Playing robot races is not like bridge, I play between 20 - 25 hands per game and pass out between 10 - 20 hands. Bidding: Non vul i dont open unless i am sure of game and slam is possible so 1st seat 20+ bal or 16+ if extream shape. I dont open non vul in 3rd seat but if partner has opened i either bid 3nt or raise to 4 of his major. Vul i open 1NT with 16 - 17 Bal I open 1NT even with a singleton or 54 shapes, i open a suit if i have about 14+ with extream shape. In 3rd seat i will open if i have 20+ bal or 16+ extream shape as above for non vul. This means if the opposition happen to open (they dont normally) i will raise gibs overcall to game and bid 1NT or 3nt with a hold. The things to remember are: that gib cannot have more points than you so this helps in evaluating weather we can make slam, it also helps when gib is bidding against you - if gib bids game you know he must have a lot of distrabution so therefore your side has a lot of distrabution also. Gib is a terrible bidder often insisting on his suit when it is crappy raising you to 5 or 7 when it is clear cut wrong or bidding 6NT when you bid 6 of a suit with 8 solid cards because gib is short in your suit (Gib consistantly acts as if gib is a better declearer that you) - so it is important not to treat gib like a partner you need to manipulate gib to the correct contract. if gib opens gib will not bid again over your 3nt, if you X and raise gibs response to game gib will not get carried away. if you are going to bid slam bid blackwood first then gib will not overrule you (IF you use blackwood gib will not let you play in any suit except the one that blackwood relates to - raising to 7 because gib is stupid). If Gib opens bid 2/1 so that gib will overrule you less often. Doubling Gib can be very lucrative if gib opens and you have passed with 15+ points. Also if you pass with a big hand and then bid to game when partner opens Gib will often X you (remember gib is stupid and cannot tell his cards are workthless) so if you think your contract is sound XX frequently. Watch out if you pass the first round then over call 1nt balancing with 15 or so... if gib X's in this situation gib has got you and there is normally nowhere to run. to pass and play quick -500 or -800 normal and not awful. Play: I play fast as possible - i dont think unless i am in game or slam and need to create 1 or 2 more tricks to make the contract. its total points so overtricks are worthless, partscores are worth little (better to play in a partscore than a game that goes light). It is worth bidding games and slams that might make on distrabution - going 1 or 2 or even 5 light (non vul) is not a big deal. the hand takes less than a min and then you get another shot at some points. Warning: The strats dont always work - they work on balance, some games i end up with an endless string of -50 & -100 scores (normally when i need a coffee). to make them work you evaluation needs to be sharp.