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lolocowboy

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  1. Still available. My bidding system is Quick Tricks - A, Ax, or Axx is one qt; Kx or Kxx is one; Qxx one; Jxxx or any xxxx one; AK or AKx two; AQ one, AJ one; Axxx two; AQx two; Kxxx two; Qxxx two; xxxxx two; xxxxxx two, . . The quick tricks are based on probability of you and partner's holdings, starting from each having 4-3-3-3.
  2. I channeled a Fortran 4 PC program and came up with a bidding system that is non-variable in available bids, based on a dealt 4-3-3-3 probability distribution. Basically if you have xxxx-Kxx-Kxx-Kxx, you would open 1 of the lowest biddable available suit. This hand has 4 QTs. You ignore all opponent bids. You just bid if you have the QTs at an available level. You MUST bid at the 1 level if you have 4 or more QTs and you're opening the auction. But if you have 4 QTs and opponent bids 1 NT, your only available bid is double, and only if you have a QT in each of 4 suits. The double bid is not optional. Once biddable suits: singleton ace, Ax, Axx, Kx, Kxx, Qxx, Jxxx, xxxx Twice biddable suits: Axxx, Kxxx, Qxxx, Jxxxx, xxxxx Biddable levels in case opponent bids 1 NT and you don't have at least 1 QT in each suit but you have more than 4 QTs: 5 QTs level 2, 6 QTs level 3, etc. At the end of bidding, you and partner should pretty much know your suit distributions and lengths (and so should opponents if they know the system). Since I'm a pretty novice player, Does this make partial sense? There are about 4 or 5 more rules for bidding, and that's it. All bids are mandatory for suit and level.
  3. I made up a system and I've been trying it with a robot Standard American partner. Sometimes we win, mostly we lose. It's a 100% rigid system, or 100% computer programmable, based on suit length (basically quick tricks). I'm nowhere near an expert, more like an advanced rank beginner. If you would like to swap playing with two bidding systems (I mean one at a time), I promise not to become despondent if I don't catch on to your system fast enough.
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