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A2003

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  1. No. Hard way. This takes lot of time. You can open text files from website and save as in some format. From the saved file, you can highlight text lines, copy and paste in the description of the bid which will save some time. You can find the Full disclosure cards from http://downagain.sin.khk.be/FD/
  2. Full disclosure card for Shark system based on the system notes was prepared by me and posted in Full disclosure systems Forum.
  3. This is based from Shark system Copy the below and paste in word file and open with, choose program "bidedit". save as " whatever". *00{Shark System}=NYYYYYY1C=16+; 1NT -13-15HCP.\\1H/1S = 8-12(1st, 2nd)\\2 level =11-15 and 6+ suits.\\UDCA, coded Tand 9's. \\Raptor overcall. 002D=NNNNNNN36811-15 points and at least a 6 card suit (all seats). 002DP2N=NNNNNNN0Invitational to 3NT. Opener can pass or raise. If opener rebids their minor, it tends to show a 2 suited hand, or shapely unfit for NT, not extra values. 002DP3C=YNNNNNN508Opener will bid 3 card majors up the line. Without a 3 card major, opener can bid 2NT or 3NT with a good suit/hand or rebid clubs with a bad suit/hand. This is similar to Goren Precision, although it is unlikely that opener has a 4 card major. 002DP3H=NNNNNNN568Forcing with at least 6 of a major. This doesn't come up very often, but is useful when it does. Opener can raise the major or bid 3NT. With very distributional hands, opener can rebid their suit. 002DP3S=NNNNNNN568Forcing with at least 6 of a major. This doesn't come up very often, but is useful when it does. Opener can raise the major or bid 3NT. With very distributional hands, opener can rebid their suit 002D2HD=NNNNNNNNegative dbl for major. 002D2SD=NNNNNNNNegative dbl for major. 002D3CD=NNNNNNNNegative dbl for majors. 002D3HD=NNNNNNNNegative dbl for major. 002D3SD=NNNNNNNNegative dbl for major. 002D4CD=NNNNNNNNegative dbl for majors. 002D4HD=NNNNNNNNegative dbl for major. 002H=NNNNNNN36811-15 points and at least a 6 card suit (all seats). 002HP2N=NNNNNNN5Forcing. Opener can rebid their major with an extra card in the suit or a solid suit. They can also bid a 4 card minor, or just raise to 3NT. 002HP3C=YNNNNNN43810+ HCP\\This shows 3 card support and at least an invitational hand. 002HP3D=YNNNNNN338This shows 3 card support and a constructive hand (6-10 points). 002HP3H=NNNNNNN923This just shows 3 card support and less than 6 points or 2 card support with 6-10 points. 002HP3S=YNNNNNN801Splinter. Shows a singleton or void and at least 3 card support for partner's major. 002HP3N=NNNNNNN1This is natural and to play. Denies support for opener's major. 002HP4C=YNNNNNN801Splinter. Shows a singleton or void and at least 3 card support for partner's major. 002HP4D=YNNNNNN801Splinter. Shows a singleton or void and at least 3 card support for partner's major. 002HP5H=NNNNNNN735Voluntary 5-level raise. This asks for the quality of opener's trump. With good trump, opener will bid 6. Otherwise, they'll pass. 002H2SD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002H2ND=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002H3CD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002H3DD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002H3HD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002H3SD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002H3ND=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002H4CD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002H4DD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002H4SD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002S=NNNNNNN36811-15 points and at least a 6 card suit (all seats). 002SP2N=NNNNNNN5Forcing. Opener can rebid their major with an extra card in the suit or a solid suit. They can also bid a 4 card minor, or just raise to 3NT. 002SP3C=YNNNNNN43810+ HCP,\\This shows 3 card support and at least an invitational hand. 002SP3D=YNNNNNN338This shows 3 card support and a constructive hand (6-10 points). 002SP3H=NNNNNNN357Misfit hand for !S. 002SP3S=NNNNNNN323This just shows 3 card support and less than 6 points or 2 card support with 6-10 points. 002SP3N=NNNNNNN1This is natural and to play. Denies support for opener's major. 002SP4C=YNNNNNN801Splinter. Shows a singleton or void and at least 3 card support for partner's major. 002SP4D=YNNNNNN801Splinter. Shows a singleton or void and at least 3 card support for partner's major. 002SP4H=YNNNNNN801Splinter. Shows a singleton or void and at least 3 card support for partner's major. 002SP5S=NNNNNNN735Voluntary 5-level raise. This asks for the quality of opener's trump. With good trump, opener will bid 6. Otherwise, they'll pass. 002S2ND=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002S3CD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002S3DD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002S3HD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002S3SD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002S3ND=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002S4CD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002S4DD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002S4SD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 002S4HD=NNNNNNNAll penalties are for penalty. Opener can pull the double if they have a 'freak' hand. 003C=NNNNNNN468Stronger than 2NT, suggesting opener to bid 3NT. 003D=NNNNNNN468Stronger than 2NT, suggesting opener to bid 3NT. 004C=NNNNNNNA78A hand can make 4!H. 004D=YNNNNNNA78A hand can make 4!S 004H=NNNNNNN978Pre-empt. 004S=NNNNNNN978Pre-empt. 402N=NNNNNNN220-21 HCP 403N=NNNNNNN324-26 HCP or gambling 3NT. 503N=YNNNNNN9Broken 4 level minor preempt in undisclosed suit. 303N=YNNNNNN9Broken 4 level minor preempt in undisclosed suit. 502N=YNNNNNN9Broken 3 level minor suit in undisclosed suit. 302N=YNNNNNN9Broken 3 level minor suit in undisclosed suit. 402C=NNNNNNN35711-15 points and at least a 5 card suit and 4 card major (only 4th seat). 402CP2N=NNNNNNN0Invitational to 3NT. Opener can pass or raise. If opener rebids their minor, it tends to show a 2 suited hand, or shapely unfit for NT, not extra values. 402CP2D=YNNNNNN508Artificial and forcing. Opener will bid 3 card majors up the line. Without a 3 card major, opener can bid 2NT or 3NT with a good suit/hand or rebid clubs with a bad suit/hand. This is similar to Goren Precision, although it is unlikely that opener has a 4 card major. 402CP3H=NNNNNNN568Forcing with at least 6 of a major. This doesn't come up very often, but is useful when it does. Opener can raise the major or bid 3NT. With very distributional hands, opener can rebid their suit. 402CP3S=NNNNNNN568Forcing with at least 6 of a major. This doesn't come up very often, but is useful when it does. Opener can raise the major or bid 3NT. With very distributional hands, opener can rebid their suit 402C2HD=NNNNNNNNegative dbl for major. 402C2SD=NNNNNNNNegative dbl for majors. 402C2ND=NNNNNNNNegative dbl for majors. 402C3DD=NNNNNNNNegative dbl for majors. 402C3HD=NNNNNNNNegative dbl for major. 402C3SD=NNNNNNNNegative dbl for major. 402C4DD=NNNNNNNNegative dbl for majors. 402C4HD=NNNNNNNNegative dbl for major. 402C2DD=NNNNNNNNegative dbl. 502C=NNNNNNN36811-15 points and at least a 6 card suit (1, 2 , 3rd seats). 502CP2N=NNNNNNN0Invitational to 3NT. Opener can pass or raise. If opener rebids their minor, it tends to show a 2 suited hand, or shapely unfit for NT, not extra values. 502CP2D=YNNNNNN508Artificial and forcing. Opener will bid 3 card majors up the line. Without a 3 card major, opener can bid 2NT or 3NT with a good suit/hand or rebid clubs with a bad suit/hand. This is similar to Goren Precision, although it is unlikely that opener has a 4 card major. 502CP3H=NNNNNNN568Forcing with at least 6 of a major. This doesn't come up very often, but is useful when it does. Opener can raise the major or bid 3NT. With very distributional hands, opener can rebid their suit. 502CP3S=NNNNNNN568Forcing with at least 6 of a major. This doesn't come up very often, but is useful when it does. Opener can raise the major or bid 3NT. With very distributional hands, opener can rebid their suit 502C2HD=NNNNNNNNegative dbl for major. 502C2SD=NNNNNNNNegative dbl for major. 502C2ND=NNNNNNNNegative dbl for majors. 502C3DD=NNNNNNNNegative dbl for majors. 502C3HD=NNNNNNNNegative dbl for major. 502C3SD=NNNNNNNNegative dbl for major. 502C4DD=NNNNNNNNegative dbl for majors. 502C4HD=NNNNNNNNegative dbl for major. 502C2DD=NNNNNNNNegative dbl. 302C=NNNNNNN00811-15 points and at least a 6 card suit (1, 2 , 3rd seats). 302CP2N=NNNNNNN0Invitational to 3NT. Opener can pass or raise. If opener rebids their minor, it tends to show a 2 suited hand, or shapely unfit for NT, not extra values. 302CP2D=YNNNNNN508Artificial and forcing. Opener will bid 3 card majors up the line. Without a 3 card major, opener can bid 2NT or 3NT with a good suit/hand or rebid clubs with a bad suit/hand. This is similar to Goren Precision, although it is unlikely that opener has a 4 card major. 302CP3H=NNNNNNN568Forcing with at least 6 of a major. This doesn't come up very often, but is useful when it does. Opener can raise the major or bid 3NT. With very distributional hands, opener can rebid their suit. 302CP3S=NNNNNNN568Forcing with at least 6 of a major. This doesn't come up very often, but is useful when it does. Opener can raise the major or bid 3NT. With very distributional hands, opener can rebid their suit 302C2HD=NNNNNNNNegative dbl for major. 302C2SD=NNNNNNNNegative dbl for majors. 302C2ND=NNNNNNNNegative dbl for majors. 302C3DD=NNNNNNNNegative dbl for majors. 302C3HD=NNNNNNNNegative dbl for major. 302C3SD=NNNNNNNNegative dbl for major. 302C4DD=NNNNNNNNegative dbl for majors. 302C4HD=NNNNNNNNegative dbl for major. 302C2DD=NNNNNNNNegative dbl. 001N=NNNNNNN313-15 points (12-15 in third seat). 001NP2C=YNNNNNND08Stayman. 001NP2D=YNNNNNNA08Transfer. Transfer and rebid 2NT shows a 5 card major and a 4 card minor and is forcing to game. Transfer and jump to a major game is a slam try. 001NP2H=YNNNNNNA08Transfer. Transfer and rebid 2NT shows a 5 card major and a 4 card minor and is forcing to game. Transfer and jump to a major game is a slam try. 001NP2S=YNNNNNN408We play this as an invitational-plus hand. Simply put, a hand that wants to go to game with most decent 1NT openers. This also denies a 4 card major. Opener will pass with an absolute minimum and major stoppers. 001NP2SP2N=NNNNNNN1Min. 001NP2SP2NP4C=YNNNNNN7085!H and 3!S slam invitational 001NP2SP2NP4D=YNNNNNN7085!S and 3!H slam invitational 001NP2SP2NP4H=NNNNNNND085!H and 3!S slam Forcing. 001NP2SP2NP4S=YNNNNNND085!S and 3!H slam Forcing. 001NP2SP3CP4C=YNNNNNN7085!H and 3!S slam invitational 001NP2SP3CP4D=YNNNNNN7085!S and 3!H slam invitational 001NP2SP3CP4H=NNNNNNND085!H and 3!S slam Forcing. 001NP2SP3CP4S=YNNNNNND085!S and 3!H slam Forcing. 001NP2SP3DP4C=YNNNNNN7085!H and 3!S slam invitational 001NP2SP3DP4D=YNNNNNN7085!S and 3!H slam invitational 001NP2SP3DP4H=NNNNNNND085!H and 3!S slam Forcing. 001NP2SP3DP4S=YNNNNNND085!S and 3!H slam Forcing. 001NP2N=YNNNNNN4This is an invitational-minus hand. Opener will go to game with a maximum (ie. 15 points). We use our discretion in these bids, but have found them useful for showing a very specific type of hand. 001NP3C=YNNNNNNB08Puppet Stayman. 001NP3CP3D=NNNNNNN008Denies 5 card major and have one 4 card major. 001NP3CP3DP3H=YNNNNNNB084 card !S 001NP3CP3DP3S=NNNNNNNB084 card !H 001NP3CP3DP3N=NNNNNNNBBoth 4 card !H and !S. 001NP3CP3N=NNNNNNN0Denies both 4 and 5 card Majors. 001NP3CP3H=NNNNNNN355 5 card !H 001NP3CP3S=NNNNNNN355 5 card !S 001NP3D=YNNNNNN508This shows a hand with 5!H and 3!S. We have found this makes it much easierto find a fit, rather than just transferring to our 5 card heart suit. Opener could have 5 spades or 4/5 hearts. 001NP3H=YNNNNNN533This shows a hand with 5!S and 3!H. These are generally difficult hands to bid, as you don't just want to transfer to spades in case your partner has 5 hearts. 001NP3S=YNNNNNN708Minor suit slam try. Opener bids a minor with slam interest and 3NT without. 001NP3N=NNNNNNN3A hand with no interest in a major. Often we will not bid Puppet Stayman with just a 3 card major if our hand is very flat, or if we don't want to give anything away, and feel that 3NT is a better contract. 001NP4C=YNNNNNND08Gerber. 001NP4D=YNNNNNNA08Texas transfer to 4!H. No slam interest. 001NP4H=YNNNNNNA08Texas transfer to 4!S. No slam interest. 501D=NNNNNNN20511-15HCP, Unbalanced.\\Catch-all bids.\\May have 5 card major.\\No 6 card suit.\\It says nothing about diamonds.\\\\Over inerference, new suits are forcing, Dbl is negative, Jumps bids are weak. 501DP1H=NNNNNNN5484+ card 501DP1HP2H=NNNNNNN2444 cards. 501DP1HP2HP3S=YNNNNNN801Splinter 501DP1HP2HP4C=YNNNNNN801Splinter 501DP1HP2HP4D=YNNNNNN801Splinter 501DP1HP2HP2S=NNNNNNN334Help suit game try. 501DP1HP2HP3C=NNNNNNN335Help suit game try. 501DP1HP2HP3D=NNNNNNN335Help suit game try. 501DP1HP3H=NNNNNNN2555 cards and minimum. 501DP1HP2N=NNNNNNN55 cards and maximum. 501DP1HP1S=NNNNNNN3555 card !S denies 4 card !H's. 501DP1HP2C=NNNNNNN3555 cards and maximum. 501DP1HP2D=NNNNNNN3555 cards and maximum. 501DP1HP3C=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 501DP1HP3D=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 501DP1HP3S=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 501DP1HP4C=YNNNNNN800Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 501DP1HP4D=YNNNNNN800Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 501DP1HP1N=NNNNNNN0minimum. 501DP1HP1NP2C=YNNNNNN508New Minor Forcing.\\Artificial and forcing to 2NT. 501DP1HP1NP2CP2S=NNNNNNNE444 Cards !S. 501DP1HP1NP2CP2H=NNNNNNNE333 card !H's. 501DP1HP1NP2CP2D=NNNNNNNE45Denies 3 card !H and 4 card !S. 501DP1S=NNNNNNN5484 + cards. 501DP1SP1N=NNNNNNN0Denies support of 4card !S and opener could have 5 card !C or !D or !H. But only minimum(11-13). 501DP1SP2H=NNNNNNN35514-15 HCP and 5!H. 501DP1N=NNNNNNN06-10 HCP, denies 4 card majors. 501DP2C=NNNNNNN5471 round forcing.Denies 4 card majors. 501DP2D=NNNNNNN5471 round forcing.Denies 4 card majors. 501DP2H=NNNNNNN957Weak jump shift bid. 501DP2S=NNNNNNN957Weak jump shift bid. 501DP2N=NNNNNNN4Semi balanced. Denies 4 card majors. 501DP3N=NNNNNNN3Again, this is similar to Standard American. It shows 13-15 points and a hand that does not have tolerance for the majors (ie. 2-2 in the majors). 501D1H1S=NNNNNNN558 501D1H2C=NNNNNNN558 501D1H2D=NNNNNNN557 501D1H2S=NNNNNNN268Weak 501D1H2N=NNNNNNN4 501D1H3C=NNNNNNN967Weak. 501D1H3D=NNNNNNN957Weak. 501D1HD=NNNNNNNNegative. 501D1SD=NNNNNNNNegative. 501D1S2C=NNNNNNN558 501D1S2D=NNNNNNN557 501D1S2N=NNNNNNN4 501D1S3C=NNNNNNN967Weak. 501D1S3D=NNNNNNN957Weak. 501D1S2H=NNNNNNN957Weak. 501D2CD=NNNNNNNNegative. 501D2C2D=NNNNNNN557 501D2C2S=NNNNNNN557 501D2C2N=NNNNNNN4 501D2C3D=NNNNNNN957Weak. 501D2C2H=NNNNNNN557 501D2C3H=NNNNNNN967Weak. 501D2C3S=NNNNNNN967Weak. 301D=NNNNNNN24510-15HCP, Unbalanced.\\Catch-all bids.\\May have 5 card major.\\No 6 card suit.\\\\Over inerference, new suits are forcing, Dbl is negative, Jumps bids are weak. 301DP1H=NNNNNNN5484+ card 301DP1HP2H=NNNNNNN2444 cards. 301DP1HP2HP3S=YNNNNNN801Splinter 301DP1HP2HP4C=YNNNNNN801Splinter 301DP1HP2HP4D=YNNNNNN801Splinter 301DP1HP2HP2S=NNNNNNN334Help suit game try. 301DP1HP2HP3C=NNNNNNN335Help suit game try. 301DP1HP2HP3D=NNNNNNN335Help suit game try. 301DP1HP3H=NNNNNNN2555 cards and minimum. 301DP1HP2N=NNNNNNN55 cards and maximum. 301DP1HP1S=NNNNNNN3555 card !S denies 4 card !H's. 301DP1HP2C=NNNNNNN3555 cards and maximum. 301DP1HP2D=NNNNNNN3555 cards and maximum. 301DP1HP3C=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 301DP1HP3D=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 301DP1HP3S=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 301DP1HP4C=YNNNNNN800Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 301DP1HP4D=YNNNNNN800Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 301DP1HP1N=NNNNNNN0minimum. 301DP1HP1NP2C=YNNNNNN508New Minor Forcing.\\Artificial and forcing to 2NT. 301DP1HP1NP2CP2S=NNNNNNNE444 Cards !S. 301DP1HP1NP2CP2H=NNNNNNNE333 card !H's. 301DP1HP1NP2CP2D=NNNNNNNE45Denies 3 card !H and 4 card !S. 301DP1S=NNNNNNN5484 + cards. 301DP1SP1N=NNNNNNN0Denies support of 4card !S and opener could have 5 card !C or !D or !H. But only minimum(11-13). 301DP1SP2H=NNNNNNN35514-15 HCP and 5!H. 301DP1N=NNNNNNN06-10 HCP, denies 4 card majors. 301DP2C=NNNNNNN5471 round forcing.Denies 4 card majors. 301DP2D=NNNNNNN5471 round forcing.Denies 4 card majors. 301DP2H=NNNNNNN957Weak jump shift bid. 301DP2S=NNNNNNN957Weak jump shift bid. 301DP2N=NNNNNNN4Semi balanced. Denies 4 card majors. 301DP3N=NNNNNNN3Again, this is similar to Standard American. It shows 13-15 points and a hand that does not have tolerance for the majors (ie. 2-2 in the majors). 301D1H1S=NNNNNNN558 301D1H2C=NNNNNNN558 301D1H2D=NNNNNNN557 301D1H2S=NNNNNNN268Weak 301D1H2N=NNNNNNN4 301D1H3C=NNNNNNN967Weak. 301D1H3D=NNNNNNN957Weak. 301D1HD=NNNNNNNNegative. 301D1SD=NNNNNNNNegative. 301D1S2C=NNNNNNN558 301D1S2D=NNNNNNN557 301D1S2N=NNNNNNN4 301D1S3C=NNNNNNN967Weak. 301D1S3D=NNNNNNN957Weak. 301D1S2H=NNNNNNN957Weak. 301D2CD=NNNNNNNNegative. 301D2C2D=NNNNNNN557 301D2C2S=NNNNNNN557 301D2C2N=NNNNNNN4 301D2C3D=NNNNNNN957Weak. 301D2C2H=NNNNNNN557 301D2C3H=NNNNNNN967Weak. 301D2C3S=NNNNNNN967Weak. 401D=NNNNNNN25811-15HCP, Unbalanced.\\Catch-all bids.\\No 6 card suit.\\\\Over inerference, new suits are forcing, Dbl is negative, Jumps bids are weak. 401DP1H=NNNNNNN3484+ card 401DP1HP2H=NNNNNNN2444 cards. 401DP1HP2HP3S=YNNNNNN801Splinter 401DP1HP2HP4C=YNNNNNN801Splinter 401DP1HP2HP4D=YNNNNNN801Splinter 401DP1HP2HP2S=NNNNNNN334Help suit game try. 401DP1HP2HP3C=NNNNNNN335Help suit game try. 401DP1HP2HP3D=NNNNNNN335Help suit game try. 401DP1HP3H=NNNNNNN2555 cards and minimum. 401DP1HP2N=NNNNNNN55 cards and maximum. 401DP1HP1S=NNNNNNN3555 card !S denies 4 card !H's. 401DP1HP2C=NNNNNNN3555 cards and maximum. 401DP1HP2D=NNNNNNN3555 cards and maximum. 401DP1HP3C=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 401DP1HP3D=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 401DP1HP3S=YNNNNNN801Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 401DP1HP4C=YNNNNNN800Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 401DP1HP4D=YNNNNNN800Splinter in support of hearts; must have maximum, 4/5 card support, and a distributional hand 401DP1HP1N=NNNNNNN0minimum. 401DP1HP1NP2C=YNNNNNN508New Minor Forcing.\\Artificial and forcing to 2NT. 401DP1HP1NP2CP2S=NNNNNNNE444 Cards !S. 401DP1HP1NP2CP2H=NNNNNNNE333 card !H's. 401DP1HP1NP2CP2D=NNNNNNNE45Denies 3 card !H and 4 card !S. 401DP1S=NNNNNNN5484 + cards. 401DP1SP1N=NNNNNNN0Denies support of 4card !S and opener could have 5 card !C or !D or !H. But only minimum(11-13). 401DP1SP2H=NNNNNNN35514-15 HCP and 5!H. 401DP1N=NNNNNNN06-10 HCP, denies 4 card majors. 401DP2C=NNNNNNN5471 round forcing.Denies 4 card majors. 401DP2D=NNNNNNN5471 round forcing.Denies 4 card majors. 401DP2H=NNNNNNN957Weak jump shift bid. 401DP2S=NNNNNNN957Weak jump shift bid. 401DP2N=NNNNNNN4Semi balanced. Denies 4 card majors. 401DP3N=NNNNNNN3Again, this is similar to Standard American. It shows 13-15 points and a hand that does not have tolerance for the majors (ie. 2-2 in the majors). 401D1H1S=NNNNNNN558 401D1H2C=NNNNNNN558 401D1H2D=NNNNNNN557 401D1H2S=NNNNNNN268Weak 401D1H2N=NNNNNNN4 401D1H3C=NNNNNNN967Weak. 401D1H3D=NNNNNNN957Weak. 401D1HD=NNNNNNNNegative. 401D1SD=NNNNNNNNegative. 401D1S2C=NNNNNNN558 401D1S2D=NNNNNNN557 401D1S2N=NNNNNNN4 401D1S3C=NNNNNNN967Weak. 401D1S3D=NNNNNNN957Weak. 401D1S2H=NNNNNNN957Weak. 401D2CD=NNNNNNNNegative. 401D2C2D=NNNNNNN557 401D2C2S=NNNNNNN557 401D2C2N=NNNNNNN4 401D2C3D=NNNNNNN957Weak. 401D2C2H=NNNNNNN557 401D2C3H=NNNNNNN967Weak. 401D2C3S=NNNNNNN967Weak. 501H=NNNNNNN3478-12 HCP, 4+ Cards. 501HP1N=NNNNNNN09-13HCP. 501HP1S=NNNNNNN5474+ cards !S. 501HP2H=NNNNNNN2440-13 HCP, 4 card support (when NV, it is 3 card support) 501HP3H=NNNNNNN9550-13HCP. 501HP2C=NNNNNNN54814+HCP 501HP2CP2H=NNNNNNN2575+ cards, 8-10 HCP. 501HP2CP2N=NNNNNNN08-10HCP 501HP2CP3H=NNNNNNN3686 card suit and 11-12HCP 501HP2CP3N=NNNNNNN24 card suit and max 11-12 501HP2CP2D=NNNNNNN3468-10HCP 501HP2CP2S=NNNNNNN34511-12 HCP. 501HP2CP3C=NNNNNNN2458-10HCP. 501HP2CP3D=NNNNNNN34511-12HCP. 501HP2CP3S=NNNNNNN35611-12HCP 501HP2N=NNNNNNN4Balanced. Tends to deny 3 card support. 501HP2NP3H=NNNNNNN267Minimum 8-10HCP. 501HP2NP3N=NNNNNNN110-12 Max and 4 card suit. 501HP2NP4H=NNNNNNN167Maximum 10-12HCP. 501HP2D=NNNNNNN54714+ HCP. 501HP2DP2H=NNNNNNN2575+ cards, 8-10 HCP. 501HP2DP2N=NNNNNNN08-10HCP 501HP2DP3H=NNNNNNN3686 card suit and 11-12HCP 501HP2DP3N=NNNNNNN24 card suit and max 11-12 501HP2DP2S=NNNNNNN34511-12 HCP. 501HP2DP3C=NNNNNNN2458-10HCP. 501HP2DP3D=NNNNNNN34511-12HCP. 501HP2DP3S=NNNNNNN35611-12HCP 501HP2S=NNNNNNN167Weak Jump shift. 501HP3C=NNNNNNN167Weak Jump shift. 501HP3D=NNNNNNN167Weak Jump shift. 501HP3S=NNNNNNN267Weak Jump shift. 501HP3N=NNNNNNN0Balanced. No interest in playing majors. 501HP3NP4H=NNNNNNN268unsuitable for NT. 501HD1S=YNNNNNN3033 card support. unlimited points. 501S=NNNNNNN2478-12 HCP, 4+cards. 501SP1N=NNNNNNN09-13HCP. 501SP1S=NNNNNNN5474+ cards !S. 501SP2H=NNNNNNN54714+ HCP 501SP2HP2N=NNNNNNN08-10HCP 501SP2HP3H=NNNNNNN3454+ card suit and 8-10HCP 501SP2HP3N=NNNNNNN24 card !S suit and max 11-12 501SP2HP2S=NNNNNNN3568-10 HCP. 501SP2HP3C=NNNNNNN3458-10HCP. 501SP2HP3D=NNNNNNN3458-10HCP. 501SP2HP3S=NNNNNNN36711-12HCP 501SP3H=NNNNNNN967Weak jump shift. 501SP2C=NNNNNNN54814+HCP 501SP2CP2H=NNNNNNN3454+ cards, 8-10 HCP. 501SP2CP2N=NNNNNNN08-10HCP 501SP2CP3H=NNNNNNN3464+ card suit and 11-12HCP 501SP2CP3N=NNNNNNN24 card suit and max 11-12 501SP2CP2D=NNNNNNN3468-10HCP 501SP2CP2S=NNNNNNN3568-10 HCP. 501SP2CP3C=NNNNNNN3458-10HCP. 501SP2CP3D=NNNNNNN34511-12HCP. 501SP2CP3S=NNNNNNN36711-12HCP 501SP2N=NNNNNNN4Balanced. Tends to deny 3 card support. 501SP2NP3N=NNNNNNN111-12 Max and 4 card suit. 501SP2NP3S=NNNNNNN2678-10HCP. 501SP2NP4S=NNNNNNN267Max 11-12 HCP 501SP2D=NNNNNNN54714+ HCP. 501SP2DP2H=NNNNNNN3454+ cards, 8-10 HCP. 501SP2DP2N=NNNNNNN08-10HCP 501SP2DP3H=NNNNNNN3454+ card suit and 11-12HCP 501SP2DP3N=NNNNNNN24 card suit and max 11-12 501SP2DP2S=NNNNNNN3568-10 HCP. 501SP2DP3C=NNNNNNN3458-10HCP. 501SP2DP3D=NNNNNNN34511-12HCP. 501SP2DP3S=NNNNNNN36711-12HCP 501SP2S=NNNNNNN167Weak Jump shift. 501SP3C=NNNNNNN167Weak Jump shift. 501SP3D=NNNNNNN167Weak Jump shift. 501SP3S=NNNNNNN2550-13HCP. 501SP3N=NNNNNNN0Balanced. No interest in playing majors. 501SP3NP4S=NNNNNNN167Unsuitable for 3NT. 501SD1S=YNNNNNN3033 card support. unlimited points. 501SD2H=YNNNNNN3083 card !S support. 001C=YNNNNNN50816+ HCP. Any Distribution.\\No upgrade of hands for distribution.\\\\After trump fit found, bid 1st round controls.\\1430 by 1!C opener.\\0314 by Weaker hand.\\Exclusion Blackwood 5 level is void in the suit bid. 001CP1D=NNNNNNN0084-7 HCP. Any distribution.\\Hands of this type will not want to go to game if opener has a minimum. 001CP1DP1N=NNNNNNN216-17HCP. Balanced. 001CP1DP1H=YNNNNNNB08Forced. meaning nothing about hearts. 001CP1DP1HP1S=YNNNNNNE08Forced. meaning nothing about spades. 001CP1DP1HP1SP1N=NNNNNNN318-19HCP. Balanced. 001CP1DP1HP1SP2N=NNNNNNN322-23HCP. Balanced. 001CP1DP1HP1SP3N=NNNNNNN324-26 HCP, Balanced. 001CP1DP1HP1SP2S=NNNNNNN35822+HCP with at least 5 spades. 001CP1DP1HP1SP2H=NNNNNNN35720-21HCP, 5+, unbalanced. 001CP1DP1HP1SP3H=NNNNNNN35722+HCP, 5+!H's. 001CP1DP1HP1SP2C=NNNNNNN35720+HCP, 5+, Unbalanced. 001CP1DP1HP1SP2D=NNNNNNN35720+HCP, 5+, Unbalanced. 001CP1DP2N=NNNNNNN320-21HCP, Balanced. 001CP1DP1S=NNNNNNN35816-19HCP, 5+, unbalanced. 001CP1DP2S=NNNNNNN35820-21HCP, 5+, Unbalanced. 001CP1DP2H=NNNNNNN35716-19HCP, 5+, Unbalanced. 001CP1DP2C=NNNNNNN35716-19HCP 001CP1DP2D=NNNNNNN35716-19HCP. 001CP1H=YNNNNNN0080-4 HCP.\\No aces or kings. 001CP1HP2S=NNNNNNN558 001CP1HP2N=NNNNNNN322-23 HCP. 001CP1HP3C=NNNNNNN557 001CP1HP3D=NNNNNNN557 001CP1HP3H=NNNNNNN557 001CP1HP3S=NNNNNNN557 001CP1S=YNNNNNN5088-10HCP, Balanced. 001CP1SP1N=NNNNNNN0Unlimited. exploring major suit fit. 001CP1SP1NP2C=YNNNNNND08Stayman. Forcing to at least 2NT. 001CP1SP1NP3C=YNNNNNNB08game forcing puppet Stayman. 001CP1N=YNNNNNN58+ HCP with at least 5 !C's. 001CP2C=YNNNNNN5088+ HCP with at least 5 !D's. 001CP2D=YNNNNNN5088+HCP. at least five hearts (unbalanced). \\If passed previously, this bid shows 0-8. 001CP2H=YNNNNNN5088+HCP. at least five spades (unbalanced). \\If passed previously, this bid shows 0-8. 001CP2S=YNNNNNN32411-12HCP, Balanced. 001CP2SP2N=NNNNNNN3Balanced or semi balanced. 001CP2SP2NP3C=YNNNNNND24Puppet Stayman 001CP2SP2NP3D=NNNNNNNA55Balanced. Transfer to 3!H. 001CP2SP2NP3H=NNNNNNNA55Balanced. Transfer to 3!S. 001CP2N=NNNNNNN313HCP. 001CP3C=YNNNNNN50814HCP. 001CP3D=YNNNNNN50815HCP. 001CP3H=YNNNNNN50816HCP. 001CP3S=YNNNNNN50817HCP. 301H=NNNNNNN2478-15HCP, 4+ 301HP1S=NNNNNNN2480-8HCP, 4+ 301HP1N=NNNNNNN28-12HCP, no 3 card support. 301HP2C=NNNNNNN3478-12HCP, 4+ and 3 card support 301HP2D=NNNNNNN3478-12HCP, 4+ and 3 card support 301HP2H=NNNNNNN2340-8 HCP, 3/4 cards support. 301HP2S=NNNNNNN968Weak jump shift. 301HDR=NNNNNNN8-12 HCP. 3card support 301HD1S=NNNNNNN2480-8HCP, 301HD1N=YNNNNNNA8-12HCP, 4+ !C, 3 card support 301HD2C=NNNNNNN3188-12HCP, 4+ !D, 3 card support 301HD2D=YNNNNNN3080-8HCP, 3 card support 301HD2H=NNNNNNN2440-8HCP, 4+ !C, 3 card support 301S=NNNNNNN2488-15HCP, 4+ 301SDR=NNNNNNN8-12 HCP. 3card support 301SD1N=YNNNNNN38-12HCP, 4+ !C, 3 card support 301SD2C=NNNNNNN3188-12HCP, 4+ !D, 3 card support 301SD2D=YNNNNNN3080-8HCP, 3 card support 301SD2H=NNNNNNN2470-8HCP, 4+ 301SD2S=NNNNNNN3440-8HCP, 4 card support 301SP1N=NNNNNNN3Any 8-12HCP, No 3 card support. 301SP2C=NNNNNNN3478-12HCP, 4+, and 3 card support. 301SP2D=NNNNNNN3478-12HCP, 4+, and 3 card support. 301SP2H=NNNNNNN2570-8HCP. 5+ 301SP2S=NNNNNNN3340-8HCP, 3/4 card support. 401H=NNNNNNN35511-15 HCP. 401S=NNNNNNN35511-15HCP. *001C1N=YNNNNNN35+ card !D and one 4 card major. *001C1NP2C=NNNNNNND08ask which major? *001C1NP2CP2H=NNNNNNNE44!H suit. *001C1NP2CP2S=NNNNNNNE44!S suit. *001C1NP2D=NNNNNNN237To play. *001S1N=YNNNNNN34 card !H and longer minor *001S1NP2C=NNNNNNND37Pass or correct to 2!D. *001S1NP2CP2D=NNNNNNNE57!D suit. *001S1NP2CPP=NNNNNNN!C suit. *001H1N=YNNNNNN34 card !S and longer minor. *001H1NP2C=NNNNNNND37Pass or correct. *001H1NP2CPP=NNNNNNN!C suit. *001H1NP2CP2D=NNNNNNNE57!D suit. *001D1N=YNNNNNN3Longer !C suit and one 4 card major. *001D1NP2D=YNNNNNND08Asks which Major? *001D1NP2DP2H=NNNNNNNE44!H suit. *001D1NP2DP2S=NNNNNNNE44!S suit. *001D1NP2C=NNNNNNN237To Play. %BBEECDDDDCCBBBBBBBBCCCBDEECDDDDBCCBBBCCCCGIGCIJAACGIGCIIAAUpside down count and attitude.\\Regular suit prefernce in suit contract.\\coded Tens and Nine. 3rd and 5th leads in suit contracts.\\
  4. Commentators can download PhraseExpress and use. Several statements and frequently used lines can be prepared in advance and save it. All they have to do is point the line and click, the phrase will appear in chat box and use it. Hot keys can be used also. Famous quotes and rules can be prepared in advance. No need to type over and over and avoid spelling errors. Vugraph Operators too.
  5. Play or defend type hands should be selected and pre-dealt. Final contract is established with various bidding shown. Everyone plays or defend same contract. This will allow to improve the playing and defense skill. Recommend at least once a week, in club games or on-line tournament games. This will lure lot of players who does not like the bidding portion of the bridge. Bidding is complex to start with. Once the players get used to playing freely for various contracts, then bidding portion is introduced. This is how I learned to play Bridge. I think, playing comfortably to play the hand is more important before learning the bidding process.
  6. During the middle of the game while playing the hands, declarer ask questions to the defender regarding the discarding methods and agreements. Is it allowed to explain during the middle of playing hands at the time of first or second discards? Secondly, can the declarer ask the meaning of a defender's bid made while playing the middle of the hands?
  7. Partnership agreement was to transfer to the next higher suit. My partner debated in his mind to transfer to 2♦ suit and decided to pass because of insufficient value. East bids 3♣. In fact, it was to play 3♣ per their agreement. I thought, 3♣ bid was for 3NT invitation without looking at their agreement. To get proper defense for 3NT contract, I bid 3♠, I wanted ♠ lead to have a chance to defeat 3NT contract. That is the story. Thanks for all. It is not clear where to post the rules of the game in this bridge forum. I thought this is the appropriate place after looking at other places.
  8. [hv=d=w&v=b&s=sakt754ha63d64ct2]133|100|Scoring: MP West opens 1NT. Long delayed pass by my partner. 3♣ by East. 3♠ bid by me. [/hv] Am I allowed to bid 3♠ here? When I bid 3♠, Opponents called director. Am I barred at this situation? Case 1: 3C is INV Case 2: 3C is to play. Which situation I am allowed to bid?
  9. I still believe it is better to start these on the half hour I like it. Why wait one hour for the next tournament? Also this will give some break to do something. Some of the tournaments are canceled due to same time start.
  10. You can't ascribe all of the value to masterpoints. Most of the value in my opinion would be of playing bridge in an organized game with rules etc that they are familar with. A player delays the game in such a way to play two boards a round and brings the game to unplay the third board with in the last 4 minutes for each round. This player gets ave score for boards like third, sixth, 9th and 12th boards. Is the player within the organized game rules of ACBL speedball tournament? Another player works to play all three boards and unable to finish the third board and gets ave minus for unfinished boards. Is there any rules written for speedball games? Players still write to other players: faster please Please bid, speedball speedball game you are too slow You should be playing in slowball. You should not have entered this tournament, if you playing slow. fast 3 min or what ever time left hurry Are the players allowed to write/chat anything they want? Since, every players knows it is speedball tournament and they are committed to play fast.
  11. Qualify Box is not functioning well. Over Opponents 2C bid, based on the meaning, there are two choices. Need to open convention card and select the appropriate meaning of the 2H bid and click on use. That way the follow up sequence of bidding will be continued properly. Simply clicking on 2H bid on the bid box will not do the follow up bids properly. Design of Qualify Box still need some improvements.
  12. Suggestion: speedball games: 10 boards, 60 min run time, 5 rounds instead of 4 rounds, reduced award points. This will give some comfort break. Reduced TD work.
  13. I am sorry, I should not care for this. I was curious to know how a player can get 30 to 50 points in one day. I was looking at ACBL master points awarded on BBO (WEB), suddenly points jump to 30 to 50 points sometimes in one day.
  14. How a player is stratified in on-line games? Can this happen? Flight A player uses various user ID's for 6 to 12 months and not registering the ACBL number. Earns the points in playing A or B or C flighted events. Now, Registers the same ACBL number after 6 to 12 months for the those user ID's. Now, is it ok to allow the points that earned in flight B and C to be credited to that flight A player?
  15. I will enjoy this team game option. What is the best format for 60 to 70 teams signing up? Knockout or swiss? Is the award points established for online-ACBL team games? This may kill the current ACBL speedball games.
  16. Turbo Convention (copied from Turbo convention) This conventional method was designed to be employed with the Neapolitan Cuebid, which shows a first orsecond round control after a suit-fit has been established. The Neapolitan Cuebid is a feature of theNeapolitan System, which was principally developed by Mr. Eugenio Chiaradia, but which in later yearswas further revised by Mr. Benito Garozzo in 1965 and which was renamed by him as the Blue Team Club.This conventional method, which is incorporated in the Blue Team Club, then allows the bidder to informthe partner about the number of Aces and/or Key Cards held. The fundamental concept of the Turbo convention is that the partner rebids 4 No Trump to show an even number of Aces and/or Key Cards. This may only occur after a cuebid has been made showing a first orsecond round control after suit establishment. If the partner rebids higher than 4 No Trump, then this actionshows an odd number of Aces and/or Key Cards and also a first-round control in that named suit. The bid,therefore, of 4 No Trump does not ask for the number of Aces and/or Key Cards, but rather shows adefinite number of Aces and/or Key Cards. North South ♠ 65 ♠ A87 ♥ AKJ87 ♥ 10943 ♦ A ♦ QJ75 ♣ A8765 ♣ K6 North East South West 1 ♥ Pass 3 ♥ Pass 4 ♣ Pass 4 ♥ Pass 4 NT In the above auction, the first response of South of 3 ♥ promises a Limit Raise, generally with a 4-cardtrump support, and establishes the trump suit. The 4 ♣ rebid by North then becomes the Neapolitan Cuebidshowing either a first or second round control in Clubs. When South rebids 4 ♥, this informs North thatNorth that South does not hold any first or second round control in Diamonds, because South “by-passed”the Diamond suit. North, however, is still interested in a possible slam, and rebids 4 No Trump, which is then the Turboconventional method, and not any form of the Blackwood convention. The 4 No Trump bid by Northpromises an even number of Aces and/or Key Cards: either 0, or 2, or 4 Aces and/or Key Cards. In the above example, South, after first making a Limit Raise, realizes that North has four Key Cards, andpossessing one Ace and/or Key Card, South will then place the contract at: 6 ♥. If South holds no Ace and/or Key Card, then South simply signs off at 5 ♥. Those partnerships agreements, which include the Splinter bid, may be confronted with several confusingauctions and should become aware of the possible problems. The following examples should clarify: North East South West 1 ♠ Pass 4 ♦ Pass 4 NT In the above example, the first response of South is a Splinter bid. The rebid of 4 No Trump by North thenbecomes the Ace and/or Key Card asking bid. It is not the Turbo conventional method. North East South West 1 ♠ Pass 4 ♣ Pass 4 ♦ Pass 4 ♠ 4 NT After the 4 ♣ Splinter bid by South as the first response, establishing the trump suit, North cuebids Diamonds to show first or second round control. South “by-passes” Hearts to show neither first nor second round control in Hearts and returns to the trump suit. The rebid by North of 4 No Trump then becomes the Turbo conventional method, showing an even number of Aces and/or Key Cards.
  17. I have checked and kibitzed several boards of board 11 and 12 in ACBL tournaments. These boards creates swing in the tournament. Players consume a lot of time in handling Board 11 either in bid or during the play and end up losing board 12 to play. That is why the board 12 is unusual number of unfinished boards in each every tournaments. This is observed in scoring results. This is compared to board 3 and board 6 and board 9.
  18. 2pm speedball tournament, Jan 1st, 2008 ACBL tournament: Record Board 12, 23 tables unfinished : TD will have to adjust for 23 tables. This is out of 46 tables. Still, I don't understand why TD's have to work hard to figure out adjustments. Board 10-thru 12 are programed to be difficult boards to bid or play and generally seems to consume more time than the alloted for these boards.
  19. I actually find it is much easier to do the adjustments if the players do not bother me when they have not finished. I do not know for certain what all other directors do but when I am scheduled on my own I specifically ask the players not to ask me for adjustments. I monitor all of the tables. The software will generate a report of tables still in play. I refresh this as often as possible near the end of the round so I can see all of the tables that did not finish or only just finished in time. I then go to all of these tables and see if they need an adjustment and if so I make an assessment of the likely result. Personally I think there are times when average minus is far too generous to players that have caused the late finish. =========================================== TD's are NOT supposed to work hard for adjustments. This is unnecessary. I don't even know there is an established rule to do this by ACBL. Or some players can delay the game to get ave score, if they know that they are doing good in previous boards. How was the 60 minutes selected for all 12 boards? From looking at the game results, there was not a single tournament with all completed boards within the prescribed time. So, the arbitrary timing of 60 minutes is not sufficient. So, TD should have the ability to allow grace time of 4-6 minutes in the increment of 2 min each round when needed to complete the boards. This will minimize TD's efforts for adjustments. Who is in charge for ACBL tournament TD's? Is there a list of TD's?
  20. ACBL Speedball tournaments: From looking at the game results, Average of 12-16 tables are unfinished in the entire tournament. Board 12, being the top, average of 6-8 tables are unfinished in each tournament. I cannot find a single tournament with all completed boards. This creates too much work for TD's unnecessarily for adjusting the boards for lots of reasons. ACBL Slowball tournaments: Down to one section most of the time. Anywhere between 4 to 16 tables.
  21. [hv=d=w&v=n&n=sa7h9dakqt7ckq754&w=sj64h72dj32cat983&e=skt982hktd9864cj6&s=sq53haqj86543d5c2]399|300|Scoring: IMP Bidding Pass 2♣ Pass 2♦ Pass 3♣ Pass 3♥ Pass 5♦ Pass 6♥ Pass 6NT Pass Pass Pass[/hv] Is it legal 2♣ opener? ACBL tournament director says it is. This happened on 11-23-07, 8pm speedball brd 12. Being the last board, it is difficult to explain everything to the TD during the game because of the shortage of time. Result 6NT making 7, Lead T♠ If it is not legal, what is the damage? I am playing East.
  22. Unable to use F6 key to clear the chat in BBO flash. I like the use of the F6 key to clear the chat in regular BBO program because it is quicker. It gets cluttered in the screen of too many chat lines. BBO flash takes longer time, because of the use of the mouse to pin point the line.
  23. When I log in BBOFLASH, connection to BridgeBase program is lost. I get the message Connection with Bridgebase online has been lost. Please log in again (106). Able to log through anonymous log-in.
  24. I use full disclosure convention card. In the tournament, I post both types of CC 1) old style Convention card and 2) full disclosure convention card. So, they can see either one. This is because some opponents don't look beyond the old style Convention card. I get questions in the tournament regularly that CC is not posted. The program post CC only one type what ever was used last one. I am unable to post both types. Reason is that every one is still not familiar with Full disclosure convention card. During the tournament, the opponents tells me that I have not posted one CC, because they are looking at the old style CC. It is blank. When I post the old style CC, Full Disclosure convention card is cleared. But I want to use the Full Disclosure convention card. I have 20 different versions of FD that I constantly change everyday and monitor thru the latest revision date. Is BBO saving all 20 versions (for example) and using the latest one that I used with my same partner. Is it possible to change on-line full disclosure CC? Software feature may be added at "Other Bridge activities" Preparation of Full disclosure CC So, the partners can assign bidding and meaning of a bid and build a FUll Disclosure CC at their pace. save it at their computer or BBO server and use it. It will be a slow process, may be in a year or two, worth it for a long term game development.
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