1D-2C (GF, 5+C)2D (required if 5+D)-2H (4cd H)3H (4cdH, stronger than 4H)-4C (slam try denies S control) This is all Mike Lawrence's stuff; the key is the 3H call: Even if your p'ship allows opening on Jx Jxxx AKQxx xx, this is not going to be opener's hand. For my p'ships, 4S after 4C would be KB showing a S control. You should now be able to stop in 5H if there is no QH and no AS.