Jump to content

biggerclub

Full Members
  • Posts

    278
  • Joined

  • Last visited

biggerclub's Achievements

(4/13)

17

Reputation

  1. You're invited to the Sparkling Swiss Teams event colloquially known as the Big Game taking place this week and every week on Sunday at 7 pm Eastern and BBO time (6 central, 5 mountain, 4 pacific). Entry is just $1 per player and registration opens 2 hours before the event. You can find us from the BBO launch page by clicking "Competitive", "BBO Points Tournaments", "Sparkling Swiss" (although BBO has been known to change the names of things so searching for "Swiss" might be better), "7 pm start." Each partnership registers separately just like you do for a BBO Pairs game. Once registered you can go to the "Select Teammates" link that shows on the registration page and select teammates of your liking. If you do all of this as soon as registration opens you help yourself (because I will be better able to help you solve problems) and you help us (because BBO players will see an active game with many participants and perhaps choose to join in the fun). Look for help from me, "biggerclub" on BBO or email me here. You can register, log off and then come back in just before game time. I put the over/under line on the number of entries for this week at 40.
  2. Here being highcardsandlongsuits@gmail.com.
  3. You're invited to the Sparkling Swiss Teams event colloquially known as the Big Game taking place this week and every week on Sunday at 7 pm Eastern and BBO time (6 central, 5 mountain, 4 pacific). Entry is just $1 per player and registration opens 2 hours before the event. You can find us from the BBO launch page by clicking "Competitive", "BBO Points Tournaments", "Sparkling Swiss" (although BBO has been known to change the names of things so searching for "Swiss" might be better), "7 pm start." Each partnership registers separately just like you do for a BBO Pairs game. Once registered you can go to the "Select Teammates" link that shows on the registration page and select teammates of your liking. If you do all of this as soon as registration opens you help yourself (because I will be better able to help you solve problems) and you help us (because BBO players will see an active game with many participants and perhaps choose to join in the fun). Look for help from me, "biggerclub" on BBO or email me here. You can register, log off and then come back in just before game time. I put the over/under line on the number of entries for this week at 40.
  4. This works better on BBO (not sure about dealer generally): (hcp(north)+hcp(south)>17) and (hcp(north)+hcp(south)<23)
  5. Is there a command that allows me to define HCP for two hands combined? For example, HCP (north+south) <23 and >17?
  6. How can I set up my tournament as pay so that you are compensated for our use of your resources?
  7. Thanks barmar. I am going to be bringing you (much, I hope) more capacity "problems." I am moving all of Unit 562 online in the next few days.
  8. I was working with some students tonight and I could chat with each individually, but if I chatted to table, they weren't seeing it. This meant I had to do a lot of double post, cut and paste, sort of work. I also had the same problem when working on carding/signalling with a different student while seated at the table. The chat works fine for me when I am seated at a bidding table. It would be so much more convenient if I could chat to table so both can see everything I chat whether we are working on bidding or play. Also, I would like to have a record of the hands my students saw when I start/host a bidding table for them.
  9. Top and bottom overcall practice on BBO: (hcp(west)>=12 and (clubs(west)>hearts(west) and clubs(west)>spades(west) and ((clubs(west)>diamonds(west) or shape(west, any 4333)) and shape(north, 5x5x + 6x5x + 6x6x + 7060) and hcp(north)>9))) or (hcp(west)>=12 and (diamonds(west)>hearts(west) and diamonds(west)>spades(west) and ((diamonds(west)>clubs(west) or shape(west, 3244 + 2344 + 1444 +4144)) and shape(north, 5xx5 + 6xx5 + 6xx6 + 7006) and hcp(north)>9))) or ((hcp(west)>=12 and (hearts(west)>spades(west) and hearts(west)>=diamonds(west) and hearts(west)>=clubs(west) and hearts(west)>=5) and shape(north, 5xx5 + 6xx5 + 6xx6 + 7006) and hcp(north)>9)) or ((hcp(west)>=12 and (spades(west)>=hearts(west) and spades(west)>=diamonds(west) and spades(west)>=clubs(west) and spades(west)>=5) and shape(north, x5x5 + x6x5 + x6x6 + 0706) and hcp(north)>9))
  10. What I like about x-fers = multiple hand types can be compressed into 1 bid. What I like about suction = either this or something completely different. I do agree that 1NT and then 2♣ = about 50% of hands where R wants to do something other than PASS or 3NT/4NT/6NT is the theoretically best structure. I get a lot of good results using a Meckwellian structure (2♣ = generally <GF stayman; 2♦ = ♥s; 2♥ = 2♠s; 2♠ = size ask or weak ♣s; 2NT = GF puppet stayman; 3♣ = weak ♦s or strong ♣s; 3♦ = strong ♦s, etc.) over my NTs. I am just wondering if there is something even better. So far it looks like the giving up the 4-4 MAJ suit search with 2♣ is the major issue.
  11. 1NT - 2♣ - 2♦ - 2♠ is open for something . . . . (as are . . . 2NT, . . . 3♣). But I am somewhat building it on the fly, so criticize away.
  12. So with 5+ in a MAJ, we always start by transferring into that MAJ or ♠s, holding both MAJs. Thus 1NT - 2♣ - 2♦ - 2♥ shows precisely 4-4 in the MAJs. And 1NT - 2♠ - 3♣ - 3♦ shows 5+ (and often 6) ♦s and exactly 4♥ together with INV values (with a very weak 5+/4 in the reds, just use 2♣ to transfer to ♦s). While a sequence like 1NT - 2♦ - 2♥ - 3♣ = 5♥s/4+♣ (and GF values -- just as in standard (at least in America)). And the GF sequences like 1NT - 3♣ - 3♦ - 3♠ . . . shows 5-4 in the pointed suits with precisely 4♠s and longer ♦s. I guess where we are behind standard methods is with 4-4-3-2 patterns or, less importantly, 4-3-3-3. The 4-4-3-2 is particularly troublesome when the doubleton is suit oriented such as xx, or Ax. I guess I am still not clear on how we lose to typical stayman with these patterns where either a fit exists or it doesn't. We may have to reassign a meaning to a sequence such as: 1NT - 2♣ - 2♦ - 2NT (modified to show red two-suiter -- not sure I like this either) - to be able to show all 3 two suited patterns and still have the option to stop in 2NT. Just noodling outloud. I do think that primacy of transferring into MAJ with first call with 5 or more in length in the MAJ and only showing two suiters immediately with precisely 4 card length in a MAJ is the right track.
  13. So I was thinking about our NT (weak) and our 1 min - 1x - 1NT (strong) and other sorts of balanced hand auctions. Why not use Suction over our own auctions? 1NT and then: 2♣ = ♦s or MAJs (weak) 2♦ = ♥s or blacks (weak) 2♥ = ♠s or minors (weak) 2♠ = ♣s or reds (not GF) 2NT = INV 3♣ = ♦s or MAJs (GF) 3♦ = ♥s or blacks (GF) 3♥ = ♠s or minors (GF) 3♠ = ♣s or reds (GF) 3NT = To Play 4♣ = Gerber 4♦ = ♥s 4♥ = ♠s 4♠ = forcing to 6NT but searching for safer minor suit slam 4NT = Quantitative. Over interference . . . x = essentially stolen bid (I would have bid that) and x-fer into their shown suit = TO of that suit. What are the flaws?
  14. No wonder no one made it then . . . . I feel better.
×
×
  • Create New...