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Showing content with the highest reputation on 08/29/2021 in Posts

  1. I agree. Slow play seems like an exaggerated nuisance since you can't see your opponent and can't smile a sweetly, clear your throat, and murmur "Did you know you're it?" like one can do in person. So I suggest the following. Don't play in a speedball event. It's pointless to pay money to continue being tortured. [This is my choice.] Do call the director rather than nagging your opponent. The director can do something substantial; you can't. Don't wait too long to summon the director. Just the director call might activate your opponent. Remember who's playing. I used to play in these timed events with partners who were slow due to age. I could tell; the opps couldn't. Finally, nag BBO! If there is one feature that could speed up these events, it would be a "slow on average" score. The computer could automatically record the length of time a declarer or defender takes versus the length of time that is fair, then compute a "slow on average" score. When a consistently slow player exceeds some fair limit for use of time over a meaningful span*, the computer could temporarily disqualify the slow player from signing up for a timed event (indicating why, of course). This prohibition could even age out over time** so that a slow player could rejoin the fray, subject to being disqualified again for more slow play. The computer has all the information it needs to accomplish this: the time it becomes your turn to bid or play; the time you do so, etc. And yes, some smart person somewhere would have to make a policy decision on how much use of time is normal and what "slow on average" looks like. * Example: ten events or three weeks, whichever comes first. ** Example: Play detail records older than 21 days could be deleted and a new "slow on average" score computed.
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  2. Try my constraint file for slam cues by clicking this URL.. If you are new to this sort of constrained dealing at the bidding and teaching tables, try my YouTube video on it by clicking this URL. Be sure to switch the switch in the code (theSwitch=0 or theSwitch=1) to change between hands that need slam cues versus those where RKCB is fine.
    1 point
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