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Antrax

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Everything posted by Antrax

  1. The general idea is to ask yourself: - Can I deal with the minion my opponent is likely to play? (so, against Druid expect Mire Keeper, against mage Water Elemental, etc) - How many draws do I need in this match-up? - How good is my hand already? Some match-ups you're fine with cycling acolytes just to spend the mana, others you'll want to only play it only when it guarantees 2 draws. For instance, against N'Zoth paladin I would coin Acolyte on 2 but never play it on 3 due to Truesilver.
  2. I built something like that, it's fun now that ladder isn't 30% C'Thun Warrior. As for your question, it depends on a lot. First of all, you need to consider what you'd like to do with your mana the next turn. If you have something like slam or bash that you may want to combine with an axe hit if you opponent plays a minion with more than 3 health (Totem Golem, Flamewaker, Tomb Pillager, innervate Druid of the Claw) then equipping first is correct. If you'd like to shield block next turn for cycle or drop acolyte, again equipping first is better. It also depends on the class you're against and whether you're on the coin or not. Basically, the less aggressive you expect the match-up to be, the more you should lean toward hero powering. That being said, those match-ups are few and far between, so you should default to equipping. The cases against equipping are random ooze from Renolock and deception (make the opponent play a naked acolyte of pain or injured blademaster), but the value of deception diminishes greatly against solid opponents who watch your mulligan. Also don't hitch T2, i.e. think about when you'd prefer to hero power than equip during your T1 and then T2 insta-hero power if the conditions are met.
  3. Generally speaking, trying to draft synergy in Arena is doomed to fail. The exception is within a particular set due to the higher offer rate (it's 25% more likely to be offered a card from the latest expansion). Like, when GvG came out all arena decks were mech decks.
  4. It's awful in Arena and since Priest was already the weakest arena class, they announced they'll never offer it as a stop-gap measure until arena is balanced (there are hints they're going to tweak card offer rates based on something other than the rarity)
  5. I don't know about that, but I can tell you if you pick priest you'll never get offered Purify :)
  6. Auchenai Reno hits you for 30 regardless of your current life total.
  7. It's not so bad to run duplicates in a reno deck, especially if you draw a lot. There are Reno Freeze variants that run as many as 8 duplicates.
  8. There's a Reno Shadowform deck floating around. Kibler played it on stream after losing to it, and I've actually encountered it twice on ladder myself (which, considering how rare priest is, is relatively often :P)
  9. Oh, now I do. Rampage antonidas, worgen, charge, inner rage, faceless. You have two worgens that hit for 16 each. Vaporize means you hit for 19 and can finish with axe this turn and the next. Ice block means they drop to 3, next turn you finish with axe. Nothing else seems relevant.
  10. I found a weird bug. If you play anonymously vs. 3 robots, bid so your partner becomes dummy, then undo (going back to the auction) and bid so that the opponent's declare, your partner's hand remains visible.
  11. I don't see how you beat counterspell or spellbender. Does your solution account for them?
  12. I don't bug you guys with everything I write, but this got picked up by PCGamer so I'm somewhat proud: http://www.pcgamer.com/how-to-handle-tilt-and-other-mental-obstacles-in-hearthstone/ Also I'm in love with OTK warrior but am ***** at playing it. Working my ass off and still only 55% WR.
  13. I really like the fact it now shows all four hands after a deal - is it possible to configure the client to not start the next deal until I click on it? (talking about playing with 3 GIBs)
  14. I'm pretty sure you can break 50% even playing priest. What's your goal anyway? Are you going for rank 5 every month?
  15. So your thing is janky otk decks? There's a pretty decent Miracle Druid list that catches a lot of people off-guard. You usually burst for 13 or 19 though, it's rare for you to go full OTK. 2x Innervate, Raven Idol, Wild Growth, Mire Keeper, Swipe, Wrath, Living Roots, Moonfire, Nourish, Jungle Moonkin, Azure Drake 1x Starfall, Auctioneer, Fandral, Malygos, Emperor Thaurissan, Alexstrasza, Yogg Saron, Thalnos I don't have Fandral so I run Violet Teacher instead. You can mess around a bit if you're missing other legendaries, you could also run mulch in there, I've seen people run rag, that kind of stuff. You hard-mull for ramp basically, then cycle a lot, combo Moonkin with AoE to avoid taking damage and finally burst them with Malygos. As usual if things go south, Yogg's got your back.
  16. Yeah, that's exactly the problem with the deck. You have so many ways to recycle the oracles, but no good way to find them, and usually you can't afford to hard-mull for them because there are no more "control only" classes like Warrior used to be.
  17. Tossing N'Zoth into CW seems to work fine. I played the version with Chillmaw and now gravitated to a less greedy version that settles for bringing back Sylvannas and Cairne (which is btw also great against zoo and Shaman)
  18. I really dislike this brawl, as I do all brawls with a strong OTK potential. Played a freeze mage variant, drew T1 Alex, see you next week.
  19. Corrupted Healbot is a really good card I've been unable to make work in any deck I tried to fit it in :)
  20. Or getting your deathrattles Hexed, entombed or stolen with sylvannas. I'm playing a bog-standard N'Zoth warrior now and am still figuring out the midrange shaman match.
  21. Back during Naxx or something, I had a friend who drafted 7 flamestrikes. I was watching him and told him it's too many (it's more expensive and more situational than swipe). He still went 12, many games won by back to back flamestrikes, dropping something, then flamestriking and hitting face repeatedly. I think it's really hard to gauge how good or bad multiple copies of spells can be. When you have enough copies of something, you can start making plays assuming you'll have it when you need it, which makes your tactical plays (trade or go face) tighter. On the other hand, there are possible "death hands" for you to draw, mull 3 flamestrikes into 3 flamestrikes and gg.
  22. Shifter Zerus is kind of fun, it was the first legendary I opened of the set (the second was Nat, the Darkfisher :(). You can cram it in control decks and it creates some funny moments eventually. Not a good card by any stretch.
  23. A long time ago there was a discussion about what arena deck would go 12 wins if it had 30 copies of one card. The conclusion was that swipe was the one.
  24. There are, and people do. At least Zoo now techs an alchemist (and control decks already run 1-2 stampeding kodo)
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