNNNN3188-12HCP, 4+ !D, 3 card support 301HD2D=YNNNNNN3080-8HCP, 3 card support 301HD2H=NNNNNNN2440-8HCP, 4+ !C, 3 card support 301S=NNNNNNN2488-15HCP, 4+ 301SDR=NNNNNNN8-12 HCP. 3card support 301SD1N=YNNNNNN38-12HCP, 4+ !C, 3 card support 301SD2C=NNNNNNN3188-12HCP, 4+ !D, 3 card support 301SD2D=YNNNNNN3080-8HCP, 3 card support 301SD2H=NNNNNNN2470-8HCP, 4+ 301SD2S=NNNNNNN3440-8HCP, 4 card support 301SP1N=NNNNNNN3Any 8-12HCP, No 3 card support. 301SP2C=NNNNNNN3478-12HCP, 4+, and 3 card support. 301SP2D=NNNNNNN3478-12HCP, 4+, and 3 card support. 301SP2H=NNNNNNN2570-8HCP. 5+ 301SP2S=NNNNNNN3340-8HCP, 3/4 card support. 401H=NNNNNNN35511-15 HCP. 401S=NNNNNNN35511-15HCP. *001C1N=YNNNNNN35+ card !D and one 4 card major. *001C1NP2C=NNNNNNND08ask which major? *001C1NP2CP2H=NNNNNNNE44!H suit. *001C1NP2CP2S=NNNNNNNE44!S suit. *001C1NP2D=NNNNNNN237To play. *001S1N=YNNNNNN34 card !H and longer minor *001S1NP2C=NNNNNNND37Pass or correct to 2!D. *001S1NP2CP2D=NNNNNNNE57!D suit. *001S1NP2CPP=NNNNNNN!C suit. *001H1N=YNNNNNN34 card !S and longer minor. *001H1NP2C=NNNNNNND37Pass or correct. *001H1NP2CPP=NNNNNNN!C suit. *001H1NP2CP2D=NNNNNNNE57!D suit. *001D1N=YNNNNNN3Longer !C suit and one 4 card major. *001D1NP2D=YNNNNNND08Asks which Major? *001D1NP2DP2H=NNNNNNNE44!H suit. *001D1NP2DP2S=NNNNNNNE44!S suit. *001D1NP2C=NNNNNNN237To Play. %BBEECDDDDCCBBBBBBBBCCCBDEECDDDDBCCBBBCCCCGIGCIJAACGIGCIIAAUpside down count and attitude.\\Regular suit prefernce in suit contract.\\coded Tens and Nine. 3rd and 5th leads in suit contracts.\\